// This is a test file for the Katepart GLSL Syntax Highlighting.
normal text
// this is a single-line comment
normal text
/* this
is a multi-line
comment */
normal text
some_symbol.some_member;
some_symbol.some_member_function();
some_function();
// this is a function
void main()
{
float f = 1.4e3; // decimal float literal
int i1 = 2884; // decimal int literal
int i2 = 0x44; // hex int literal
int i3 = 0456; // octal int literal
}
// this is a structure
struct some_struct
{
vec3 some_member_vector;
};
# this is
#preprocessor code
// all keywords
break continue do for while
if else
true false
discard return
struct
// all basic types
float int void bool
mat2 mat3 mat4
vec2 vec3 vec4
ivec2 ivec3 ivec4
bvec2 bvec3 bvec4
sampler1D sampler2D sampler3D
samplerCube sampler1DShadow sampler1DShadow
// all type qualifiers
attribute const uniform varying
in out inout
// attensions:
// FIXME
// TODO
// BUG
// some of the std functions
radians degrees sin cos tan asin acos atan
// some of the std variables
gl_Position gl_PointSize gl_ClipVertex
#version 330 core
// single line comment
/* single line commonet */
/*
multi line comment
*/
in ColorFormat {
vec3 color;
} fs_in;
out vec4 fragColor;
vec3 fun(const in vec3 foo) {
foo[2] = foo.x;
return foo;
}
void main()
{
fragColor = vec4( fs_in.color, 1.0 );
}