/* This file is part of KDE. Copyright (c) 2004 Cornelius Schumacher This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef KODE_STATEMACHINE_H #define KODE_STATEMACHINE_H #include "code.h" #include namespace KODE { /** * This class represents a state machine. * * It can be used to create complex state machines * in an easy way. */ class KODE_EXPORT StateMachine { public: /** * Creates a new state machine. */ StateMachine(); /** * Creates a new state machine from @param other. */ StateMachine(const StateMachine &other); /** * Destroys the state machine. */ ~StateMachine(); /** * Assignment operator. */ StateMachine &operator=(const StateMachine &other); /** * Sets the @param code for a special @param state. */ void setState(const QString &state, const Code &code); /** * Sets the initial @param state, which is used when the * machine is started. */ void setInitialState(const QString &state); /** * Returns the code for the state definitions. */ Code stateDefinition() const; /** * Returns the code for the transition logic. */ Code transitionLogic() const; private: class Private; Private *d; }; } #endif