You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

32 lines
1.6 KiB
YAML

7 years ago
#Visit the Complete Guide to CrackShot for information on everything in the configuration.
#https://github.com/Shampaggon/CrackShot/wiki/The-Complete-Guide-to-CrackShot
#These are the messages most likely to be seen by the ordinary, non-administrative player.
#Feel free to customize them to your liking.
#
#Notes:
# - Some messages use special variables, such as "<amount>", "<item>" and "<cross>".
# They represent numbers, weapon names and the multiplication sign.
# - It is good practice to surround all messages with quotes (").
# - To completely hide a message, provide an empty message. (i.e. Store_Created: "")
# - Color codes are not supported.
#Permission-related messages.
NP_Weapon_Use: "You do not have permission to use this."
NP_Weapon_Craft: "You do not have permission to craft this."
NP_Store_Create: "You do not have permission to create this store."
NP_Store_Purchase: "You do not have permission to purchase this item."
#Store-related messages.
Store_Created: "Store successfully created!"
Store_Cannot_Afford: "You cannot afford to purchase this item."
Store_Items_Needed: "You need <amount> <item>."
Store_Purchased: "Item purchased - <item>"
#The message displayed when the reload command is used on a weapon that cannot be reloaded.
#Not to be confused with "/shot config reload", which reloads the configuration.
Cannot_Reload: "This weapon cannot be reloaded."
#The message displayed when a player receives a weapon given with the give command.
#The command in question has the format "/shot give <user> <weapon> <#>".
Weapon_Received: "Package received - <item> <cross><amount>"