// Example IDL file for our monster's schema.

namespace MyGame.Sample;

enum Color:byte { Red = 0, Green, Blue = 2 }

union Equipment { Weapon } // Optionally add more tables.

struct Vec3 {
x:float;
y:float;
z:float;
}

table Monster {
pos:Vec3; // Struct.
mana:short = 150;
hp:short = 100;
name:string;
friendly:bool = false (deprecated);
inventory:[ubyte]; // Vector of scalars.
color:Color = Blue; // Enum.
weapons:[Weapon]; // Vector of tables.
equipped:Equipment; // Union.
path:[Vec3]; // Vector of structs.
}

table Weapon {
name:string;
damage:short;
}

root_type Monster;