// Copyright (c) 2016 Ryan Prichard // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. #include "ConsoleInputReencoding.h" #include "ConsoleInput.h" namespace { static void outch(std::vector &out, wchar_t ch) { ConsoleInput::appendInputRecord(out, TRUE, 0, ch, 0); } } // anonymous namespace void reencodeEscapedKeyPress( std::vector &out, uint16_t virtualKey, uint32_t codePoint, uint16_t keyState) { struct EscapedKey { enum { None, Numeric, Letter } kind; wchar_t content[2]; }; EscapedKey escapeCode = {}; switch (virtualKey) { case VK_UP: escapeCode = { EscapedKey::Letter, {'A'} }; break; case VK_DOWN: escapeCode = { EscapedKey::Letter, {'B'} }; break; case VK_RIGHT: escapeCode = { EscapedKey::Letter, {'C'} }; break; case VK_LEFT: escapeCode = { EscapedKey::Letter, {'D'} }; break; case VK_CLEAR: escapeCode = { EscapedKey::Letter, {'E'} }; break; case VK_F1: escapeCode = { EscapedKey::Numeric, {'1', '1'} }; break; case VK_F2: escapeCode = { EscapedKey::Numeric, {'1', '2'} }; break; case VK_F3: escapeCode = { EscapedKey::Numeric, {'1', '3'} }; break; case VK_F4: escapeCode = { EscapedKey::Numeric, {'1', '4'} }; break; case VK_F5: escapeCode = { EscapedKey::Numeric, {'1', '5'} }; break; case VK_F6: escapeCode = { EscapedKey::Numeric, {'1', '7'} }; break; case VK_F7: escapeCode = { EscapedKey::Numeric, {'1', '8'} }; break; case VK_F8: escapeCode = { EscapedKey::Numeric, {'1', '9'} }; break; case VK_F9: escapeCode = { EscapedKey::Numeric, {'2', '0'} }; break; case VK_F10: escapeCode = { EscapedKey::Numeric, {'2', '1'} }; break; case VK_F11: escapeCode = { EscapedKey::Numeric, {'2', '3'} }; break; case VK_F12: escapeCode = { EscapedKey::Numeric, {'2', '4'} }; break; case VK_HOME: escapeCode = { EscapedKey::Letter, {'H'} }; break; case VK_INSERT: escapeCode = { EscapedKey::Numeric, {'2'} }; break; case VK_DELETE: escapeCode = { EscapedKey::Numeric, {'3'} }; break; case VK_END: escapeCode = { EscapedKey::Letter, {'F'} }; break; case VK_PRIOR: escapeCode = { EscapedKey::Numeric, {'5'} }; break; case VK_NEXT: escapeCode = { EscapedKey::Numeric, {'6'} }; break; } if (escapeCode.kind != EscapedKey::None) { int flags = 0; if (keyState & SHIFT_PRESSED) { flags |= 0x1; } if (keyState & LEFT_ALT_PRESSED) { flags |= 0x2; } if (keyState & LEFT_CTRL_PRESSED) { flags |= 0x4; } outch(out, L'\x1b'); outch(out, L'['); if (escapeCode.kind == EscapedKey::Numeric) { for (wchar_t ch : escapeCode.content) { if (ch != L'\0') { outch(out, ch); } } } else if (flags != 0) { outch(out, L'1'); } if (flags != 0) { outch(out, L';'); outch(out, L'1' + flags); } if (escapeCode.kind == EscapedKey::Numeric) { outch(out, L'~'); } else { outch(out, escapeCode.content[0]); } return; } switch (virtualKey) { case VK_BACK: if (keyState & LEFT_ALT_PRESSED) { outch(out, L'\x1b'); } outch(out, L'\x7f'); return; case VK_TAB: if (keyState & SHIFT_PRESSED) { outch(out, L'\x1b'); outch(out, L'['); outch(out, L'Z'); return; } break; } if (codePoint != 0) { if (keyState & LEFT_ALT_PRESSED) { outch(out, L'\x1b'); } ConsoleInput::appendCPInputRecords(out, TRUE, 0, codePoint, 0); } }