//======================================================================== // // SplashState.cc // //======================================================================== //======================================================================== // // Modified under the Poppler project - http://poppler.freedesktop.org // // All changes made under the Poppler project to this file are licensed // under GPL version 2 or later // // Copyright (C) 2009, 2011, 2012, 2015 Thomas Freitag // Copyright (C) 2017 Adrian Johnson // Copyright (C) 2019, 2021, 2022 Albert Astals Cid // Copyright (C) 2020 Peter Wang // // To see a description of the changes please see the Changelog file that // came with your tarball or type make ChangeLog if you are building from git // //======================================================================== #include #include #include "goo/gmem.h" #include "SplashPattern.h" #include "SplashScreen.h" #include "SplashClip.h" #include "SplashBitmap.h" #include "SplashState.h" //------------------------------------------------------------------------ // SplashState //------------------------------------------------------------------------ // number of components in each color mode int splashColorModeNComps[] = { 1, 1, 3, 3, 4, 4, 4 + SPOT_NCOMPS }; SplashState::SplashState(int width, int height, bool vectorAntialias, SplashScreenParams *screenParams) { SplashColor color; int i; matrix[0] = 1; matrix[1] = 0; matrix[2] = 0; matrix[3] = 1; matrix[4] = 0; matrix[5] = 0; memset(&color, 0, sizeof(SplashColor)); strokePattern = new SplashSolidColor(color); fillPattern = new SplashSolidColor(color); screen = new SplashScreen(screenParams); blendFunc = nullptr; strokeAlpha = 1; fillAlpha = 1; multiplyPatternAlpha = false; patternStrokeAlpha = 1; patternFillAlpha = 1; lineWidth = 1; lineCap = splashLineCapButt; lineJoin = splashLineJoinMiter; miterLimit = 10; flatness = 1; lineDashPhase = 0; strokeAdjust = false; clip = new SplashClip(0, 0, width - 0.001, height - 0.001, vectorAntialias); softMask = nullptr; deleteSoftMask = false; inNonIsolatedGroup = false; fillOverprint = false; strokeOverprint = false; overprintMode = 0; for (i = 0; i < 256; ++i) { rgbTransferR[i] = (unsigned char)i; rgbTransferG[i] = (unsigned char)i; rgbTransferB[i] = (unsigned char)i; grayTransfer[i] = (unsigned char)i; cmykTransferC[i] = (unsigned char)i; cmykTransferM[i] = (unsigned char)i; cmykTransferY[i] = (unsigned char)i; cmykTransferK[i] = (unsigned char)i; for (auto &cp : deviceNTransfer) { cp[i] = (unsigned char)i; } } overprintMask = 0xffffffff; overprintAdditive = false; next = nullptr; } SplashState::SplashState(int width, int height, bool vectorAntialias, SplashScreen *screenA) { SplashColor color; int i; matrix[0] = 1; matrix[1] = 0; matrix[2] = 0; matrix[3] = 1; matrix[4] = 0; matrix[5] = 0; memset(&color, 0, sizeof(SplashColor)); strokePattern = new SplashSolidColor(color); fillPattern = new SplashSolidColor(color); screen = screenA->copy(); blendFunc = nullptr; strokeAlpha = 1; fillAlpha = 1; multiplyPatternAlpha = false; patternStrokeAlpha = 1; patternFillAlpha = 1; lineWidth = 1; lineCap = splashLineCapButt; lineJoin = splashLineJoinMiter; miterLimit = 10; flatness = 1; lineDashPhase = 0; strokeAdjust = false; clip = new SplashClip(0, 0, width - 0.001, height - 0.001, vectorAntialias); softMask = nullptr; deleteSoftMask = false; inNonIsolatedGroup = false; fillOverprint = false; strokeOverprint = false; overprintMode = 0; for (i = 0; i < 256; ++i) { rgbTransferR[i] = (unsigned char)i; rgbTransferG[i] = (unsigned char)i; rgbTransferB[i] = (unsigned char)i; grayTransfer[i] = (unsigned char)i; cmykTransferC[i] = (unsigned char)i; cmykTransferM[i] = (unsigned char)i; cmykTransferY[i] = (unsigned char)i; cmykTransferK[i] = (unsigned char)i; for (auto &cp : deviceNTransfer) { cp[i] = (unsigned char)i; } } overprintMask = 0xffffffff; overprintAdditive = false; next = nullptr; } SplashState::SplashState(const SplashState *state) { memcpy(matrix, state->matrix, 6 * sizeof(SplashCoord)); strokePattern = state->strokePattern->copy(); fillPattern = state->fillPattern->copy(); screen = state->screen->copy(); blendFunc = state->blendFunc; strokeAlpha = state->strokeAlpha; fillAlpha = state->fillAlpha; multiplyPatternAlpha = state->multiplyPatternAlpha; patternStrokeAlpha = state->patternStrokeAlpha; patternFillAlpha = state->patternFillAlpha; lineWidth = state->lineWidth; lineCap = state->lineCap; lineJoin = state->lineJoin; miterLimit = state->miterLimit; flatness = state->flatness; lineDash = state->lineDash; lineDashPhase = state->lineDashPhase; strokeAdjust = state->strokeAdjust; clip = state->clip->copy(); softMask = state->softMask; deleteSoftMask = false; inNonIsolatedGroup = state->inNonIsolatedGroup; fillOverprint = state->fillOverprint; strokeOverprint = state->strokeOverprint; overprintMode = state->overprintMode; memcpy(rgbTransferR, state->rgbTransferR, 256); memcpy(rgbTransferG, state->rgbTransferG, 256); memcpy(rgbTransferB, state->rgbTransferB, 256); memcpy(grayTransfer, state->grayTransfer, 256); memcpy(cmykTransferC, state->cmykTransferC, 256); memcpy(cmykTransferM, state->cmykTransferM, 256); memcpy(cmykTransferY, state->cmykTransferY, 256); memcpy(cmykTransferK, state->cmykTransferK, 256); for (int cp = 0; cp < SPOT_NCOMPS + 4; cp++) { memcpy(deviceNTransfer[cp], state->deviceNTransfer[cp], 256); } overprintMask = state->overprintMask; overprintAdditive = state->overprintAdditive; next = nullptr; } SplashState::~SplashState() { delete strokePattern; delete fillPattern; delete screen; delete clip; if (deleteSoftMask && softMask) { delete softMask; } } void SplashState::setStrokePattern(SplashPattern *strokePatternA) { delete strokePattern; strokePattern = strokePatternA; } void SplashState::setFillPattern(SplashPattern *fillPatternA) { delete fillPattern; fillPattern = fillPatternA; } void SplashState::setScreen(SplashScreen *screenA) { delete screen; screen = screenA; } void SplashState::setLineDash(std::vector &&lineDashA, SplashCoord lineDashPhaseA) { lineDash = lineDashA; lineDashPhase = lineDashPhaseA; } void SplashState::setSoftMask(SplashBitmap *softMaskA) { if (deleteSoftMask) { delete softMask; } softMask = softMaskA; deleteSoftMask = true; } void SplashState::setTransfer(unsigned char *red, unsigned char *green, unsigned char *blue, unsigned char *gray) { for (int i = 0; i < 256; ++i) { cmykTransferC[i] = 255 - rgbTransferR[255 - i]; cmykTransferM[i] = 255 - rgbTransferG[255 - i]; cmykTransferY[i] = 255 - rgbTransferB[255 - i]; cmykTransferK[i] = 255 - grayTransfer[255 - i]; } for (int i = 0; i < 256; ++i) { deviceNTransfer[0][i] = 255 - rgbTransferR[255 - i]; deviceNTransfer[1][i] = 255 - rgbTransferG[255 - i]; deviceNTransfer[2][i] = 255 - rgbTransferB[255 - i]; deviceNTransfer[3][i] = 255 - grayTransfer[255 - i]; } memcpy(rgbTransferR, red, 256); memcpy(rgbTransferG, green, 256); memcpy(rgbTransferB, blue, 256); memcpy(grayTransfer, gray, 256); }