//////////////////////////////////////////////////////////////////////////////
// breezetransitionwidget.h
// stores event filters and maps widgets to transitions for transitions
//
// SPDX-FileCopyrightText: 2007 Thomas Luebking <thomas.luebking@web.de>
// SPDX-FileCopyrightText: 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// SPDX-License-Identifier: MIT
//////////////////////////////////////////////////////////////////////////////

#pragma once

#include "breeze.h"
#include "breezeanimation.h"

#include <QWidget>

#include <cmath>

namespace Breeze
{
//* temporary widget used to perform smooth transition between one widget state and another
class TransitionWidget : public QWidget
{
    Q_OBJECT

    //* declare opacity property
    Q_PROPERTY(qreal opacity READ opacity WRITE setOpacity)

public:
    //* shortcut to painter
    typedef WeakPointer<TransitionWidget> Pointer;

    //* constructor
    TransitionWidget(QWidget *parent, int duration);

    //*@name flags
    //@{
    enum Flag {
        None = 0,
        GrabFromWindow = 1 << 0,
        Transparent = 1 << 1,
        PaintOnWidget = 1 << 2,
    };

    Q_DECLARE_FLAGS(Flags, Flag)

    void setFlags(Flags value)
    {
        _flags = value;
    }

    void setFlag(Flag flag, bool value = true)
    {
        if (value) {
            _flags |= flag;
        } else {
            _flags &= (~flag);
        }
    }

    bool testFlag(Flag flag) const
    {
        return _flags.testFlag(flag);
    }

    //@}

    //* duration
    void setDuration(int duration)
    {
        if (_animation) {
            _animation.data()->setDuration(duration);
        }
    }

    //* duration
    int duration() const
    {
        return (_animation) ? _animation.data()->duration() : 0;
    }

    //* steps
    static void setSteps(int value)
    {
        _steps = value;
    }

    //*@name opacity
    //@{

    qreal opacity() const
    {
        return _opacity;
    }

    void setOpacity(qreal value)
    {
        value = digitize(value);
        if (_opacity == value) {
            return;
        }
        _opacity = value;
        update();
    }

    //@}

    //@name pixmaps handling
    //@{

    //* start
    void resetStartPixmap()
    {
        setStartPixmap(QPixmap());
    }

    //* start
    void setStartPixmap(QPixmap pixmap)
    {
        _startPixmap = pixmap;
    }

    //* start
    const QPixmap &startPixmap() const
    {
        return _startPixmap;
    }

    //* end
    void resetEndPixmap()
    {
        setEndPixmap(QPixmap());
    }

    //* end
    void setEndPixmap(QPixmap pixmap)
    {
        _endPixmap = pixmap;
        _currentPixmap = pixmap;
    }

    //* start
    const QPixmap &endPixmap() const
    {
        return _endPixmap;
    }

    //* current
    const QPixmap &currentPixmap() const
    {
        return _currentPixmap;
    }

    //@}

    //* grap pixmap
    QPixmap grab(QWidget * = nullptr, QRect = QRect());

    //* true if animated
    bool isAnimated() const
    {
        return _animation.data()->isRunning();
    }

    //* end animation
    void endAnimation()
    {
        if (_animation.data()->isRunning()) {
            _animation.data()->stop();
        }
    }

    //* animate transition
    void animate()
    {
        if (_animation.data()->isRunning()) {
            _animation.data()->stop();
        }
        _animation.data()->start();
    }

    //* true if paint is enabled
    static bool paintEnabled();

protected:
    //* generic event filter
    bool event(QEvent *) override;

    //* paint event
    void paintEvent(QPaintEvent *) override;

    //* grab widget background
    /*!
    Background is not rendered properly using QWidget::render.
    Use home-made grabber instead. This is directly inspired from bespin.
    */
    void grabBackground(QPixmap &, QWidget *, QRect &) const;

    //* grab widget
    void grabWidget(QPixmap &, QWidget *, QRect &) const;

    //* fade pixmap
    void fade(const QPixmap &source, QPixmap &target, qreal opacity, const QRect &) const;

    //* apply step
    qreal digitize(const qreal &value) const
    {
        if (_steps > 0) {
            return std::floor(value * _steps) / _steps;
        } else {
            return value;
        }
    }

private:
    //* Flags
    Flags _flags = None;

    //* paint enabled
    static bool _paintEnabled;

    //* internal transition animation
    Animation::Pointer _animation;

    //* animation starting pixmap
    QPixmap _startPixmap;

    //* animation starting pixmap
    QPixmap _localStartPixmap;

    //* animation starting pixmap
    QPixmap _endPixmap;

    //* current pixmap
    QPixmap _currentPixmap;

    //* current state opacity
    qreal _opacity = 0;

    //* steps
    static int _steps;
};

}
