/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2011 Arthur Arlt SPDX-FileCopyrightText: 2012 Martin Gräßlin SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "compositor.h" #include namespace KWin { class X11CompositorSelectionOwner; class X11SyncManager; class X11Window; class KWIN_EXPORT X11Compositor final : public Compositor { Q_OBJECT public: enum SuspendReason { NoReasonSuspend = 0, UserSuspend = 1 << 0, BlockRuleSuspend = 1 << 1, AllReasonSuspend = 0xff }; Q_DECLARE_FLAGS(SuspendReasons, SuspendReason) Q_ENUM(SuspendReason) Q_FLAG(SuspendReasons) static X11Compositor *create(QObject *parent = nullptr); ~X11Compositor() override; X11SyncManager *syncManager() const; /** * Toggles compositing, that is if the Compositor is suspended it will be resumed * and if the Compositor is active it will be suspended. * Invoked by keybinding (shortcut default: Shift + Alt + F12). */ void toggle(); /** * @brief Suspends the Compositor if it is currently active. * * Note: it is possible that the Compositor is not able to suspend. Use isActive to check * whether the Compositor has been suspended. * * @return void * @see resume * @see isActive */ void suspend(SuspendReason reason); /** * @brief Resumes the Compositor if it is currently suspended. * * Note: it is possible that the Compositor cannot be resumed, that is there might be Clients * blocking the usage of Compositing or the Scene might be broken. Use isActive to check * whether the Compositor has been resumed. Also check isCompositingPossible and * isOpenGLBroken. * * Note: The starting of the Compositor can require some time and is partially done threaded. * After this method returns the setup may not have been completed. * * @return void * @see suspend * @see isActive * @see isCompositingPossible * @see isOpenGLBroken */ void resume(SuspendReason reason); enum class OpenGLSafePoint { PreInit, PostInit, PreFrame, PostFrame, PostLastGuardedFrame }; /** * This method is invoked before and after creating the OpenGL rendering Scene. * An implementing Platform can use it to detect crashes triggered by the OpenGL implementation. * This can be used for openGLCompositingIsBroken. * * The default implementation does nothing. * @see openGLCompositingIsBroken. */ void createOpenGLSafePoint(OpenGLSafePoint safePoint); void inhibit(Window *window) override; void uninhibit(Window *window) override; void reinitialize() override; bool compositingPossible() const override; QString compositingNotPossibleReason() const override; bool openGLCompositingIsBroken() const override; static X11Compositor *self(); protected: void start() override; void stop() override; void composite(RenderLoop *renderLoop) override; private: explicit X11Compositor(QObject *parent); bool attemptOpenGLCompositing(); void releaseCompositorSelection(); void destroyCompositorSelection(); std::unique_ptr m_openGLFreezeProtectionThread; std::unique_ptr m_openGLFreezeProtection; std::unique_ptr m_syncManager; std::unique_ptr m_selectionOwner; QTimer m_releaseSelectionTimer; /** * Whether the Compositor is currently suspended, 8 bits encoding the reason */ SuspendReasons m_suspended; QSet m_inhibitors; int m_framesToTestForSafety = 3; }; } // namespace KWin