/* This file is part of the KDE libraries SPDX-FileCopyrightText: 1999 Waldo Bastian SPDX-FileCopyrightText: 2002 Michael Matz SPDX-License-Identifier: LGPL-2.0-or-later */ //---------------------------------------------------------------------------- // // KDE Memory Allocator #ifndef KZONEALLOCATOR_P_H #define KZONEALLOCATOR_P_H #include // size_t template class QList; /** * \class KZoneAllocator kallocator.h * * Memory allocator for large groups of small objects. * This should be used for large groups of objects that are created and * destroyed together. When used carefully for this purpose it is faster * and more memory efficient than malloc. Additionally to a usual obstack * like allocator you can also free the objects individually. Because it * does no compaction it still is faster than malloc()/free(). Depending * on the exact usage pattern that might come at the expense of some * memory though. * @author Waldo Bastian , Michael Matz */ class KZoneAllocator { public: /** * Creates a KZoneAllocator object. * @param _blockSize Size in bytes of the blocks requested from malloc. */ explicit KZoneAllocator(unsigned long _blockSize = 8 * 1024); /** * Destructs the ZoneAllocator and free all memory allocated by it. */ ~KZoneAllocator(); KZoneAllocator(const KZoneAllocator &) = delete; KZoneAllocator &operator=(const KZoneAllocator &) = delete; /** * Allocates a memory block. * @param _size Size in bytes of the memory block. Memory is aligned to * the size of a pointer. */ void *allocate(size_t _size); /** * Gives back a block returned by allocate() to the zone * allocator, and possibly deallocates the block holding it (when it's * empty). The first deallocate() after many allocate() calls * (or the first at all) builds an internal data structure for speeding * up deallocation. The consistency of that structure is maintained * from then on (by allocate() and deallocate()) unless many * more objects are allocated without any intervening deallocation, in * which case it's thrown away and rebuilt at the next deallocate(). * * The effect of this is, that such initial deallocate() calls take * more time then the normal calls, and that after this list is built, i.e. * generally if deallocate() is used at all, also allocate() is a * little bit slower. This means, that if you want to squeeze out the last * bit performance you would want to use KZoneAllocator as an obstack, i.e. * just use the functions allocate() and free_since(). All the * remaining memory is returned to the system if the zone allocator * is destroyed. * @param ptr Pointer as returned by allocate(). */ void deallocate(void *ptr); /** * Deallocate many objects at once. * free_since() deallocates all objects allocated after @p ptr, * @em including @p ptr itself. * * The intended use is something along the lines of: * \code * KZoneAllocator alloc(8192); * void *remember_me = alloc.allocate(0); * for (int i = 0; i < 1000; i++) * do_something_with (alloc.allocate(12)); * alloc.free_since (remember_me); * \endcode * Note, that we don't need to remember all the pointers to the 12-byte * objects for freeing them. The free_since() does deallocate them * all at once. * @param ptr Pointer as returned by allocate(). It acts like * a kind of mark of a certain position in the stack of all objects, * off which you can throw away everything above that mark. */ void free_since(void *ptr); protected: /** A single chunk of memory from the heap. @internal */ class MemBlock; /**< A list of chunks. @internal */ typedef QList MemList; void addBlock(MemBlock *b); void delBlock(MemBlock *b); void insertHash(MemBlock *b); void initHash(); private: class Private; Private *const d; }; #endif