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#
# ExamplePortal:
# world: it will be the world name
# triggerblock: LAVA # will only be used if the hastriggerblock is true and can be id or text
# pos1: # dont mess with the data here, if you do it may stop the portal from working.
# X:
# Y:
# Z:
# pos2:
# X:
# Y:
# Z:
# destination:
# issetpoint: true # if this was false point name would not be used and the coordinates would be saved here, it just adds more customisation.
# pointname: examplepoint # if issetpoint is false this wont be here and tppos will be.
# tppos:
# X:
# Y:
# Z:
Factions:
world: EstiNet
triggerblock: WATER
bungee: factions
pos1:
X: -89
Y: 109
Z: 487
pos2:
X: -89
Y: 105
Z: 483
Survival:
world: EstiNet
triggerblock: WATER
pos1:
X: -159
Y: 109
Z: 487
pos2:
X: -159
Y: 105
Z: 483
portalArgs:
command:
'1': survival
Skyblock:
world: EstiNet
triggerblock: WATER
bungee: skyblock
pos1:
X: -149
Y: 104
Z: 460
pos2:
X: -152
Y: 100
Z: 457
MinigameHub:
world: EstiNet
triggerblock: WATER
bungee: minigamehub
pos1:
X: -122
Y: 109
Z: 450
pos2:
X: -126
Y: 105
Z: 450
Creative:
world: EstiNet
triggerblock: WATER
bungee: creative
pos1:
X: -122
Y: 109
Z: 520
pos2:
X: -126
Y: 105
Z: 520
gWars:
world: EstiNet
triggerblock: WATER
bungee: gwars
pos1:
X: -149
Y: 104
Z: 513
pos2:
X: -152
Y: 100
Z: 510