/** * Comment */ class DH_SeqAvt_GiveExp extends SequenceAction; var() float expGive; var float result; // line comment event Activated() { local DH_PlayerController PC; PC = DH_PlayerController(GetWorldInfo().GetALocalPlayerController()); PC.modifyExp(expGive); result = PC.currentEXP; } defaultproperties { ObjName="Reward Exp" ObjCategory="DH_PlayerController" VariableLinks.Empty; VariableLinks(0)=(ExpectedType=class’SeqVar_Float’, bWriteable=false, LinkDesc="expGive", PropertyName=expGive) }