/* This file was generated by ecm_create_qm_loader(). DO NOT EDIT! * * Building this file in a library ensures translations are automatically loaded * when an application makes use of the library. * * * SPDX-FileCopyrightText: 2014 Aurélien Gâteau * SPDX-FileCopyrightText: 2015 Alex Merry * SPDX-FileCopyrightText: 2023 Ingo Klöcker * * SPDX-License-Identifier: BSD-3-Clause */ #include #include #include #include #include #include namespace { static QLocale getSystemLocale() { #if defined(Q_OS_WIN) || defined(Q_OS_MAC) // On Windows and Apple OSs, we cannot use QLocale::system() if an application-specific // language was set by kxmlgui because Qt ignores LANGUAGE on Windows and Apple OSs. // The following code is a simplified variant of QSystemLocale::fallbackUiLocale() // (in qlocale_unix.cpp) ignoring LC_ALL, LC_MESSAGES, and LANG. QString language = qEnvironmentVariable("LANGUAGE"); if (!language.isEmpty()) { language = language.split(QLatin1Char{':'}).constFirst(); if (!language.isEmpty()) { return QLocale{language}; } } #endif return QLocale::system(); } enum class LoadOptions { CreateWatcher, DoNotCreateWatcher }; void load(LoadOptions options); class LanguageChangeWatcher : public QObject { public: LanguageChangeWatcher(QObject *parent) : QObject(parent) { m_loadedLocale = getSystemLocale().name(); QCoreApplication::instance()->installEventFilter(this); } private: bool eventFilter(QObject *obj, QEvent *event) override { if (event->type() == QEvent::LanguageChange) { const auto systemLocaleName = getSystemLocale().name(); if (m_loadedLocale != systemLocaleName) { m_loadedLocale = systemLocaleName; load(LoadOptions::DoNotCreateWatcher); } } return QObject::eventFilter(obj, event); } QString m_loadedLocale; }; bool loadTranslation(const QString &localeDirName) { QString subPath = QStringLiteral("locale/") + localeDirName + QStringLiteral("/LC_MESSAGES/@QM_LOADER_CATALOG_NAME@.qm"); #if defined(Q_OS_ANDROID) const QString fullPath = QStringLiteral("assets:/share/") + subPath; if (!QFile::exists(fullPath)) { return false; } #else const QString fullPath = QStandardPaths::locate(QStandardPaths::GenericDataLocation, subPath); if (fullPath.isEmpty()) { return false; } #endif QTranslator *translator = new QTranslator(QCoreApplication::instance()); if (!translator->load(fullPath)) { delete translator; return false; } QCoreApplication::instance()->installTranslator(translator); return true; } void load(LoadOptions options) { // The way Qt translation system handles plural forms makes it necessary to // have a translation file which contains only plural forms for `en`. That's // why we load the `en` translation unconditionally, then load the // translation for the current locale to overload it. loadTranslation(QStringLiteral("en")); const QLocale locale = getSystemLocale(); if (locale.name() != QStringLiteral("en")) { if (!loadTranslation(locale.name())) { if (!loadTranslation(locale.bcp47Name())) { const int i = locale.name().indexOf(QLatin1Char('_')); if (i > 0) { loadTranslation(locale.name().left(i)); } } } } if (options == LoadOptions::CreateWatcher) { new LanguageChangeWatcher(QCoreApplication::instance()); } } // Helper to call load() on the main thread. // // Calling functions on another thread without using moc is non-trivial in // Qt until 5.4 (when some useful QTimer::singleShot overloads were added). // // Instead, we have to use QEvents. Ideally, we'd use a custom QEvent, but // there's a chance this could cause trouble with applications that claim // QEvent codes themselves, but don't register them with Qt (and we also // want to avoid registering a new QEvent code for every plugin that might // be loaded). We use QTimer because it's unlikely to be filtered by // applications, and is also unlikely to cause Qt to do something it // shouldn't. class Loader : public QObject { protected: void timerEvent(QTimerEvent *) Q_DECL_OVERRIDE { load(LoadOptions::CreateWatcher); this->deleteLater(); } }; void loadOnMainThread() { // If this library is loaded after the QCoreApplication instance is // created (eg: because it is brought in by a plugin), there is no // guarantee this function will be called on the main thread. // QCoreApplication::installTranslator needs to be called on the main // thread, because it uses QCoreApplication::sendEvent. if (QThread::currentThread() == QCoreApplication::instance()->thread()) { load(LoadOptions::CreateWatcher); } else { // QObjects inherit their parent object's thread Loader *loader = new Loader(); loader->moveToThread(QCoreApplication::instance()->thread()); QCoreApplication::instance()->postEvent(loader, new QTimerEvent(0), Qt::HighEventPriority); } } } Q_COREAPP_STARTUP_FUNCTION(loadOnMainThread)