/*
    KWin - the KDE window manager
    This file is part of the KDE project.

    SPDX-FileCopyrightText: 2006 Lubos Lunak <l.lunak@kde.org>
    SPDX-FileCopyrightText: 2012 Martin Gräßlin <mgraesslin@kde.org>

    Based on glcompmgr code by Felix Bellaby.
    Using code from Compiz and Beryl.

    SPDX-License-Identifier: GPL-2.0-or-later
*/

// own
#include "x11_standalone_glx_backend.h"
#include "glxcontext.h"
#include "kwinxrenderutils.h"
#include "utils/softwarevsyncmonitor.h"
#include "x11_standalone_backend.h"
#include "x11_standalone_glx_context_attribute_builder.h"
#include "x11_standalone_glxconvenience.h"
#include "x11_standalone_logging.h"
#include "x11_standalone_omlsynccontrolvsyncmonitor.h"
#include "x11_standalone_overlaywindow.h"
#include "x11_standalone_sgivideosyncvsyncmonitor.h"
// kwin
#include "compositor.h"
#include "core/outputbackend.h"
#include "core/overlaywindow.h"
#include "opengl/glrendertimequery.h"
#include "options.h"
#include "scene/surfaceitem_x11.h"
#include "utils/xcbutils.h"
#include "workspace.h"
// kwin libs
#include "effect/offscreenquickview.h"
#include "opengl/glplatform.h"
#include "opengl/glutils.h"
// Qt
#include <QDebug>
#include <QOpenGLContext>
#include <private/qtx11extras_p.h>
// system
#include <unistd.h>

#include <algorithm>
#include <deque>
#if HAVE_DL_LIBRARY
#include <dlfcn.h>
#endif

#ifndef XCB_GLX_BUFFER_SWAP_COMPLETE
#define XCB_GLX_BUFFER_SWAP_COMPLETE 1
typedef struct xcb_glx_buffer_swap_complete_event_t
{
    uint8_t response_type; /**<  */
    uint8_t pad0; /**<  */
    uint16_t sequence; /**<  */
    uint16_t event_type; /**<  */
    uint8_t pad1[2]; /**<  */
    xcb_glx_drawable_t drawable; /**<  */
    uint32_t ust_hi; /**<  */
    uint32_t ust_lo; /**<  */
    uint32_t msc_hi; /**<  */
    uint32_t msc_lo; /**<  */
    uint32_t sbc; /**<  */
} xcb_glx_buffer_swap_complete_event_t;
#endif

#include <drm_fourcc.h>
#include <tuple>

namespace KWin
{

SwapEventFilter::SwapEventFilter(GlxBackend *backend, xcb_drawable_t drawable, xcb_glx_drawable_t glxDrawable)
    : X11EventFilter(Xcb::Extensions::self()->glxEventBase() + XCB_GLX_BUFFER_SWAP_COMPLETE)
    , m_backend(backend)
    , m_drawable(drawable)
    , m_glxDrawable(glxDrawable)
{
}

bool SwapEventFilter::event(xcb_generic_event_t *event)
{
    const xcb_glx_buffer_swap_complete_event_t *swapEvent =
        reinterpret_cast<xcb_glx_buffer_swap_complete_event_t *>(event);
    if (swapEvent->drawable != m_drawable && swapEvent->drawable != m_glxDrawable) {
        return false;
    }

    // The clock for the UST timestamp is left unspecified in the spec, however, usually,
    // it's CLOCK_MONOTONIC, so no special conversions are needed.
    const std::chrono::microseconds timestamp((uint64_t(swapEvent->ust_hi) << 32) | swapEvent->ust_lo);
    m_backend->vblank(timestamp);

    return true;
}

GlxLayer::GlxLayer(GlxBackend *backend)
    : OutputLayer(nullptr)
    , m_backend(backend)
{
}

std::optional<OutputLayerBeginFrameInfo> GlxLayer::doBeginFrame()
{
    return m_backend->doBeginFrame();
}

bool GlxLayer::doEndFrame(const QRegion &renderedRegion, const QRegion &damagedRegion, OutputFrame *frame)
{
    m_backend->endFrame(renderedRegion, damagedRegion, frame);
    return true;
}

DrmDevice *GlxLayer::scanoutDevice() const
{
    return nullptr;
}

QHash<uint32_t, QList<uint64_t>> GlxLayer::supportedDrmFormats() const
{
    return {};
}

GlxBackend::GlxBackend(::Display *display, X11StandaloneBackend *backend)
    : OpenGLBackend()
    , m_overlayWindow(std::make_unique<OverlayWindowX11>(backend))
    , window(None)
    , fbconfig(nullptr)
    , glxWindow(None)
    , m_bufferAge(0)
    , m_x11Display(display)
    , m_backend(backend)
    , m_layer(std::make_unique<GlxLayer>(this))
{
    // Force initialization of GLX integration in the Qt's xcb backend
    // to make it call XESetWireToEvent callbacks, which is required
    // by Mesa when using DRI2.
    QOpenGLContext::supportsThreadedOpenGL();

    Q_ASSERT(workspace());
    connect(workspace(), &Workspace::geometryChanged, this, &GlxBackend::screenGeometryChanged);
    overlayWindow()->resize(workspace()->geometry().size());
}

GlxBackend::~GlxBackend()
{
    m_vsyncMonitor.reset();

    m_query.reset();

    if (isFailed()) {
        m_overlayWindow->destroy();
    }

    m_context.reset();
    if (glxWindow) {
        glXDestroyWindow(display(), glxWindow);
    }

    if (window) {
        XDestroyWindow(display(), window);
    }

    m_overlayWindow->destroy();
}

void GlxBackend::init()
{
    // Require at least GLX 1.3
    if (!checkVersion()) {
        setFailed(QStringLiteral("Requires at least GLX 1.3"));
        return;
    }

    initExtensions();

    initVisualDepthHashTable();

    if (!initBuffer()) {
        setFailed(QStringLiteral("Could not initialize the buffer"));
        return;
    }

    m_context = GlxContext::create(this, fbconfig, glxWindow);
    if (!m_context) {
        setFailed(QStringLiteral("Could not initialize rendering context"));
        return;
    }

    const auto glPlatform = m_context->glPlatform();
    m_swapStrategy = options->glPreferBufferSwap();
    if (m_swapStrategy == Options::AutoSwapStrategy) {
        // buffer copying is very fast with the nvidia blob
        // but due to restrictions in DRI2 *incredibly* slow for all MESA drivers
        // see https://www.x.org/releases/X11R7.7/doc/dri2proto/dri2proto.txt, item 2.5
        if (glPlatform->driver() == Driver_NVidia) {
            m_swapStrategy = Options::CopyFrontBuffer;
        } else if (glPlatform->driver() != Driver_Unknown) { // undetected, finally resolved when context is initialized
            m_swapStrategy = Options::ExtendDamage;
        }
    }

    m_fbo = std::make_unique<GLFramebuffer>(0, workspace()->geometry().size());

    bool supportsSwapEvent = false;

    if (hasExtension(QByteArrayLiteral("GLX_INTEL_swap_event"))) {
        if (qEnvironmentVariableIsSet("KWIN_USE_INTEL_SWAP_EVENT")) {
            supportsSwapEvent = qEnvironmentVariable("KWIN_USE_INTEL_SWAP_EVENT") != QLatin1String("0");
        } else {
            // Don't use swap events on Intel. The issue with Intel GPUs is that they are not as
            // powerful as discrete GPUs. Therefore, it's better to push frames as often as vblank
            // notifications are received. This, however, may increase latency. If the swap events
            // are enabled explicitly by setting the environment variable, honor that choice.
            supportsSwapEvent = !glPlatform->isIntel();
        }
    }

    // Check whether certain features are supported
    m_haveMESACopySubBuffer = hasExtension(QByteArrayLiteral("GLX_MESA_copy_sub_buffer"));
    m_haveMESASwapControl = hasExtension(QByteArrayLiteral("GLX_MESA_swap_control"));
    m_haveEXTSwapControl = hasExtension(QByteArrayLiteral("GLX_EXT_swap_control"));
    m_haveSGISwapControl = hasExtension(QByteArrayLiteral("GLX_SGI_swap_control"));

    bool haveSwapInterval = m_haveMESASwapControl || m_haveEXTSwapControl || m_haveSGISwapControl;

    setSupportsBufferAge(false);

    if (hasExtension(QByteArrayLiteral("GLX_EXT_buffer_age"))) {
        const QByteArray useBufferAge = qgetenv("KWIN_USE_BUFFER_AGE");

        if (useBufferAge != "0") {
            setSupportsBufferAge(true);
        }
    }

    // If the buffer age extension is unsupported, glXSwapBuffers() is not guaranteed to
    // be called. Therefore, there is no point for creating the swap event filter.
    if (!supportsBufferAge()) {
        supportsSwapEvent = false;
    }

    static bool syncToVblankDisabled = qEnvironmentVariableIsSet("KWIN_X11_NO_SYNC_TO_VBLANK");
    if (!syncToVblankDisabled) {
        if (haveSwapInterval) {
            setSwapInterval(1);
        } else {
            qCWarning(KWIN_X11STANDALONE) << "glSwapInterval is unsupported";
        }
    } else {
        setSwapInterval(0); // disable vsync if possible
    }

    if (glPlatform->isVirtualBox()) {
        // VirtualBox does not support glxQueryDrawable
        // this should actually be in kwinglutils_funcs, but QueryDrawable seems not to be provided by an extension
        // and the GLPlatform has not been initialized at the moment when initGLX() is called.
        glXQueryDrawable = nullptr;
    }

    static bool forceSoftwareVsync = qEnvironmentVariableIntValue("KWIN_X11_FORCE_SOFTWARE_VSYNC");
    if (supportsSwapEvent && !forceSoftwareVsync) {
        // Nice, the GLX_INTEL_swap_event extension is available. We are going to receive
        // the presentation timestamp (UST) after glXSwapBuffers() via the X command stream.
        m_swapEventFilter = std::make_unique<SwapEventFilter>(this, window, glxWindow);
        glXSelectEvent(display(), glxWindow, GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK);
    } else {
        // If the GLX_INTEL_swap_event extension is unavailble, we are going to wait for
        // the next vblank event after swapping buffers. This is a bit racy solution, e.g.
        // the vblank may occur right in between querying video sync counter and the act
        // of swapping buffers, but on the other hand, there is no any better alternative
        // option. NVIDIA doesn't provide any extension such as GLX_INTEL_swap_event.
        if (!forceSoftwareVsync) {
            if (!m_vsyncMonitor) {
                m_vsyncMonitor = SGIVideoSyncVsyncMonitor::create();
            }
            if (!m_vsyncMonitor) {
                m_vsyncMonitor = OMLSyncControlVsyncMonitor::create();
            }
        }
        if (!m_vsyncMonitor) {
            std::unique_ptr<SoftwareVsyncMonitor> monitor = SoftwareVsyncMonitor::create();
            RenderLoop *renderLoop = m_backend->renderLoop();
            monitor->setRefreshRate(renderLoop->refreshRate());
            connect(renderLoop, &RenderLoop::refreshRateChanged, this, [this, m = monitor.get()]() {
                m->setRefreshRate(m_backend->renderLoop()->refreshRate());
            });
            m_vsyncMonitor = std::move(monitor);
        }

        connect(m_vsyncMonitor.get(), &VsyncMonitor::vblankOccurred, this, &GlxBackend::vblank);
    }
}

bool GlxBackend::checkVersion()
{
    int major, minor;
    glXQueryVersion(display(), &major, &minor);
    return Version(major, minor) >= Version(1, 3);
}

void GlxBackend::initExtensions()
{
    const QByteArray string = (const char *)glXQueryExtensionsString(display(), QX11Info::appScreen());
    setExtensions(string.split(' '));
}

bool GlxBackend::initBuffer()
{
    if (!initFbConfig()) {
        return false;
    }

    if (overlayWindow()->create()) {
        xcb_connection_t *const c = connection();

        // Try to create double-buffered window in the overlay
        xcb_visualid_t visual;
        glXGetFBConfigAttrib(display(), fbconfig, GLX_VISUAL_ID, (int *)&visual);

        if (!visual) {
            qCCritical(KWIN_X11STANDALONE) << "The GLXFBConfig does not have an associated X visual";
            return false;
        }

        xcb_colormap_t colormap = xcb_generate_id(c);
        xcb_create_colormap(c, false, colormap, rootWindow(), visual);

        const QSize size = workspace()->geometry().size();

        window = xcb_generate_id(c);
        xcb_create_window(c, visualDepth(visual), window, overlayWindow()->window(),
                          0, 0, size.width(), size.height(), 0, XCB_WINDOW_CLASS_INPUT_OUTPUT,
                          visual, XCB_CW_COLORMAP, &colormap);

        glxWindow = glXCreateWindow(display(), fbconfig, window, nullptr);
        overlayWindow()->setup(window);
    } else {
        qCCritical(KWIN_X11STANDALONE) << "Failed to create overlay window";
        return false;
    }

    return true;
}

bool GlxBackend::initFbConfig()
{
    const int attribs[] = {
        GLX_RENDER_TYPE, GLX_RGBA_BIT,
        GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
        GLX_RED_SIZE, 1,
        GLX_GREEN_SIZE, 1,
        GLX_BLUE_SIZE, 1,
        GLX_ALPHA_SIZE, 0,
        GLX_DEPTH_SIZE, 0,
        GLX_STENCIL_SIZE, 0,
        GLX_CONFIG_CAVEAT, GLX_NONE,
        GLX_DOUBLEBUFFER, true,
        0};

    const int attribs_srgb[] = {
        GLX_RENDER_TYPE, GLX_RGBA_BIT,
        GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
        GLX_RED_SIZE, 1,
        GLX_GREEN_SIZE, 1,
        GLX_BLUE_SIZE, 1,
        GLX_ALPHA_SIZE, 0,
        GLX_DEPTH_SIZE, 0,
        GLX_STENCIL_SIZE, 0,
        GLX_CONFIG_CAVEAT, GLX_NONE,
        GLX_DOUBLEBUFFER, true,
        GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, true,
        0};

    // Only request sRGB configurations with default depth 24 as it can cause problems with other default depths. See bugs #408594 and #423014.
    if (Xcb::defaultDepth() == 24) {
        fbconfig = chooseGlxFbConfig(display(), attribs_srgb);
    }
    if (!fbconfig) {
        fbconfig = chooseGlxFbConfig(display(), attribs);
    }

    if (fbconfig == nullptr) {
        qCCritical(KWIN_X11STANDALONE) << "Failed to find a usable framebuffer configuration";
        return false;
    }

    int fbconfig_id, visual_id, red, green, blue, alpha, depth, stencil, srgb;
    glXGetFBConfigAttrib(display(), fbconfig, GLX_FBCONFIG_ID, &fbconfig_id);
    glXGetFBConfigAttrib(display(), fbconfig, GLX_VISUAL_ID, &visual_id);
    glXGetFBConfigAttrib(display(), fbconfig, GLX_RED_SIZE, &red);
    glXGetFBConfigAttrib(display(), fbconfig, GLX_GREEN_SIZE, &green);
    glXGetFBConfigAttrib(display(), fbconfig, GLX_BLUE_SIZE, &blue);
    glXGetFBConfigAttrib(display(), fbconfig, GLX_ALPHA_SIZE, &alpha);
    glXGetFBConfigAttrib(display(), fbconfig, GLX_DEPTH_SIZE, &depth);
    glXGetFBConfigAttrib(display(), fbconfig, GLX_STENCIL_SIZE, &stencil);
    glXGetFBConfigAttrib(display(), fbconfig, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, &srgb);

    qCDebug(KWIN_X11STANDALONE, "Choosing GLXFBConfig %#x X visual %#x depth %d RGBA %d:%d:%d:%d ZS %d:%d sRGB: %d",
            fbconfig_id, visual_id, visualDepth(visual_id), red, green, blue, alpha, depth, stencil, srgb);

    return true;
}

void GlxBackend::initVisualDepthHashTable()
{
    const xcb_setup_t *setup = xcb_get_setup(connection());

    for (auto screen = xcb_setup_roots_iterator(setup); screen.rem; xcb_screen_next(&screen)) {
        for (auto depth = xcb_screen_allowed_depths_iterator(screen.data); depth.rem; xcb_depth_next(&depth)) {
            const int len = xcb_depth_visuals_length(depth.data);
            const xcb_visualtype_t *visuals = xcb_depth_visuals(depth.data);

            for (int i = 0; i < len; i++) {
                m_visualDepthHash.insert(visuals[i].visual_id, depth.data->depth);
            }
        }
    }
}

int GlxBackend::visualDepth(xcb_visualid_t visual) const
{
    return m_visualDepthHash.value(visual);
}

static inline int bitCount(uint32_t mask)
{
#if defined(__GNUC__)
    return __builtin_popcount(mask);
#else
    int count = 0;

    while (mask) {
        count += (mask & 1);
        mask >>= 1;
    }

    return count;
#endif
}

const FBConfigInfo &GlxBackend::infoForVisual(xcb_visualid_t visual)
{
    auto it = m_fbconfigHash.constFind(visual);
    if (it != m_fbconfigHash.constEnd()) {
        return *it;
    }
    m_fbconfigHash[visual] = FBConfigInfo{
        .fbconfig = nullptr,
        .bind_texture_format = 0,
        .texture_targets = 0,
        .y_inverted = 0,
        .mipmap = 0,
    };
    FBConfigInfo &info = m_fbconfigHash[visual];

    const xcb_render_pictformat_t format = XRenderUtils::findPictFormat(visual);
    const xcb_render_directformat_t *direct = XRenderUtils::findPictFormatInfo(format);

    if (!direct) {
        qCCritical(KWIN_X11STANDALONE).nospace() << "Could not find a picture format for visual 0x" << Qt::hex << visual;
        return info;
    }

    const int red_bits = bitCount(direct->red_mask);
    const int green_bits = bitCount(direct->green_mask);
    const int blue_bits = bitCount(direct->blue_mask);
    const int alpha_bits = bitCount(direct->alpha_mask);

    const int depth = visualDepth(visual);

    const auto rgb_sizes = std::tie(red_bits, green_bits, blue_bits);

    const int attribs[] = {
        GLX_RENDER_TYPE, GLX_RGBA_BIT,
        GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT | GLX_PIXMAP_BIT,
        GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
        GLX_X_RENDERABLE, true,
        GLX_CONFIG_CAVEAT, int(GLX_DONT_CARE), // The ARGB32 visual is marked non-conformant in Catalyst
        GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, int(GLX_DONT_CARE), // The ARGB32 visual is marked sRGB capable in mesa/i965
        GLX_BUFFER_SIZE, red_bits + green_bits + blue_bits + alpha_bits,
        GLX_RED_SIZE, red_bits,
        GLX_GREEN_SIZE, green_bits,
        GLX_BLUE_SIZE, blue_bits,
        GLX_ALPHA_SIZE, alpha_bits,
        GLX_STENCIL_SIZE, 0,
        GLX_DEPTH_SIZE, 0,
        0};

    int count = 0;
    GLXFBConfig *configs = glXChooseFBConfig(display(), DefaultScreen(display()), attribs, &count);

    if (count < 1) {
        qCCritical(KWIN_X11STANDALONE).nospace() << "Could not find a framebuffer configuration for visual 0x" << Qt::hex << visual;
        return info;
    }

    struct FBConfig
    {
        GLXFBConfig config;
        int depth;
        int stencil;
        int format;
    };

    std::deque<FBConfig> candidates;

    for (int i = 0; i < count; i++) {
        int red, green, blue;
        glXGetFBConfigAttrib(display(), configs[i], GLX_RED_SIZE, &red);
        glXGetFBConfigAttrib(display(), configs[i], GLX_GREEN_SIZE, &green);
        glXGetFBConfigAttrib(display(), configs[i], GLX_BLUE_SIZE, &blue);

        if (std::tie(red, green, blue) != rgb_sizes) {
            continue;
        }

        xcb_visualid_t visual;
        glXGetFBConfigAttrib(display(), configs[i], GLX_VISUAL_ID, (int *)&visual);

        if (visualDepth(visual) != depth) {
            continue;
        }

        int bind_rgb, bind_rgba;
        glXGetFBConfigAttrib(display(), configs[i], GLX_BIND_TO_TEXTURE_RGBA_EXT, &bind_rgba);
        glXGetFBConfigAttrib(display(), configs[i], GLX_BIND_TO_TEXTURE_RGB_EXT, &bind_rgb);

        if (!bind_rgb && !bind_rgba) {
            continue;
        }

        int depth, stencil;
        glXGetFBConfigAttrib(display(), configs[i], GLX_DEPTH_SIZE, &depth);
        glXGetFBConfigAttrib(display(), configs[i], GLX_STENCIL_SIZE, &stencil);

        int texture_format;
        if (alpha_bits) {
            texture_format = bind_rgba ? GLX_TEXTURE_FORMAT_RGBA_EXT : GLX_TEXTURE_FORMAT_RGB_EXT;
        } else {
            texture_format = bind_rgb ? GLX_TEXTURE_FORMAT_RGB_EXT : GLX_TEXTURE_FORMAT_RGBA_EXT;
        }

        candidates.emplace_back(FBConfig{configs[i], depth, stencil, texture_format});
    }

    if (count > 0) {
        XFree(configs);
    }

    std::stable_sort(candidates.begin(), candidates.end(), [](const FBConfig &left, const FBConfig &right) {
        if (left.depth < right.depth) {
            return true;
        }

        if (left.stencil < right.stencil) {
            return true;
        }

        return false;
    });

    if (candidates.size() > 0) {
        const FBConfig &candidate = candidates.front();

        int y_inverted, texture_targets;
        glXGetFBConfigAttrib(display(), candidate.config, GLX_BIND_TO_TEXTURE_TARGETS_EXT, &texture_targets);
        glXGetFBConfigAttrib(display(), candidate.config, GLX_Y_INVERTED_EXT, &y_inverted);

        info = FBConfigInfo{
            .fbconfig = candidate.config,
            .bind_texture_format = candidate.format,
            .texture_targets = texture_targets,
            .y_inverted = y_inverted,
            .mipmap = 0,
        };
    }

    if (info.fbconfig) {
        int fbc_id = 0;
        int visual_id = 0;

        glXGetFBConfigAttrib(display(), info.fbconfig, GLX_FBCONFIG_ID, &fbc_id);
        glXGetFBConfigAttrib(display(), info.fbconfig, GLX_VISUAL_ID, &visual_id);

        qCDebug(KWIN_X11STANDALONE).nospace() << "Using FBConfig 0x" << Qt::hex << fbc_id << " for visual 0x" << Qt::hex << visual_id;
    }

    return info;
}

void GlxBackend::setSwapInterval(int interval)
{
    if (m_haveEXTSwapControl) {
        glXSwapIntervalEXT(display(), glxWindow, interval);
    } else if (m_haveMESASwapControl) {
        m_context->glXSwapIntervalMESA(interval);
    } else if (m_haveSGISwapControl) {
        glXSwapIntervalSGI(interval);
    }
}

void GlxBackend::present(const QRegion &damage)
{
    const QSize &screenSize = workspace()->geometry().size();
    const QRegion displayRegion(0, 0, screenSize.width(), screenSize.height());
    const bool fullRepaint = supportsBufferAge() || (damage == displayRegion);

    if (fullRepaint) {
        glXSwapBuffers(display(), glxWindow);
        if (supportsBufferAge()) {
            glXQueryDrawable(display(), glxWindow, GLX_BACK_BUFFER_AGE_EXT, (GLuint *)&m_bufferAge);
        }
    } else if (m_haveMESACopySubBuffer) {
        for (const QRect &r : damage) {
            // convert to OpenGL coordinates
            int y = screenSize.height() - r.y() - r.height();
            glXCopySubBufferMESA(display(), glxWindow, r.x(), y, r.width(), r.height());
        }
    } else { // Copy Pixels (horribly slow on Mesa)
        glDrawBuffer(GL_FRONT);
        copyPixels(damage, screenSize);
        glDrawBuffer(GL_BACK);
    }

    if (!supportsBufferAge()) {
        glXWaitGL();
        XFlush(display());
    }
}

void GlxBackend::screenGeometryChanged()
{
    const QSize size = workspace()->geometry().size();
    doneCurrent();

    XMoveResizeWindow(display(), window, 0, 0, size.width(), size.height());
    overlayWindow()->resize(size);
    Xcb::sync();

    // The back buffer contents are now undefined
    m_bufferAge = 0;
    m_fbo = std::make_unique<GLFramebuffer>(0, size);
}

std::unique_ptr<SurfaceTexture> GlxBackend::createSurfaceTextureX11(SurfacePixmapX11 *pixmap)
{
    return std::make_unique<GlxSurfaceTextureX11>(this, pixmap);
}

OutputLayerBeginFrameInfo GlxBackend::doBeginFrame()
{
    QRegion repaint;
    makeCurrent();

    if (supportsBufferAge()) {
        repaint = m_damageJournal.accumulate(m_bufferAge, infiniteRegion());
    }

    glXWaitX();

    m_query = std::make_unique<GLRenderTimeQuery>(m_context);
    m_query->begin();
    return OutputLayerBeginFrameInfo{
        .renderTarget = RenderTarget(m_fbo.get()),
        .repaint = repaint,
    };
}

void GlxBackend::endFrame(const QRegion &renderedRegion, const QRegion &damagedRegion, OutputFrame *frame)
{
    m_query->end();
    frame->addRenderTimeQuery(std::move(m_query));
    // Save the damaged region to history
    if (supportsBufferAge()) {
        m_damageJournal.add(damagedRegion);
    }
    m_lastRenderedRegion = renderedRegion;
}

bool GlxBackend::present(Output *output, const std::shared_ptr<OutputFrame> &frame)
{
    m_frame = frame;
    // If the GLX_INTEL_swap_event extension is not used for getting presentation feedback,
    // assume that the frame will be presented at the next vblank event, this is racy.
    if (m_vsyncMonitor) {
        m_vsyncMonitor->arm();
    }

    const QRect displayRect = workspace()->geometry();

    QRegion effectiveRenderedRegion = m_lastRenderedRegion;
    if (!supportsBufferAge() && m_swapStrategy == Options::CopyFrontBuffer && m_lastRenderedRegion != displayRect) {
        glReadBuffer(GL_FRONT);
        copyPixels(QRegion(displayRect) - m_lastRenderedRegion, displayRect.size());
        glReadBuffer(GL_BACK);
        effectiveRenderedRegion = displayRect;
    }

    present(effectiveRenderedRegion);

    if (overlayWindow()->window()) { // show the window only after the first pass,
        overlayWindow()->show(); // since that pass may take long
    }
    return true;
}

void GlxBackend::vblank(std::chrono::nanoseconds timestamp)
{
    if (m_frame) {
        m_frame->presented(timestamp, PresentationMode::VSync);
        m_frame.reset();
    }
}

bool GlxBackend::makeCurrent()
{
    return m_context->makeCurrent();
}

void GlxBackend::doneCurrent()
{
    m_context->doneCurrent();
}

OpenGlContext *GlxBackend::openglContext() const
{
    return m_context.get();
}

OverlayWindow *GlxBackend::overlayWindow() const
{
    return m_overlayWindow.get();
}

OutputLayer *GlxBackend::primaryLayer(Output *output)
{
    return m_layer.get();
}

GlxSurfaceTextureX11::GlxSurfaceTextureX11(GlxBackend *backend, SurfacePixmapX11 *texture)
    : OpenGLSurfaceTextureX11(backend, texture)
{
}

bool GlxSurfaceTextureX11::create()
{
    auto texture = std::make_shared<GlxPixmapTexture>(static_cast<GlxBackend *>(m_backend));
    if (texture->create(m_pixmap)) {
        m_texture = {texture};
        return true;
    } else {
        return false;
    }
}

void GlxSurfaceTextureX11::update(const QRegion &region)
{
    // mipmaps need to be updated
    m_texture.setDirty();
}

GlxPixmapTexture::GlxPixmapTexture(GlxBackend *backend)
    : GLTexture(GL_TEXTURE_2D)
    , m_backend(backend)
    , m_glxPixmap(None)
{
}

GlxPixmapTexture::~GlxPixmapTexture()
{
    if (m_glxPixmap != None) {
        if (!options->isGlStrictBinding()) {
            glXReleaseTexImageEXT(m_backend->display(), m_glxPixmap, GLX_FRONT_LEFT_EXT);
        }
        glXDestroyPixmap(m_backend->display(), m_glxPixmap);
        m_glxPixmap = None;
    }
}

bool GlxPixmapTexture::create(SurfacePixmapX11 *texture)
{
    if (texture->pixmap() == XCB_NONE || texture->size().isEmpty() || texture->visual() == XCB_NONE) {
        return false;
    }

    const FBConfigInfo &info = m_backend->infoForVisual(texture->visual());
    if (info.fbconfig == nullptr) {
        return false;
    }

    if (info.texture_targets & GLX_TEXTURE_2D_BIT_EXT) {
        d->m_target = GL_TEXTURE_2D;
        d->m_scale.setWidth(1.0f / d->m_size.width());
        d->m_scale.setHeight(1.0f / d->m_size.height());
    } else {
        Q_ASSERT(info.texture_targets & GLX_TEXTURE_RECTANGLE_BIT_EXT);

        d->m_target = GL_TEXTURE_RECTANGLE;
        d->m_scale.setWidth(1.0f);
        d->m_scale.setHeight(1.0f);
    }

    const int attrs[] = {
        GLX_TEXTURE_FORMAT_EXT, info.bind_texture_format,
        GLX_MIPMAP_TEXTURE_EXT, false,
        GLX_TEXTURE_TARGET_EXT, d->m_target == GL_TEXTURE_2D ? GLX_TEXTURE_2D_EXT : GLX_TEXTURE_RECTANGLE_EXT,
        0};

    m_glxPixmap = glXCreatePixmap(m_backend->display(), info.fbconfig, texture->pixmap(), attrs);
    d->m_size = texture->size();
    setContentTransform(info.y_inverted ? OutputTransform::FlipY : OutputTransform());
    d->m_canUseMipmaps = false;

    glGenTextures(1, &d->m_texture);

    setDirty();
    setFilter(GL_LINEAR);
    setWrapMode(GL_CLAMP_TO_EDGE);

    glBindTexture(d->m_target, d->m_texture);
    glXBindTexImageEXT(m_backend->display(), m_glxPixmap, GLX_FRONT_LEFT_EXT, nullptr);

    d->updateMatrix();
    return true;
}

void GlxPixmapTexture::onDamage()
{
    if (options->isGlStrictBinding() && m_glxPixmap) {
        glXReleaseTexImageEXT(m_backend->display(), m_glxPixmap, GLX_FRONT_LEFT_EXT);
        glXBindTexImageEXT(m_backend->display(), m_glxPixmap, GLX_FRONT_LEFT_EXT, nullptr);
    }
}

} // namespace

#include "moc_x11_standalone_glx_backend.cpp"
