/* SPDX-FileCopyrightText: 2018 Volker Krause SPDX-License-Identifier: MIT */ #include "code128barcode_p.h" #include "barcodeutil_p.h" #include "bitvector_p.h" #include "prison_debug.h" #include #include using namespace Prison; enum { SymbolSize = 11, StopPatternSize = 13, StopPattern = 108, QuietZone = 10, }; enum CodeSet : uint8_t { CodeSetA = 0, CodeSetB = 1, CodeSetC = 2, CodeSetUnknown = 3, }; enum CodeSetOp : uint8_t { None = 255, StartA = 103, StartB = 104, StartC = 105, Shift = 98, LatchA = 101, LatchB = 100, LatchC = 99, }; Code128Barcode::Code128Barcode() : AbstractBarcodePrivate(Barcode::OneDimension) { } Code128Barcode::~Code128Barcode() = default; QImage Code128Barcode::paintImage() { const auto bits = encode(BarCodeUtil::asLatin1ByteArray(m_data)); const auto width = bits.size() + 2 * QuietZone; QImage img(width, 1, QImage::Format_ARGB32); img.fill(m_background); QPainter p(&img); for (int i = 0; i < bits.size(); ++i) { if (bits.at(i)) { img.setPixel(QuietZone + i, 0, m_foreground.rgb()); } } return img; } // Code 128 symbol table static const uint16_t code128_symbols[] = { 0b11011001100, // 0 0b11001101100, 0b11001100110, 0b10010011000, 0b10010001100, 0b10001001100, 0b10011001000, 0b10011000100, 0b10001100100, 0b11001001000, 0b11001000100, // 10 0b11000100100, 0b10110011100, 0b10011011100, 0b10011001110, 0b10111001100, 0b10011101100, 0b10011100110, 0b11001110010, 0b11001011100, 0b11001001110, // 20 0b11011100100, 0b11001110100, 0b11101101110, 0b11101001100, 0b11100101100, 0b11100100110, 0b11101100100, 0b11100110100, 0b11100110010, 0b11011011000, // 30 0b11011000110, 0b11000110110, 0b10100011000, 0b10001011000, 0b10001000110, 0b10110001000, 0b10001101000, 0b10001100010, 0b11010001000, 0b11000101000, // 40 0b11000100010, 0b10110111000, 0b10110001110, 0b10001101110, 0b10111011000, 0b10111000110, 0b10001110110, 0b11101110110, 0b11010001110, 0b11000101110, // 50 0b11011101000, 0b11011100010, 0b11011101110, 0b11101011000, 0b11101000110, 0b11100010110, 0b11101101000, 0b11101100010, 0b11100011010, 0b11101111010, // 60 0b11001000010, 0b11110001010, 0b10100110000, 0b10100001100, 0b10010110000, 0b10010000110, 0b10000101100, 0b10000100110, 0b10110010000, 0b10110000100, // 70 0b10011010000, 0b10011000010, 0b10000110100, 0b10000110010, 0b11000010010, 0b11001010000, 0b11110111010, 0b11000010100, 0b10001111010, 0b10100111100, // 80 0b10010111100, 0b10010011110, 0b10111100100, 0b10011110100, 0b10011110010, 0b11110100100, 0b11110010100, 0b11110010010, 0b11011011110, 0b11011110110, // 90 0b11110110110, 0b10101111000, 0b10100011110, 0b10001011110, 0b10111101000, 0b10111100010, 0b11110101000, 0b11110100010, 0b10111011110, 0b10111101110, // 100 0b11101011110, 0b11110101110, 0b11010000100, 0b11010010000, 0b11010011100, 0b11000111010, 0b11010111000, 0b1100011101011, }; static uint8_t symbolForCharacter(const QByteArray &data, int index, CodeSet set) { const auto c1 = data.at(index); switch (set) { case CodeSetA: return (c1 < ' ') ? c1 + 64 : c1 - ' '; case CodeSetB: return c1 - ' '; case CodeSetC: { const auto c2 = data.at(index + 1); return ((c1 - '0') * 10) + c2 - '0'; } case CodeSetUnknown: Q_UNREACHABLE(); } Q_UNREACHABLE(); return {}; } struct CodeSetChange { CodeSet set; CodeSetOp symbol; }; static bool isInCodeSetA(char c) { return c <= 95; } static bool isInCodeSetB(char c) { // ### this does not consider FNC4 high byte encoding return c >= 32; } static CodeSetChange opForData(const QByteArray &data, int index, CodeSet currentSet) { // determine if Code C makes sense at this point int codeC = 0; for (int i = index; i < data.size(); ++i, ++codeC) { if (data.at(i) < '0' || data.at(i) > '9') { break; } } if (currentSet == CodeSetC && codeC >= 2) { // already in C return {CodeSetC, None}; } if (codeC >= 6 // that's always good enough || (index == 0 && codeC >= 4) // beginning of data || (index + codeC == data.size() && codeC >= 4) // end of data || (codeC == data.size() && codeC == 2) // 2 ... || (codeC == data.size() && codeC == 4)) // ... or 4 as the entire data { return currentSet == CodeSetUnknown ? CodeSetChange{CodeSetC, StartC} : CodeSetChange{CodeSetC, LatchC}; } // if we are in Code A or Code B, check if we need to switch for the next char // this is a shortcut to prevent the below more extensive search from making this O(n²) in the common case if ((currentSet == CodeSetA && isInCodeSetA(data.at(index))) || (currentSet == CodeSetB && isInCodeSetB(data.at(index)))) { return {currentSet, None}; } // we need to switch to A or B, select which one, and select whether to use start, shift or latch const auto nextA = isInCodeSetA(data.at(index)); const auto nextB = isInCodeSetB(data.at(index)); // count how many following characters we could encode in A or B int countA = 0; for (int i = index + 1; i < data.size(); ++i, ++countA) { if (!isInCodeSetA(data.at(i))) { break; } } int countB = 0; for (int i = index + 1; i < data.size(); ++i, ++countB) { if (!isInCodeSetB(data.at(i))) { break; } } // select how we want to switch to Code A or Code B, biased to B as that's the more useful one in general switch (currentSet) { case CodeSetUnknown: // if we are at the start, take whichever code will get us further, or the only one that works if (nextA && nextB) { return countA > countB ? CodeSetChange{CodeSetA, StartA} : CodeSetChange{CodeSetB, StartB}; } return nextA ? CodeSetChange{CodeSetA, StartA} : CodeSetChange{CodeSetB, StartB}; case CodeSetC: // same for Code C if (nextA && nextB) { return countA > countB ? CodeSetChange{CodeSetA, LatchA} : CodeSetChange{CodeSetB, LatchB}; } return nextA ? CodeSetChange{CodeSetA, LatchA} : CodeSetChange{CodeSetB, LatchB}; case CodeSetA: // switch or latch to B? return CodeSetChange{CodeSetB, countB >= countA ? LatchB : Shift}; case CodeSetB: // switch or latch to A? return CodeSetChange{CodeSetA, countA > countB ? LatchA : Shift}; } Q_UNREACHABLE(); return CodeSetChange{currentSet, None}; } BitVector Code128Barcode::encode(const QByteArray &data) const { BitVector v; if (data.isEmpty()) { return v; } // determine code set for start const auto op = opForData(data, 0, CodeSetUnknown); auto currentSet = op.set; // write start code qCDebug(Log) << "start symbol:" << op.symbol << code128_symbols[op.symbol]; v.appendMSB(code128_symbols[op.symbol], SymbolSize); uint32_t checksum = op.symbol; uint32_t checksumWeight = 1; for (int i = 0; i < data.size(); i += currentSet == CodeSetC ? 2 : 1) { if (static_cast(data.at(i)) > 127) { // FNC4 encoding not implemented yet continue; } // perform code switch if needed const auto op = opForData(data, i, currentSet); if (op.symbol != None) { qCDebug(Log) << "op symbol:" << op.symbol << code128_symbols[op.symbol]; v.appendMSB(code128_symbols[op.symbol], SymbolSize); checksum += op.symbol * checksumWeight++; } // encode current symbol const auto symbol = symbolForCharacter(data, i, op.set); qCDebug(Log) << "data symbol:" << symbol << code128_symbols[symbol]; v.appendMSB(code128_symbols[symbol], SymbolSize); checksum += symbol * checksumWeight++; // update current code set if (op.symbol != Shift) { currentSet = op.set; } } // encode checksum qCDebug(Log) << "checksum:" << checksum << code128_symbols[checksum % 103]; v.appendMSB(code128_symbols[checksum % 103], SymbolSize); // add stop pattern v.appendMSB(code128_symbols[StopPattern], StopPatternSize); return v; }