Updated server jar

master
EspiDev 6 years ago
parent 250700fad1
commit e8b9972b9a

Binary file not shown.

@ -1,46 +0,0 @@
DualLaserPistols:
Item_Information:
Item_Name: "&eDual Laser Pistols"
Item_Type: 417
Item_Lore: "&eDual Laser Pistols"
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Shooting:
Dual_Wield: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 2
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 40
Projectile_Damage: 6
Bullet_Spread: 1
Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-0-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 0.75
Reload:
Enable: true
Reload_Amount: 7
Reload_Duration: 40
Sounds_Out_Of_Ammo: UI_BUTTON_CLICK-1-1-0
Sounds_Reloading: BLOCK_IRON_DOOR_OPEN-1-2-4,BLOCK_IRON_DOOR_OPEN-1-2-8,BLOCK_WOODEN_DOOR_CLOSE-1-2-23,BLOCK_WOODEN_DOOR_CLOSE-1-2-38
Dual_Wield:
Single_Reload_Duration: 25
Sounds_Single_Reload: BLOCK_IRON_DOOR_OPEN-1-2-4,BLOCK_WOODEN_DOOR_CLOSE-1-2-23
Sounds_Shoot_With_No_Ammo: UI_BUTTON_CLICK-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Backstab:
Enable: true
Bonus_Damage: 2
Sounds_Shooter: ENTITY_EXPERIENCE_ORB_PICKUP-1-2-0
Particles:
Enable: true
Particle_Backstab: BLOCK_STONE_BREAK-55
Hit_Events:
Enable: true
Sounds_Shooter: ENTITY_ARROW_SHOOT-1-2-0
Custom_Death_Message:
Normal: "&b[&6Kill&b]&3 <shooter> killed <victim> using &6Dual Laser Pistols&3!"

@ -1,79 +0,0 @@
PlasmaShotgun:
Item_Information:
Item_Name: Plasma Shotgun
Item_Type: 256
Item_Lore: "&ePlasma Shotgun"
Melee_Mode: false
Skip_Name_Check: false
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: false
Hidden_From_List: false
Shooting:
Disable: false
Dual_Wield: false
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 15
Recoil_Amount: 7
Projectile_Amount: 15
Projectile_Type: snowball
Remove_Bullet_Drop: true
Removal_Or_Drag_Delay: 15-false
Projectile_Speed: 30
Projectile_Damage: 11
Projectile_Flames: false
Projectile_Incendiary:
Enable: true
Bullet_Spread: 1.3
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-1-0,ENTITY_GENERIC_EXPLODE-1-2-0,ENTITY_GHAST_SHOOT-1-1-0
Sneak:
Enable: false
Ammo:
Enable: false
Ammo_Item_ID: 362
Take_Ammo_Per_Shot: false
Reload:
Enable: true
Reload_With_Mouse: false
Starting_Amount: 5
Reload_Amount: 5
Reload_Bullets_Individually: false
Take_Ammo_On_Reload: true
Take_Ammo_As_Magazine: false
Reload_Duration: 15
Destroy_When_Empty: false
Sounds_Out_Of_Ammo:
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0,BLOCK_NOTE_SNARE-1-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 15
Close_Shoot_Delay: 3
Sound_Open: BLOCK_IRON_DOOR_OPEN-1-2-0
Sound_Close: BLOCK_WOODEN_DOOR_CLOSE-1-2-0
Scope:
Enable: false
Night_Vision: true
Zoom_Amount: 5
Zoom_Bullet_Spread: 0
Zoom_Before_Shooting: false
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Headshot:
Enable: false
Bonus_Damage: 200
Message_Shooter: You got a headshot!
Message_Victim: You've been headshoted!
Sounds_Shooter: ENTITY_EXPERIENCE_ORB_PICKUP-1-2-0
Sounds_Victim: ENTITY_EXPERIENCE_ORB_PICKUP-1-2-0
Backstab:
Enable: false
Critical_Hits:
Enable: false
Spawn_Entity_On_Hit:
Enable: false
Damage_Based_On_Flight_Time:
Enable: false
Custom_Death_Message:
Normal: "&b[&6Kill&b]&3 <shooter> killed <victim> using a &6Plasma Shotgun&3!"

@ -1,79 +0,0 @@
PlasmaSniper:
Item_Information:
Item_Name: Plasma Sniper
Item_Type: 257
Item_Lore: "&ePlasma Sniper"
Melee_Mode: false
Skip_Name_Check: false
Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
Remove_Unused_Tag: false
Hidden_From_List: false
Shooting:
Disable: false
Dual_Wield: false
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 15
Recoil_Amount: 3
Projectile_Amount: 1
Projectile_Type: snowball
Remove_Bullet_Drop: true
Removal_Or_Drag_Delay: 15-false
Projectile_Speed: 100
Projectile_Damage: 16
Projectile_Flames: false
Projectile_Incendiary:
Enable: false
Bullet_Spread: 1
Reset_Fall_Distance: true
Sounds_Shoot: ENTITY_BLAZE_HURT-1-2-0,ENTITY_ZOMBIE_ATTACK_DOOR_WOOD-1-2-0
Sneak:
Enable: false
Ammo:
Enable: false
Ammo_Item_ID: 362
Take_Ammo_Per_Shot: false
Reload:
Enable: true
Reload_With_Mouse: false
Starting_Amount: 20
Reload_Amount: 20
Reload_Bullets_Individually: false
Take_Ammo_On_Reload: true
Take_Ammo_As_Magazine: false
Reload_Duration: 15
Destroy_When_Empty: false
Sounds_Out_Of_Ammo:
Sounds_Reloading: BLOCK_NOTE_HAT-1-1-0,BLOCK_NOTE_SNARE-1-6-1
Firearm_Action:
Type: bolt
Open_Duration: 12
Close_Duration: 12
Close_Shoot_Delay: 3
Sound_Open: BLOCK_NOTE_HAT-1-0-0,BLOCK_PISTON_RETRACT-1-2-2
Sound_Close: BLOCK_PISTON_EXTEND-1-2-0
Scope:
Enable: true
Night_Vision: true
Zoom_Amount: 5
Zoom_Bullet_Spread: 0
Zoom_Before_Shooting: false
Sounds_Toggle_Zoom: BLOCK_NOTE_HAT-1-2-0
Headshot:
Enable: true
Bonus_Damage: 200
Message_Shooter: You got a headshot!
Message_Victim: You've been headshoted!
Sounds_Shooter: ENTITY_EXPERIENCE_ORB_PICKUP-1-2-0
Sounds_Victim: ENTITY_EXPERIENCE_ORB_PICKUP-1-2-0
Backstab:
Enable: false
Critical_Hits:
Enable: false
Spawn_Entity_On_Hit:
Enable: false
Damage_Based_On_Flight_Time:
Enable: false
Custom_Death_Message:
Normal: "&b[&6Kill&b]&3 <shooter> killed <victim> using a &6Plasma Sniper&3!"
Loading…
Cancel
Save