/* * SPDX-FileCopyrightText: 2014 Hugo Pereira Da Costa * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "breezeanimationdata.h" namespace Breeze { const qreal AnimationData::OpacityInvalid = -1; int AnimationData::_steps = 0; //_________________________________________________________________________________ void AnimationData::setupAnimation(const Animation::Pointer &animation, const QByteArray &property) { // setup animation animation.data()->setStartValue(0.0); animation.data()->setEndValue(1.0); animation.data()->setTargetObject(this); animation.data()->setPropertyName(property); } }