createTextField("greet", 0, 0, 0, 100, 100);
greet.text = "Hello, world";
class com.example.Greeter extends MovieClip
{
public function Greeter()
{
var txtHello:TextField = this.createTextField("txtHello", 0, 0, 0, 100, 100);
txtHello.text = "Hello, world";
}
}
var txtHello:TextField = new TextField();
txtHello.text = "Hello World";
this.addChild(txtHello);
package com.example
{
import flash.text.TextField;
import flash.display.Sprite;
public class Greeter extends Sprite
{
public function Greeter()
{
var txtHello:TextField = new TextField();
txtHello.text = "Hello World";
addChild(txtHello);
}
}
}
var myObject:Object = new Object();
var myObject = {};
var myString:String = "Hello Wikipedia!"; // This would automatically set the variable as a string.
var myNumber:Number = 5; // This would do the same for a number.
var myObject:Object = {Param1:"Hi!", Param2:76}; //This creates an object with two variables.
// Param1 is a string with the data of "Hi!",
// and Param2 is a number with the data of 76.
var myArray:Array = [5,"Hello!",{a:5, b:7}]; //This is the syntax for automatically creating an Array.
//It creates an Array with 3 variables.
//The first (0) is a number with the value of 5,
//the second (1) is a string with the value of "Hello!",
//and the third (2) is an object with {a:5, b:7}.
var item1:String="ABC";
var item2:Boolean=true;
var item3:Number=12;
var item4:Array=["a","b","c"];
var item5:Object={name:"Actionscript",version:"3.0"};
var item6:XML = ; //Note that the primitive XML is not quoted
var item1:XML=new XML("");
var item2:XML=item1;
item2.firstChild.attributes.value=13;
//item1 now equals item2 since item2 simply points to what item1 points to.
//Both are now:
//
private function getNeighbours(_arg1:int, _arg2:int):Array{
var _local3:Array = -(((null - !NULL!) % ~(undefined)));
var _local4:*;
var _local5:*;
var _local6:*;
_local3 = new Array();
_local4 = 0;
for (;//unresolved jump
, _arg2 < 8;_local4++) {
_local5 = (_arg1 + int(!NULL!));
_local6 = (_arg2 + int(!NULL!));
if (true){
_arg1 = (((//unresolved nextvalue or nextname << !NULL!) + !NULL!)
<< undefined);
_arg1 = (!(!NULL!) ^ !NULL!);
(!NULL! instanceof !NULL!);
var _local1 = (((!NULL! as !NULL!) + !NULL!) == this);
if (!(!NULL! == !NULL!)){
-((true << !NULL!)).push(Cell(cells[_local5][_local6]));
}
}
if (!true){
(_local6 < 0);
(_local6 < 0);
(_local5 < 0);
}
}
return (_local3);
}