/* This file is part of Konsole, KDE's terminal. SPDX-FileCopyrightText: 2007-2008 Robert Knight SPDX-FileCopyrightText: 1997, 1998 Lars Doelle SPDX-License-Identifier: GPL-2.0-or-later This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef CHARACTER_H #define CHARACTER_H // Qt #include #include // Local #include "CharacterColor.h" // std #include namespace Konsole { typedef unsigned char LineProperty; constexpr auto LINE_DEFAULT = 0; constexpr auto LINE_WRAPPED = (1 << 0); constexpr auto LINE_DOUBLEWIDTH = (1 << 1); constexpr auto LINE_DOUBLEHEIGHT = (1 << 2); constexpr auto DEFAULT_RENDITION = 0; constexpr auto RE_BOLD = (1 << 0); constexpr auto RE_BLINK = (1 << 1); constexpr auto RE_UNDERLINE = (1 << 2); constexpr auto RE_REVERSE = (1 << 3); // Screen only constexpr auto RE_INTENSIVE = (1 << 3); // Widget only constexpr auto RE_ITALIC = (1 << 4); constexpr auto RE_CURSOR = (1 << 5); constexpr auto RE_EXTENDED_CHAR = (1 << 6); constexpr auto RE_FAINT = (1 << 7); constexpr auto RE_STRIKEOUT = (1 << 8); constexpr auto RE_CONCEAL = (1 << 9); constexpr auto RE_OVERLINE = (1 << 10); /** * A single character in the terminal which consists of a unicode character * value, foreground and background colors and a set of rendition attributes * which specify how it should be drawn. */ class Character { public: /** * Constructs a new character. * * @param _c The unicode character value of this character. * @param _f The foreground color used to draw the character. * @param _b The color used to draw the character's background. * @param _r A set of rendition flags which specify how this character is to be drawn. */ constexpr inline Character(quint16 _c = ' ', CharacterColor _f = CharacterColor(COLOR_SPACE_DEFAULT, DEFAULT_FORE_COLOR), CharacterColor _b = CharacterColor(COLOR_SPACE_DEFAULT, DEFAULT_BACK_COLOR), quint8 _r = DEFAULT_RENDITION) : character(_c) , rendition(_r) , foregroundColor(_f) , backgroundColor(_b) { } union { /** The unicode character value for this character. */ QChar character; /** * Experimental addition which allows a single Character instance to contain more than * one unicode character. * * charSequence is a hash code which can be used to look up the unicode * character sequence in the ExtendedCharTable used to create the sequence. */ quint16 charSequence; }; /** A combination of RENDITION flags which specify options for drawing the character. */ quint8 rendition; /** The foreground color used to draw this character. */ CharacterColor foregroundColor; /** The color used to draw this character's background. */ CharacterColor backgroundColor; /** * Returns true if this character has a transparent background when * it is drawn with the specified @p palette. */ bool isTransparent(const ColorEntry *palette) const; /** * Returns true if this character should always be drawn in bold when * it is drawn with the specified @p palette, independent of whether * or not the character has the RE_BOLD rendition flag. */ ColorEntry::FontWeight fontWeight(const ColorEntry *base) const; /** * returns true if the format (color, rendition flag) of the compared characters is equal */ bool equalsFormat(const Character &other) const; /** * Compares two characters and returns true if they have the same unicode character value, * rendition and colors. */ friend bool operator==(const Character &a, const Character &b); /** * Compares two characters and returns true if they have different unicode character values, * renditions or colors. */ friend bool operator!=(const Character &a, const Character &b); }; inline bool operator==(const Character &a, const Character &b) { return a.character == b.character && a.rendition == b.rendition && a.foregroundColor == b.foregroundColor && a.backgroundColor == b.backgroundColor; } inline bool operator!=(const Character &a, const Character &b) { return a.character != b.character || a.rendition != b.rendition || a.foregroundColor != b.foregroundColor || a.backgroundColor != b.backgroundColor; } inline bool Character::isTransparent(const ColorEntry *base) const { return ((backgroundColor._colorSpace == COLOR_SPACE_DEFAULT) && base[backgroundColor._u + 0 + (backgroundColor._v ? BASE_COLORS : 0)].transparent) || ((backgroundColor._colorSpace == COLOR_SPACE_SYSTEM) && base[backgroundColor._u + 2 + (backgroundColor._v ? BASE_COLORS : 0)].transparent); } inline bool Character::equalsFormat(const Character &other) const { return backgroundColor == other.backgroundColor && foregroundColor == other.foregroundColor && rendition == other.rendition; } inline ColorEntry::FontWeight Character::fontWeight(const ColorEntry *base) const { if (backgroundColor._colorSpace == COLOR_SPACE_DEFAULT) return base[backgroundColor._u + 0 + (backgroundColor._v ? BASE_COLORS : 0)].fontWeight; else if (backgroundColor._colorSpace == COLOR_SPACE_SYSTEM) return base[backgroundColor._u + 2 + (backgroundColor._v ? BASE_COLORS : 0)].fontWeight; else return ColorEntry::UseCurrentFormat; } /** * A table which stores sequences of unicode characters, referenced * by hash keys. The hash key itself is the same size as a unicode * character ( ushort ) so that it can occupy the same space in * a structure. */ class ExtendedCharTable { public: /** Constructs a new character table. */ ExtendedCharTable(); ~ExtendedCharTable(); /** * Adds a sequences of unicode characters to the table and returns * a hash code which can be used later to look up the sequence * using lookupExtendedChar() * * If the same sequence already exists in the table, the hash * of the existing sequence will be returned. * * @param unicodePoints An array of unicode character points * @param length Length of @p unicodePoints */ ushort createExtendedChar(ushort *unicodePoints, ushort length); /** * Looks up and returns a pointer to a sequence of unicode characters * which was added to the table using createExtendedChar(). * * @param hash The hash key returned by createExtendedChar() * @param length This variable is set to the length of the * character sequence. * * @return A unicode character sequence of size @p length. */ std::span lookupExtendedChar(ushort hash, ushort &length) const; /** The global ExtendedCharTable instance. */ static ExtendedCharTable instance; private: // calculates the hash key of a sequence of unicode points of size 'length' ushort extendedCharHash(ushort *unicodePoints, ushort length) const; // tests whether the entry in the table specified by 'hash' matches the // character sequence 'unicodePoints' of size 'length' bool extendedCharMatch(ushort hash, ushort *unicodePoints, ushort length) const; // internal, maps hash keys to character sequence buffers. The first ushort // in each value is the length of the buffer, followed by the ushorts in the buffer // themselves. std::unordered_map> extendedCharTable; }; } Q_DECLARE_TYPEINFO(Konsole::Character, Q_MOVABLE_TYPE); #endif // CHARACTER_H