/* SPDX-FileCopyrightText: 2014 Aleix Pol Gonzalez SPDX-License-Identifier: LGPL-2.0-or-later */ #include "managedtexturenode.h" ManagedTextureNode::ManagedTextureNode() { } void ManagedTextureNode::setTexture(QSharedPointer texture) { m_texture = texture; QSGSimpleTextureNode::setTexture(texture.data()); }