master
espidev 7 years ago
parent ea25dbc63a
commit 5d66edaa3d

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/.git/

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FROM openjdk:8-alpine
MAINTAINER EstiNet
ARG PORT_NUM
ENV PORT_NUM ${PORT_NUM:-10150}
ARG EC_PORT_NUM
ENV EC_PORT_NUM ${EC_PORT_NUM:-9150}
EXPOSE $EC_PORT_NUM $PORT_NUM
COPY . /usr/src/server
WORKDIR /usr/src/server
RUN echo server-port=$PORT_NUM >> server.properties
RUN echo port=$EC_PORT_NUM >> esticonsole.properties
# RUN apk add --no-cache screen
RUN mkdir /data
RUN mkdir /data/logs
RUN mkdir /data/plugins
# CMD screen -S -X 'java -jar EstiConsole.jar\n'
CMD exec java -jar EstiConsole.jar

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2Вщ>hJъЈ3*cd•x~

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# This is the main configuration file for Bukkit.
# As you can see, there's actually not that much to configure without any plugins.
# For a reference for any variable inside this file, check out the Bukkit Wiki at
# http://wiki.bukkit.org/Bukkit.yml
#
# If you need help on this file, feel free to join us on irc or leave a message
# on the forums asking for advice.
#
# IRC: #spigot @ irc.spi.gt
# (If this means nothing to you, just go to http://www.spigotmc.org/pages/irc/ )
# Forums: http://www.spigotmc.org/
# Bug tracker: http://www.spigotmc.org/go/bugs
settings:
allow-end: false
warn-on-overload: true
permissions-file: permissions.yml
update-folder: update
plugin-profiling: false
connection-throttle: 4000
query-plugins: true
deprecated-verbose: default
shutdown-message: '[§6§lEsti§3§lNet§r] §7Restart incoming...'
spawn-limits:
monsters: 0
animals: 15
water-animals: 5
ambient: 15
chunk-gc:
period-in-ticks: 600
load-threshold: 0
ticks-per:
animal-spawns: 0
monster-spawns: 0
autosave: 0
aliases: now-in-commands.yml
database:
username: bukkit
isolation: SERIALIZABLE
driver: org.sqlite.JDBC
password: walrus
url: jdbc:sqlite:{DIR}{NAME}.db

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# This is the commands configuration file for Bukkit.
# For documentation on how to make use of this file, check out the Bukkit Wiki at
# http://wiki.bukkit.org/Commands.yml
#
# If you need help on this file, feel free to join us on irc or leave a message
# on the forums asking for advice.
#
# IRC: #spigot @ irc.spi.gt
# (If this means nothing to you, just go to http://www.spigotmc.org/pages/irc/ )
# Forums: http://www.spigotmc.org/
# Bug tracker: http://www.spigotmc.org/go/bugs
command-block-overrides: []
aliases:
icanhasbukkit:
- version $1-
iliketotroll:
- ping <[&6Owner&f]_InDev_> I luv u. :D:D:D:D:D:D:D:D
plugins:
- plugin
pl:
- plugin

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#Wed Jul 19 11:20:36 EDT 2017
server_name=Gliders1
min_ram=512M
autoRestart=no
amount_of_lines_to_cut_on_max=100
mode=SPIGOT
timeAutoRestart=48
server_jar_name=minecraft_server.jar
password=EstiNetwork?123
max_lines=5000
max_ram=2G

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#By changing the setting below to TRUE you are indicating your agreement to our EULA (https://account.mojang.com/documents/minecraft_eula).
#Thu Aug 13 17:53:46 EDT 2015
eula=true

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# This is the help configuration file for Bukkit.
#
# By default you do not need to modify this file. Help topics for all plugin commands are automatically provided by
# or extracted from your installed plugins. You only need to modify this file if you wish to add new help pages to
# your server or override the help pages of existing plugin commands.
#
# This file is divided up into the following parts:
# -- general-topics: lists admin defined help topics
# -- index-topics: lists admin defined index topics
# -- amend-topics: lists topic amendments to apply to existing help topics
# -- ignore-plugins: lists any plugins that should be excluded from help
#
# Examples are given below. When amending command topic, the string <text> will be replaced with the existing value
# in the help topic. Color codes can be used in topic text. The color code character is & followed by 0-F.
# ================================================================
#
# Set this to true to list the individual command help topics in the master help.
# command-topics-in-master-index: true
#
# Each general topic will show up as a separate topic in the help index along with all the plugin command topics.
# general-topics:
# Rules:
# shortText: Rules of the server
# fullText: |
# &61. Be kind to your fellow players.
# &B2. No griefing.
# &D3. No swearing.
# permission: topics.rules
#
# Each index topic will show up as a separate sub-index in the help index along with all the plugin command topics.
# To override the default help index (displayed when the user executes /help), name the index topic "Default".
# index-topics:
# Ban Commands:
# shortText: Player banning commands
# preamble: Moderator - do not abuse these commands
# permission: op
# commands:
# - /ban
# - /ban-ip
# - /banlist
#
# Topic amendments are used to change the content of automatically generated plugin command topics.
# amended-topics:
# /stop:
# shortText: Stops the server cold....in its tracks!
# fullText: <text> - This kills the server.
# permission: you.dont.have
#
# Any plugin in the ignored plugins list will be excluded from help. The name must match the name displayed by
# the /plugins command. Ignore "Bukkit" to remove the standard bukkit commands from the index. Ignore "All"
# to completely disable automatic help topic generation.
# ignore-plugins:
# - PluginNameOne
# - PluginNameTwo
# - PluginNameThree

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#Wed Jul 19 11:20:35 EDT 2017
enabled=EstiConsole ${EstiConsole.version} is online\!
disabling=EstiConsole ${EstiConsole.version} turning off...
enabling=EstiConsole ${EstiConsole.version} starting up...
disabled=EstiConsole ${EstiConsole.version} is off. Goodbye\!
prefix=[EstiConsole]
err_on_start=Error while starting EstiConsole ${EstiConsole.version}
unknown_command=Unknown command\! Do /ec help for help\!

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[
{
"uuid": "7eb39d72-e100-31b8-bfa0-7ff4efe6f2ce",
"name": "Seshpenugin",
"level": 4,
"bypassesPlayerLimit": false
},
{
"uuid": "960f9f21-6652-3084-99a9-fd82276ef83e",
"name": "Seshpenguin",
"level": 4,
"bypassesPlayerLimit": false
},
{
"uuid": "bf2c4ace-127b-3085-b987-88403d05c3cf",
"name": "_InDev_",
"level": 4,
"bypassesPlayerLimit": false
},
{
"uuid": "25a2906e-7fd0-39f0-858c-720089da2567",
"name": "_Indev-",
"level": 4,
"bypassesPlayerLimit": false
},
{
"uuid": "b48083c2-19ca-4959-a0d0-a967a93d0fd3",
"name": "Seshpenguin",
"level": 4,
"bypassesPlayerLimit": false
},
{
"uuid": "55618dfa-b17f-4e8a-814f-41768360af09",
"name": "_InDev_",
"level": 4,
"bypassesPlayerLimit": false
}
]

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# This is the main configuration file for Paper.
# As you can see, there's tons to configure. Some options may impact gameplay, so use
# with caution, and make sure you know what each option does before configuring.
#
# If you need help with the configuration or have any questions related to Paper,
# join us in our IRC channel.
#
# IRC: #paper @ irc.spi.gt ( http://irc.spi.gt/iris/?channels=paper )
# Wiki: https://paper.readthedocs.org/
# Paper Forums: https://aquifermc.org/
verbose: false
config-version: 12
settings:
load-permissions-yml-before-plugins: true
bungee-online-mode: true
sleep-between-chunk-saves: false
region-file-cache-size: 256
save-empty-scoreboard-teams: false
incoming-packet-spam-threshold: 300
remove-invalid-statistics: false
min-chunk-load-threads: 2
enable-player-collisions: true
player-auto-save-rate: -1
set-health-before-death-event: false
messages:
kick:
flying-player: Flying is not enabled on this server
flying-vehicle: Flying is not enabled on this server
timings:
enabled: true
verbose: true
server-name-privacy: false
hidden-config-entries:
- database
- settings.bungeecord-addresses
history-interval: 300
history-length: 3600
world-settings:
default:
generator-settings:
canyon: true
caves: true
dungeon: true
fortress: true
mineshaft: true
monument: true
stronghold: true
temple: true
village: true
flat-bedrock: false
queue-light-updates: false
optimize-explosions: false
use-chunk-inhabited-timer: true
use-vanilla-world-scoreboard-name-coloring: false
delay-chunk-unloads-by: 10s
max-auto-save-chunks-per-tick: 24
save-queue-limit-for-auto-save: 50
remove-corrupt-tile-entities: false
squid-spawn-height:
minimum: 45.0
maximum: 63.0
max-growth-height:
cactus: 3
reeds: 3
fishing-time-range:
MinimumTicks: 100
MaximumTicks: 600
despawn-ranges:
soft: 32
hard: 128
falling-block-height-nerf: 0
tnt-entity-height-nerf: 0
water-over-lava-flow-speed: 5
fast-drain:
lava: false
water: false
portal-search-radius: 128
lava-flow-speed:
normal: 30
nether: 10
lootables:
auto-replenish: false
restrict-player-reloot: true
reset-seed-on-fill: true
max-refills: -1
refresh-min: 12h
refresh-max: 2d
filter-nbt-data-from-spawn-eggs-and-related: true
max-entity-collisions: 8
frosted-ice:
enabled: true
delay:
min: 20
max: 40
nether-ceiling-void-damage: false
allow-non-player-entities-on-scoreboards: false
hopper:
push-based: false
keep-spawn-loaded-range: 8
auto-save-interval: -1
disable-explosion-knockback: false
elytra-hit-wall-damage: true
grass-spread-tick-rate: 1
enable-old-tnt-cannon-behaviors: false
game-mechanics:
disable-chest-cat-detection: false
disable-end-credits: false
use-alternate-fallingblock-onGround-detection: false
non-player-arrow-despawn-rate: -1
keep-spawn-loaded: true
armor-stands-do-collision-entity-lookups: true
spawner-nerfed-mobs-should-jump: false
baby-zombie-movement-speed: 0.5
allow-leashing-undead-horse: false
disable-thunder: false
skeleton-horse-thunder-spawn-chance: 0.01
disable-ice-and-snow: false
fire-physics-event-for-redstone: false
mob-spawner-tick-rate: 1
all-chunks-are-slime-chunks: false
container-update-tick-rate: 1
disable-teleportation-suffocation-check: false
enable-treasure-maps: true
treasure-maps-return-already-discovered: false
verbose: false

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#Visit the Complete Guide to CrackShot for information on everything in the configuration.
#https://github.com/Shampaggon/CrackShot/wiki/The-Complete-Guide-to-CrackShot
#Use this node to completely disable CrackShot in certain worlds. Example usage:
#
#Disabled_Worlds:
# - world_nether
# - world_the_end
# - world_foldername
#
#"Disabled_Worlds: []" means the list is empty. Change it to "Disabled_Worlds:" before listing worlds.
#Remember not to use any tabs. The spacing must also be correct.
Disabled_Worlds: []
#Use this module to limit the amount of weapons a player can have in the hot bar.
#If the specified amount is exceeded, the weapon cannot be used. Example usage:
#
#Inventory_Control:
# Group_Primary:
# Limit: 2
# Group_BlaBlaBla:
# Limit: 2
# Whatever_Name_You_Want:
# Limit: 2
#
#You can create as many groups as you want. Messages and sounds are optional.
#Enforce these limits using the Inventory_Control node in the weapon's Item_Information module.
#The example below is used for the default weapon Bazooka.
Inventory_Control:
Group_Bazookas:
Limit: 1
Message_Exceeded: "&e[IC] &bYou cannot have more than one Bazooka in the hot bar!"
Sounds_Exceeded: LAVA_POP-1-1-0
#A merged reload refers to the act of reloading multiple weapons in the same slot.
#Set "Disable" to true if you wish to prevent players from doing this.
#Messages and sounds are optional.
Merged_Reload:
Disable: false
Message_Denied: "&eYou cannot reload slots that contain more than one weapon!"
Sounds_Denied: VILLAGER_NO-1-1-0

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#Visit the Complete Guide to CrackShot for information on everything in the configuration.
#https://github.com/Shampaggon/CrackShot/wiki/The-Complete-Guide-to-CrackShot
#These are the messages most likely to be seen by the ordinary, non-administrative player.
#Feel free to customize them to your liking.
#
#Notes:
# - Some messages use special variables, such as "<amount>", "<item>" and "<cross>".
# They represent numbers, weapon names and the multiplication sign.
# - It is good practice to surround all messages with quotes (").
# - To completely hide a message, provide an empty message. (i.e. Store_Created: "")
# - Color codes are not supported.
#Permission-related messages.
NP_Weapon_Use: "You do not have permission to use this."
NP_Weapon_Craft: "You do not have permission to craft this."
NP_Store_Create: "You do not have permission to create this store."
NP_Store_Purchase: "You do not have permission to purchase this item."
#Store-related messages.
Store_Created: "Store successfully created!"
Store_Cannot_Afford: "You cannot afford to purchase this item."
Store_Items_Needed: "You need <amount> <item>."
Store_Purchased: "Item purchased - <item>"
#The message displayed when the reload command is used on a weapon that cannot be reloaded.
#Not to be confused with "/shot config reload", which reloads the configuration.
Cannot_Reload: "This weapon cannot be reloaded."
#The message displayed when a player receives a weapon given with the give command.
#The command in question has the format "/shot give <user> <weapon> <#>".
Weapon_Received: "Package received - <item> <cross><amount>"

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DualLaserPistols:
Item_Information:
Item_Name: "&eDual Laser Pistols"
Item_Type: 417
Item_Lore: "&eDual Laser Pistols"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Dual_Wield: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 2
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 40
Projectile_Damage: 6
Bullet_Spread: 1
Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-0-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 0.75
Reload:
Enable: true
Reload_Amount: 7
Reload_Duration: 40
Sounds_Out_Of_Ammo: UI_BUTTON_CLICK-1-1-0
Sounds_Reloading: BLOCK_IRON_DOOR_OPEN-1-2-4,BLOCK_IRON_DOOR_OPEN-1-2-8,BLOCK_WOODEN_DOOR_CLOSE-1-2-23,BLOCK_WOODEN_DOOR_CLOSE-1-2-38
Dual_Wield:
Single_Reload_Duration: 25
Sounds_Single_Reload: BLOCK_IRON_DOOR_OPEN-1-2-4,BLOCK_WOODEN_DOOR_CLOSE-1-2-23
Sounds_Shoot_With_No_Ammo: UI_BUTTON_CLICK-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Backstab:
Enable: true
Bonus_Damage: 2
Sounds_Shooter: ENTITY_EXPERIENCE_ORB_PICKUP-1-2-0
Particles:
Enable: true
Particle_Backstab: BLOCK_STONE_BREAK-55
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Custom_Death_Message:
Normal: "&b[&6Kill&b]&3 <shooter> killed <victim> using &6Dual Laser Pistols&3!"

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PlasmaShotgun:
Item_Information:
Item_Name: Plasma Shotgun
Item_Type: 256
Item_Lore: "&ePlasma Shotgun"
Melee_Mode: false
Skip_Name_Check: false
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: false
Hidden_From_List: false
Shooting:
Disable: false
Dual_Wield: false
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 15
Recoil_Amount: 7
Projectile_Amount: 15
Projectile_Type: snowball
Remove_Bullet_Drop: true
Removal_Or_Drag_Delay: 15-false
Projectile_Speed: 30
Projectile_Damage: 11
Projectile_Flames: false
Projectile_Incendiary:
Enable: true
Bullet_Spread: 1.3
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0,ENTITY_GHAST_SHOOT-1-1-0
Sneak:
Enable: false
Ammo:
Enable: false
Ammo_Item_ID: 362
Take_Ammo_Per_Shot: false
Reload:
Enable: true
Reload_With_Mouse: false
Starting_Amount: 5
Reload_Amount: 5
Reload_Bullets_Individually: false
Take_Ammo_On_Reload: true
Take_Ammo_As_Magazine: false
Reload_Duration: 15
Destroy_When_Empty: false
Sounds_Out_Of_Ammo:
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0,BLOCK_NOTE_SNARE-1-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 15
Close_Shoot_Delay: 3
Sound_Open: BLOCK_IRON_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_WOODEN_DOOR_CLOSE-1-2-0
Scope:
Enable: false
Night_Vision: true
Zoom_Amount: 5
Zoom_Bullet_Spread: 0
Zoom_Before_Shooting: false
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Headshot:
Enable: false
Bonus_Damage: 200
Message_Shooter: You got a headshot!
Message_Victim: You've been headshoted!
Sounds_Shooter: ENTITY_EXPERIENCE_ORB_PICKUP-1-2-0
Sounds_Victim: ENTITY_EXPERIENCE_ORB_PICKUP-1-2-0
Backstab:
Enable: false
Critical_Hits:
Enable: false
Spawn_Entity_On_Hit:
Enable: false
Damage_Based_On_Flight_Time:
Enable: false
Custom_Death_Message:
Normal: "&b[&6Kill&b]&3 <shooter> killed <victim> using a &6Plasma Shotgun&3!"

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PlasmaSniper:
Item_Information:
Item_Name: Plasma Sniper
Item_Type: 257
Item_Lore: "&ePlasma Sniper"
Melee_Mode: false
Skip_Name_Check: false
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: false
Hidden_From_List: false
Shooting:
Disable: false
Dual_Wield: false
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 15
Recoil_Amount: 3
Projectile_Amount: 1
Projectile_Type: snowball
Remove_Bullet_Drop: true
Removal_Or_Drag_Delay: 15-false
Projectile_Speed: 100
Projectile_Damage: 16
Projectile_Flames: false
Projectile_Incendiary:
Enable: false
Bullet_Spread: 1
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_BLAZE_HURT-1-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-2-0
Sneak:
Enable: false
Ammo:
Enable: false
Ammo_Item_ID: 362
Take_Ammo_Per_Shot: false
Reload:
Enable: true
Reload_With_Mouse: false
Starting_Amount: 20
Reload_Amount: 20
Reload_Bullets_Individually: false
Take_Ammo_On_Reload: true
Take_Ammo_As_Magazine: false
Reload_Duration: 15
Destroy_When_Empty: false
Sounds_Out_Of_Ammo:
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0,BLOCK_NOTE_SNARE-1-6-1
Firearm_Action:
Type: bolt
Open_Duration: 12
Close_Duration: 12
Close_Shoot_Delay: 3
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_RETRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Scope:
Enable: true
Night_Vision: true
Zoom_Amount: 5
Zoom_Bullet_Spread: 0
Zoom_Before_Shooting: false
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Headshot:
Enable: true
Bonus_Damage: 200
Message_Shooter: You got a headshot!
Message_Victim: You've been headshoted!
Sounds_Shooter: ENTITY_EXPERIENCE_ORB_PICKUP-1-2-0
Sounds_Victim: ENTITY_EXPERIENCE_ORB_PICKUP-1-2-0
Backstab:
Enable: false
Critical_Hits:
Enable: false
Spawn_Entity_On_Hit:
Enable: false
Damage_Based_On_Flight_Time:
Enable: false
Custom_Death_Message:
Normal: "&b[&6Kill&b]&3 <shooter> killed <victim> using a &6Plasma Sniper&3!"

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M320:
Item_Information:
Attachments:
Type: accessory
Toggle_Delay: 5
Sounds_Toggle: NOTE_STICKS-1-2-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 20
Projectile_Damage: 1
Sounds_Shoot: EXPLODE-1-2-0
Sneak:
Enable: true
No_Recoil: true
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 45
Sounds_Reloading: PISTON_EXTEND-1-1-10,SKELETON_WALK-1-0-20,PISTON_RETRACT-1-1-35
Particles:
Enable: true
Particle_Impact_Anything: BLOCK_BREAK-24
Explosions:
Enable: true
Damage_Multiplier: 10
Explosion_No_Grief: true
Explosion_Radius: 5
On_Impact_With_Anything: true
Projectile_Activation_Time: 5
Sounds_Shooter: SHOOT_ARROW-2-2-0
Tactical_Knife:
Item_Information:
Item_Name: "&eTactical Knife"
Item_Type: 288
Item_Lore: "&eA melee attachment.|&eNot intended for standalone use."
Melee_Mode: true
Sounds_Acquired: SHOOT_ARROW-1-0-0
Hidden_From_List: true
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 20
Projectile_Damage: 40
Particles:
Enable: true
Particle_Hit: BLOCK_BREAK-55
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-0-0,SLIME_WALK-1-1-1

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CocoPops:
Item_Information:
Item_Name: "&eCocoPops"
Item_Type: 351~3
Item_Lore: "&eA cluster bomb that releases|&e10 bomblets upon detonation."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: 351~3
Projectile_Speed: 12
Sounds_Projectile: EAT-2-1-28,EAT-2-1-32,EAT-2-1-36
Sounds_Shoot: FIRE_IGNITE-2-0-0
Cluster_Bombs:
Enable: true
Bomblet_Type: 362
Delay_Before_Split: 40
Number_Of_Splits: 1
Number_Of_Bomblets: 10
Speed_Of_Bomblets: 8
Delay_Before_Detonation: 40
Detonation_Delay_Variation: 10
Particle_Release: BLOCK_BREAK-127
Sounds_Release: BURP-2-1-0
Explosions:
Enable: true
Damage_Multiplier: 25
Explosion_No_Grief: true
Explosion_Radius: 4
Sounds_Explode: ITEM_PICKUP-2-1-0
Extras:
One_Time_Use: true
Trinket:
Item_Information:
Item_Name: "&eTrinket"
Item_Type: 264
Item_Lore: "&eLeft-click to set the owner.|&eExplodes when:|&e- picked up|&e- shot out of a dispenser|&e- a chest containing this item is opened|&e- placed in an item frame, and nearby|&e ...pressure plates are stepped on.|&e&oOwners cannot trigger their own traps."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Explosive_Devices:
Enable: true
Device_Type: trap
Device_Info: true-true-true-false-false
Sounds_Deploy: ITEM_PICKUP-2-0-0
Message_Trigger_Placer: "&e<victim> has triggered your booby trap!"
Message_Trigger_Victim: "&eYou have triggered <shooter>'s booby trap!"
Sounds_Trigger: SHEEP_IDLE-2-1-0
Explosions:
Enable: true
Damage_Multiplier: 50
Explosion_No_Grief: true
Enable_Owner_Immunity: true
Explosion_Radius: 5
Explosion_Potion_Effect: POISON-100-2,HUNGER-100-2
Explosion_Delay: 10
Sounds_Explode: WITHER_SHOOT-2-2-0
Putty:
Item_Information:
Item_Name: "&ePutty"
Item_Type: 404
Item_Lore: "&eRemote explosives.|&eRight click to throw.|&eLeft click to detonate."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Explosive_Devices:
Enable: true
Device_Type: itembomb
Device_Info: 2,10,159,159~14
Sounds_Deploy: SHOOT_ARROW-1-0-0
Sounds_Alert_Placer: CLICK-1-1-0
Sounds_Trigger: SHEEP_SHEAR-1-2-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 5
Explosion_Delay: 16
Sounds_Explode: ZOMBIE_WOOD-2-0-0
C4:
Item_Information:
Item_Name: "&eC4"
Item_Type: 69
Item_Lore: "&eRemote explosives.|&eRight click to place.|&eLeft click to detonate."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
# Ammo:
# Enable: true
# Ammo_Item_ID: 46
# Take_Ammo_Per_Shot: true
Explosive_Devices:
Enable: true
Device_Type: remote
Device_Info: 2-1A-TheStabbyBunny
Sounds_Deploy: CHICKEN_EGG_POP-1-1-0
Message_Disarm: "&eYou have disarmed an explosive device."
Message_Trigger_Placer: "&e<victim> has set off your C4!"
Message_Trigger_Victim: "&eYou have set off <shooter>'s C4!"
Sounds_Alert_Placer: CLICK-1-1-0
Sounds_Trigger: SHEEP_SHEAR-1-1-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 6
Explosion_Delay: 16
Sounds_Explode: ZOMBIE_WOOD-2-0-0
# Extras:
# One_Time_Use: true
Airstrike:
Item_Information:
Item_Name: "&eHarrier Strike"
Item_Type: 76
Item_Lore: "&eCalls in an airstrike at the|&eposition of the thrown flare."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: flare
Projectile_Subtype: 76
Projectile_Speed: 10
Sounds_Shoot: FIRE_IGNITE-2-0-0,FIZZ-2-0-0
Airstrikes:
Enable: true
Flare_Activation_Delay: 60
Particle_Call_Airstrike: lightning
Message_Call_Airstrike: "&eFriendly airstrike on the way."
Block_Type: 144
Area: 4
Distance_Between_Bombs: 4
Height_Dropped: 90
Vertical_Variation: 10
Horizontal_Variation: 10
Multiple_Strikes:
Enable: true
Number_Of_Strikes: 3
Delay_Between_Strikes: 20
Sounds_Airstrike: ENDERMAN_STARE-2-2-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 4
Sounds_Explode: ENDERDRAGON_HIT-2-2-0
Extras:
One_Time_Use: true
Grenade:
Item_Information:
Item_Name: "&eFrag Grenade"
Item_Type: 402
Item_Lore: "&eExplodes three seconds after launch."
Sounds_Acquired: ENTITY_ARROW_SHOOT-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: 46
Projectile_Speed: 10
Sounds_Shoot: SHOOT_ARROW-2-0-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_Radius: 4
Explosion_Delay: 40
Extras:
One_Time_Use: true
Flashbang:
Item_Information:
Item_Name: "&eFlashbang"
Item_Type: 351~8
Item_Lore: "&eDisorientates the target upon detonation."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 10
Projectile_Amount: 1
Projectile_Type: grenade
Projectile_Subtype: 351~8
Projectile_Speed: 10
Sounds_Shoot: SHOOT_ARROW-2-0-0
Explosions:
Enable: true
Explosion_No_Grief: true
Explosion_No_Damage: true
Explosion_Radius: 6
Explosion_Potion_Effect: BLINDNESS-120-1,SLOW-120-1
Explosion_Delay: 20
Sounds_Victim: LEVEL_UP-1-0-0
Sounds_Explode: ANVIL_LAND-2-1-0
Extras:
One_Time_Use: true
Toaster:
Item_Information:
Item_Name: "&eToaster"
Item_Type: 343
Item_Lore: "&eAnti-personnel mine.|&eTriggers a fiery explosion when:|&e- walked into by mobs or players|&e- struck with fists or items|&e- shot by projectiles"
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Shooting:
Right_Click_To_Shoot: true
Cancel_Right_Click_Interactions: true
Explosive_Devices:
Enable: true
Device_Type: landmine
Device_Info: 46,MINECART
Sounds_Deploy: ORB_PICKUP-2-2-0
Message_Trigger_Placer: "&e<victim> has triggered your mine!"
Message_Trigger_Victim: "&eYou have triggered <shooter>'s mine!"
Sounds_Trigger: ITEM_BREAK-2-1-0,ZOMBIE_UNFECT-2-2-0
Explosions:
Enable: true
Ignite_Victims: 120
Explosion_No_Grief: true
Explosion_Radius: 4
Explosion_Delay: 16
Sounds_Explode: FIRE-2-0-0,ZOMBIE_METAL-2-0-0
Extras:
One_Time_Use: true

@ -0,0 +1,429 @@
Gauss:
Item_Information:
Item_Name: "&eGauss Shotgun"
Item_Type: 417
Item_Lore: "&eAdvanced pump-action shotgun.|&eFires metal slugs that penetrate|&eall targets within 40 blocks.|&eDeals 200% damage to Zombies."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 40-1-NONE-0
Projectile_Damage: 12
Sounds_Shoot: WITHER_SHOOT-1-2-0,EXPLODE-1-2-0
Reload:
Enable: true
Reload_Amount: 8
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: IRONGOLEM_THROW-1-2-0
Firearm_Action:
Type: pump
Open_Duration: 12
Close_Duration: 3
Sound_Open: PISTON_EXTEND-1-2-0
Sound_Close: PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: ZOMBIE-2
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-57
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Carbine:
Item_Information:
Item_Name: "&eCarbine"
Item_Type: 417
Item_Lore: "&eDeals crits with a 10% chance.|&eSwitch to the grenade launcher|&ewith right click. Fired grenades|&earm themselves in 0.25 seconds."
Attachments:
Type: main
Info: "M320"
Toggle_Delay: 5
Sounds_Toggle: NOTE_STICKS-1-2-0
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 3
Recoil_Amount: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 0.5
Sounds_Shoot: BLAZE_HIT-1-2-0,ZOMBIE_WOOD-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 0.4
Reload:
Enable: true
Reload_Amount: 8
Reload_Duration: 30
Sounds_Reloading: SKELETON_IDLE-1-0-0,FIRE_IGNITE-1-1-14,DOOR_OPEN-1-2-16,FIRE_IGNITE-1-1-26,HURT_FLESH-1-0-27,DOOR_CLOSE-1-2-28
Firearm_Action:
Type: slide
Close_Duration: 8
Sound_Close: CLICK-1-1-0
Abilities:
Reset_Hit_Cooldown: true
Particles:
Enable: true
Particle_Impact_Anything: BLOCK_BREAK-80
Particle_Critical: BLOCK_BREAK-55
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Critical_Hits:
Enable: true
Bonus_Damage: 2
Chance: 10
Sounds_Shooter: ORB_PICKUP-1-2-0
Deagle:
Item_Information:
Item_Name: "&eDesert Eagle"
Item_Type: 417
Item_Lore: "&eDual pistols.|&eLeft/right click to shoot.|&eShoot enemies in the back|&efor bonus backstab damage."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Dual_Wield: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 2
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 1
Sounds_Shoot: ZOMBIE_WOOD-1-2-0,ZOMBIE_WOOD-1-0-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 0.75
Reload:
Enable: true
Reload_Amount: 7
Reload_Duration: 40
Sounds_Out_Of_Ammo: CLICK-1-1-0
Sounds_Reloading: DOOR_OPEN-1-2-4,DOOR_OPEN-1-2-8,DOOR_CLOSE-1-2-23,DOOR_CLOSE-1-2-38
Dual_Wield:
Single_Reload_Duration: 25
Sounds_Single_Reload: DOOR_OPEN-1-2-4,DOOR_CLOSE-1-2-23
Sounds_Shoot_With_No_Ammo: CLICK-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Backstab:
Enable: true
Bonus_Damage: 2
Sounds_Shooter: ORB_PICKUP-1-2-0
Particles:
Enable: true
Particle_Backstab: BLOCK_BREAK-55
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Bazooka:
Item_Information:
Item_Name: "&eBazooka"
Item_Type: 417
Item_Lore: "&eRocket launcher.|&eFire down at your|&efeet to rocket-jump.|&eNegates fall damage."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Inventory_Control: Group_Bazookas
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: fireball
Projectile_Speed: 10
Sounds_Shoot: ZOMBIE_WOOD-1-0-0,FIZZ-1-1-0
Sneak:
Enable: true
No_Recoil: true
Abilities:
No_Fall_Damage: true
Reload:
Enable: true
Reload_Amount: 1
Reload_Duration: 55
Sounds_Reloading: SKELETON_IDLE-1-0-10,PISTON_EXTEND-1-0-28,SKELETON_WALK-1-0-48
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-35
Shrapnel:
Enable: true
Block_Type: 77
Amount: 14
Speed: 7
Explosions:
Enable: true
Knockback: 5
Damage_Multiplier: 10
Explosion_No_Grief: true
Explosion_Radius: 6
Sounds_Shooter: SHOOT_ARROW-1-2-0
Python:
Item_Information:
Item_Name: "&ePython &l/&e Knife"
Item_Type: 417
Item_Lore: "&eRevolver with high power.|&eLeft click to melee enemies|&ewith the tactical knife."
Melee_Attachment: Tactical_Knife
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 2
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 6
Bullet_Spread: 0.5
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 6
Reload_Duration: 35
Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
Firearm_Action:
Type: revolver
Open_Duration: 5
Close_Duration: 5
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Riotshield:
Item_Information:
Item_Name: "&eRiot Shield"
Item_Type: 267
Item_Lore: "&eHold right-click to raise the shield.|&eBlocks all melee and ranged attacks.|&eIneffective against attacks from behind."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: true
Riot_Shield:
Enable: true
Durability_Loss_Per_Hit: 10
Sounds_Blocked: GLASS-2-2-0
Sounds_Break: ITEM_BREAK-2-1-0
Olympia:
Item_Information:
Item_Name: "&eOlympia"
Item_Type: 417
Item_Lore: "&eDouble-barreled shotgun.|&eDeadly at close range.|&eIneffective at longer ranges.|&eFires incendiary ammo."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 3
Recoil_Amount: 5
Projectile_Amount: 8
Projectile_Type: egg
Removal_Or_Drag_Delay: 4-false
Projectile_Speed: 30
Projectile_Damage: 5
Projectile_Incendiary:
Enable: true
Duration: 80
Bullet_Spread: 1
Reset_Fall_Distance: true
Sounds_Shoot: ZOMBIE_WOOD-1-1-0,EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Reload:
Enable: true
Reload_Amount: 2
Reload_Bullets_Individually: true
Reload_Duration: 15
Sounds_Reloading: NOTE_STICKS-1-1-0,NOTE_SNARE_DRUM-1-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 15
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
No_Fall_Damage: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Damage_Based_On_Flight_Time:
Enable: true
Bonus_Damage_Per_Tick: -1
Maximum_Damage: -4
Particles:
Enable: true
Particle_Player_Shoot: FLAMES-1
Particle_Impact_Anything: BLOCK_BREAK-51
Hunting:
Item_Information:
Item_Name: "&eHunting Rifle"
Item_Type: 417
Item_Lore: "&eBolt-action rifle with high accuracy.|&eEquipped with a night vision scope.|&eDeals double damage on headshots."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 1000
Projectile_Damage: 12
Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
Custom_Death_Message:
Normal: "&e<victim> was sniped by <shooter>'s Hunting Rifle!"
Reload:
Enable: true
Starting_Amount: 0
Reload_Amount: 5
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: NOTE_STICKS-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 8
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
Sound_Close: PISTON_EXTEND-1-2-0
Headshot:
Enable: true
Bonus_Damage: 12
Sounds_Shooter: NOTE_PLING-1-2-0
Sounds_Victim: HURT-1-1-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Fireworks:
Enable: true
Firework_Headshot: STAR-TRUE-TRUE-250-0-0
Scope:
Enable: true
Night_Vision: true
Zoom_Amount: 5
Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Type95:
Item_Information:
Item_Name: "&eType 95"
Item_Type: 417
Item_Lore: "&eSemi-automatic with three round burst fire.|&eGhast Tears are required for reloads."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
SignShops:
Enable: true
Price: 266-10
Sign_Gun_ID: 95
Shooting:
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 7
Recoil_Amount: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 2
Sounds_Shoot: ITEM_BREAK-1-2-2,NOTE_SNARE_DRUM-1-0-2
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Burstfire:
Enable: true
Shots_Per_Burst: 3
Delay_Between_Shots_In_Burst: 2
Ammo:
Enable: true
Ammo_Item_ID: 370
Sounds_Out_Of_Ammo: NOTE_PLING-1-2-0
Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-2-0
Reload:
Enable: true
Reload_Amount: 30
Take_Ammo_On_Reload: true
Reload_Duration: 40
Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 10
Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-2
Scope:
Enable: true
Zoom_Amount: 5
Zoom_Bullet_Spread: 0
Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
AK-47:
Item_Information:
Item_Name: "&eAK-47"
Item_Type: 417
Item_Lore: "&eFully automatic with high power.|&eEffective at medium range.|&eControls are inverted."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 4
Recoil_Amount: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 2
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Burstfire:
Enable: true
Shots_Per_Burst: 2
Delay_Between_Shots_In_Burst: 3
Reload:
Enable: true
Reload_Amount: 30
Reload_Duration: 40
Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 10
Close_Shoot_Delay: 12
Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
Scope:
Enable: true
Zoom_Amount: 5
Zoom_Bullet_Spread: 0
Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0

Binary file not shown.

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@ -0,0 +1,54 @@
Config:
Plugins:
Base: 'false'
CTF: 'false'
gDestroyCritical: 'false'
GenesisAccess: 'false'
GenesisBackup: 'false'
GenesisEconomy: 'true'
gFactions: 'false'
gHub: 'false'
gMusic: 'true'
gScore: 'false'
gWarsSuite: 'false'
HideAndSeek: 'false'
Statistics: 'false'
Gladiators: 'false'
Grasslands: 'false'
gRanks: 'true'
UHC: 'false'
EstiWield: 'false'
Friendship: 'true'
Gliders: 'true'
EstiChat: 'true'
ServerQuery: 'false'
Shop: 'true'
FusionPlay: 'false'
SurvivalTwo: 'false'
Extensions:
Skript:
gCrates: 'false'
gEssentialsFactions: 'false'
gEssentialsGlobal: 'false'
gEssentialsHub: 'false'
gEssentialsMinigames: 'false'
gMMO: 'false'
Utility:
gBroadcast: 'false'
gMotd: 'false'
EstiJoin: 'true'
Other: {}
MySQL:
Address: localhost
Port: '3306'
TableName: gfeatures
Username: root
Password: pass123
State: 'false'
ClioteSky:
Address: 192.168.2.60
Port: '36000'
Category: Gliders
Name: Gliders1
Password: Genesis?123
Enable: 'true'

@ -0,0 +1,7 @@
Config:
MySQL:
Address: 192.168.2.60
Port: '3306'
TableName: geconomys
Username: estinet
Password: EstiNetwork?123

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