/* -*- C++ -*- This file declares the QueueInterface class. SPDX-FileCopyrightText: 2005-2013 Mirko Boehm SPDX-License-Identifier: LGPL-2.0-or-later */ #ifndef QueueInterface_H #define QueueInterface_H #include #include #include "jobinterface.h" #include "jobpointer.h" #include "threadweaver_export.h" namespace ThreadWeaver { class Job; class State; class WeaverObserver; /** WeaverInterface provides a common interface for weaver implementations. In most cases, it is sufficient for an application to hold exactly one ThreadWeaver job queue. To execute jobs in a specific order, use job dependencies. To limit the number of jobs of a certain type that can be executed at the same time, use resource restrictions. To handle special requirements of the application when it comes to the order of execution of jobs, implement a special queue policy and apply it to the jobs. Users of the ThreadWeaver API are encouraged to program to this interface, instead of the implementation. This way, implementation changes will not affect user programs. This interface can be used for example to implement adapters and decorators. The member documentation is provided in the Weaver and WeaverImpl classes. */ class THREADWEAVER_EXPORT QueueInterface { public: virtual ~QueueInterface() { } /** Return the state of the weaver object. */ virtual const State *state() const = 0; /** Shut down the queue. * Tells all threads to exit, and changes to Destructed state. * It is safe to destroy the queue once this method returns. */ virtual void shutDown() = 0; /** Set the maximum number of threads this Weaver object may start. */ virtual void setMaximumNumberOfThreads(int cap) = 0; /** Get the maximum number of threads this Weaver may start. */ virtual int maximumNumberOfThreads() const = 0; /** Returns the current number of threads in the inventory. */ virtual int currentNumberOfThreads() const = 0; /** Queue a vector of jobs. It depends on the state if execution of the job will be attempted immediately. In suspended state, jobs can be added to the queue, but the threads remain suspended. In WorkongHard state, an idle thread may immediately execute the job, or it might be queued if all threads are busy. JobPointer is a shared pointer. This means the object pointed to will be deleted if this object is the last remaining reference to it. Keep a JobPointer to the job to avoid automatic deletion. */ virtual void enqueue(const QList &jobs) = 0; /** Remove a job from the queue. * * If the job was queued but not started so far, it is removed from the queue. * * You can always call dequeue, it will return true if the job was dequeued. However if the job is not in the queue anymore, * it is already being executed, it is too late to dequeue, and dequeue will return false. The return value is thread-safe - if * true is returned, the job was still waiting, and has been dequeued. If not, the job was not waiting in the queue. * * Modifying queued jobs is best done on a suspended queue. Often, for example at the end of an application, it is sufficient * to dequeue all jobs (which leaves only the ones mid-air in threads), call finish (that will wait for all the mid air jobs to * complete), and then exit. Without dequeue(), all jobs in the queue would be executed during finish(). * @see requestAbort for aborting jobs during execution * @return true if the job was waiting and has been dequeued * @return false if the job was not found waiting in the queue */ virtual bool dequeue(const JobPointer &job) = 0; /** Remove all queued jobs. * * All waiting jobs will be dequeued. The semantics are the same as for dequeue(JobInterface). * * @see dequeue(JobInterface) */ virtual void dequeue() = 0; /** Finish all queued operations, then return. This method is used in imperative (not event driven) programs that cannot react on events to have the controlling (main) thread wait wait for the jobs to finish. The call will block the calling thread and return when all queued jobs have been processed. Warning: This will suspend your thread! Warning: If one of your jobs enters an infinite loop, this will never return! */ virtual void finish() = 0; /** Suspend job execution. When suspending, all threads are allowed to finish the currently assigned job but will not receive a new assignment. When all threads are done processing the assigned job, the signal suspended will() be emitted. If you call suspend() and there are no jobs left to be done, you will immediately receive the suspended() signal. */ virtual void suspend() = 0; /** Resume job queueing. @see suspend */ virtual void resume() = 0; /** Is the queue empty? The queue is empty if no more jobs are queued. */ virtual bool isEmpty() const = 0; /** Is the weaver idle? The weaver is idle if no jobs are queued and no jobs are processed by the threads. */ virtual bool isIdle() const = 0; /** Returns the number of pending jobs. This will return the number of queued jobs. Jobs that are currently being executed are not part of the queue. All jobs in the queue are waiting to be executed. */ virtual int queueLength() const = 0; /** Request aborts of the currently executed jobs. It is important to understand that aborts are requested, but cannot be guaranteed, as not all Job classes support it. It is up to the application to decide if and how job aborts are necessary. */ virtual void requestAbort() = 0; /** @brief Reschedule the jobs in the queue. * This method triggers a scheduling attempt to perform jobs. It will schedule enqueued jobs to be executed by idle threads. * It should only be necessary to call it if the canRun() status of a job changed spontaneously due to external reasons. */ virtual void reschedule() = 0; }; } #endif