/* * SPDX-FileCopyrightText: 2018 Vlad Zahorodnii * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once // Qt #include #include #include #include namespace Breeze { class BoxShadowRenderer { public: // Compiler generated constructors & destructor are fine. /** * Set the size of the box. * @param size The size of the box. **/ void setBoxSize(const QSize &size); /** * Set the radius of box' corners. * @param radius The border radius, in pixels. **/ void setBorderRadius(qreal radius); /** * Add a shadow. * @param offset The offset of the shadow. * @param radius The blur radius. * @param color The color of the shadow. **/ void addShadow(const QPoint &offset, int radius, const QColor &color); /** * Render the shadow. **/ QImage render() const; /** * Calculate the minimum size of the box. * * This helper computes the minimum size of the box so the shadow behind it has * full its strength. * * @param radius The blur radius of the shadow. **/ static QSize calculateMinimumBoxSize(int radius); /** * Calculate the minimum size of the shadow texture. * * This helper computes the minimum size of the resulting texture so the shadow * is not clipped. * * @param boxSize The size of the box. * @param radius The blur radius. * @param offset The offset of the shadow. **/ static QSize calculateMinimumShadowTextureSize(const QSize &boxSize, int radius, const QPoint &offset); private: QSize m_boxSize; qreal m_borderRadius = 0.0; struct Shadow { QPoint offset; int radius; QColor color; }; QVector m_shadows; }; } // namespace Breeze