// This is a test file for the Katepart GLSL Syntax Highlighting. normal text // this is a single-line comment normal text /* this is a multi-line comment */ normal text some_symbol.some_member; some_symbol.some_member_function(); some_function(); // this is a function void main() { float f = 1.4e3; // decimal float literal int i1 = 2884; // decimal int literal int i2 = 0x44; // hex int literal int i3 = 0456; // octal int literal } // this is a structure struct some_struct { vec3 some_member_vector; }; # this is #preprocessor code // all keywords break continue do for while if else true false discard return struct // all basic types float int void bool mat2 mat3 mat4 vec2 vec3 vec4 ivec2 ivec3 ivec4 bvec2 bvec3 bvec4 sampler1D sampler2D sampler3D samplerCube sampler1DShadow sampler1DShadow // all type qualifiers attribute const uniform varying in out inout // attensions: // FIXME // TODO // BUG // some of the std functions radians degrees sin cos tan asin acos atan // some of the std variables gl_Position gl_PointSize gl_ClipVertex #version 330 core // single line comment /* single line commonet */ /* multi line comment */ in ColorFormat { vec3 color; } fs_in; out vec4 fragColor; vec3 fun(const in vec3 foo) { foo[2] = foo.x; return foo; } void main() { fragColor = vec4( fs_in.color, 1.0 ); }