# # ExamplePortal: # world: it will be the world name # triggerblock: LAVA # will only be used if the hastriggerblock is true and can be id or text # pos1: # dont mess with the data here, if you do it may stop the portal from working. # X: # Y: # Z: # pos2: # X: # Y: # Z: # destination: # issetpoint: true # if this was false point name would not be used and the coordinates would be saved here, it just adds more customisation. # pointname: examplepoint # if issetpoint is false this wont be here and tppos will be. # tppos: # X: # Y: # Z: Factions: world: EstiNet triggerblock: WATER bungee: factions pos1: X: -89 Y: 109 Z: 487 pos2: X: -89 Y: 105 Z: 483 Survival: world: EstiNet triggerblock: WATER pos1: X: -159 Y: 109 Z: 487 pos2: X: -159 Y: 105 Z: 483 portalArgs: command: '1': survival Skyblock: world: EstiNet triggerblock: WATER bungee: skyblock pos1: X: -149 Y: 104 Z: 460 pos2: X: -152 Y: 100 Z: 457 MinigameHub: world: EstiNet triggerblock: WATER bungee: minigamehub pos1: X: -122 Y: 109 Z: 450 pos2: X: -126 Y: 105 Z: 450 Creative: world: EstiNet triggerblock: WATER bungee: creative pos1: X: -122 Y: 109 Z: 520 pos2: X: -126 Y: 105 Z: 520 gWars: world: EstiNet triggerblock: WATER bungee: gwars pos1: X: -149 Y: 104 Z: 513 pos2: X: -152 Y: 100 Z: 510 SkyAdventures: world: EstiNet triggerblock: WATER bungee: SkyAdventures pos1: X: -96 Y: 104 Z: 460 pos2: X: -99 Y: 100 Z: 457