/**
* Comment
*/
class DH_SeqAvt_GiveExp extends SequenceAction;
var() float expGive;
var float result;
// line comment
event Activated()
{
local DH_PlayerController PC;
PC = DH_PlayerController(GetWorldInfo().GetALocalPlayerController());
PC.modifyExp(expGive);
result = PC.currentEXP;
}
defaultproperties
{
ObjName="Reward Exp"
ObjCategory="DH_PlayerController"
VariableLinks.Empty;
VariableLinks(0)=(ExpectedType=class’SeqVar_Float’, bWriteable=false, LinkDesc="expGive", PropertyName=expGive)
}