# Declare characters used by this game.
define s = Character(None, kind=nvl, what_prefix="\"", what_suffix="\"", what_color="#c8ffc8")
define m = Character(_("Me"), color="#c8c8ff")
define menu = nvl_menu
default book = False
# The game starts here.
label start:
# Start by playing some music.
play music "illurock.opus"
scene bg lecturehall
with fade
window show
"bla bla\n"
"bla {b}bla{/b}"
window hide
nvl clear
scene bg uni
with fade
window show
show sylvie green normal
with dissolve
window show
menu:
"To ask her later.":
jump later
label rightaway:
nvl clear
show sylvie green smile
m """bla..."
"bla bla bla."""
label start:
python:
player_health = max(player_health - damage, 0)
f = lambda x: print(x)
label start:
$ flag = True
$ romance_points += 1
$ f = lambda x: print(x)
init 1 python:
# The bad ending is always unlocked.
persistent.endings.add("bad_ending")
f = lambda x: print(x)
label start: