/* SPDX-FileCopyrightText: 2014-2015 Harald Sitter SPDX-License-Identifier: LGPL-2.1-only OR LGPL-3.0-only OR LicenseRef-KDE-Accepted-LGPL */ #ifndef CONTEXT_H #define CONTEXT_H #include "pulseaudioqt_export.h" #include struct pa_context; /** * The primary namespace of PulseAudioQt. */ namespace PulseAudioQt { class Card; class Client; class Sink; class SinkInput; class Source; class SourceOutput; class StreamRestore; class Module; class Server; /** * The normal volume (100%, 0 dB). Equivalent to PA_VOLUME_NORM. */ PULSEAUDIOQT_EXPORT qint64 normalVolume(); /** * The minimum volume (0%). Equivalent to PA_VOLUME_MUTED. */ PULSEAUDIOQT_EXPORT qint64 minimumVolume(); /** * The maximum volume PulseAudio can store. Equivalent to PA_VOLUME_MAX. * \warning For UI elements like volume sliders use maximumUIVolume instead. */ PULSEAUDIOQT_EXPORT qint64 maximumVolume(); /** * The maximum volume suitable to display in a UI. Equivalent to PA_VOLUME_UI_MAX. */ PULSEAUDIOQT_EXPORT qint64 maximumUIVolume(); class PULSEAUDIOQT_EXPORT Context : public QObject { Q_OBJECT /** * The state of the Context. This is further augmented by the autoConnecting property. * * @since 1.6 */ Q_PROPERTY(State state READ state NOTIFY stateChanged) /** * Regardless of the state, this property indicates whether the Context is presently trying to * automatically establish a connection. When this is false it may be useful to give the * user a manual way to trigger a connection attempt. AutoConnecting is subject to internal * timeouts that when hit will prevent further auto connecting until the Context managed to * connect. */ Q_PROPERTY(bool autoConnecting READ isAutoConnecting NOTIFY autoConnectingChanged) public: /** * @since 1.6 */ enum class State { Unconnected = 0, Connecting, Authorizing, SettingName, Ready, Failed, Terminated, }; Q_ENUM(State) ~Context() override; static Context *instance(); /** * Set the application id that is reported to PulseAudio. * This needs to be called before accessing the context singleton the first time. * If not set QGuiApplication::desktopFileName() is used. */ static void setApplicationId(const QString &applicationId); bool isValid(); /** * Returns a list of all sinks. * * @return list of sinks */ QList sinks() const; /** * Returns a list of all sink inputs. * * @return list of sink inputs */ QList sinkInputs() const; /** * Returns a list of all sources. * * @return list of sources */ QList sources() const; /** * Returns a list of all source outputs. * * @return list of source outputs */ QList sourceOutputs() const; /** * Returns a list of all clients. * * @return list of clients */ QList clients() const; /** * Returns a list of all cards. * * @return list of cards */ QList cards() const; /** * Returns a list of all modules. * * @return list of modules */ QList modules() const; /** * Returns a list of all stream restores. * * @return list of stream restores */ QList streamRestores() const; Server *server() const; /** * Returns a pointer to the raw PulseAudio context. */ pa_context *context() const; void setCardProfile(quint32 index, const QString &profile); void setDefaultSink(const QString &name); void setDefaultSource(const QString &name); /** * @returns the state of the context. * * @since 1.6 */ [[nodiscard]] State state() const; /** * @returns whether the Context is currently trying to auto-connect to the daemon * * @since 1.6 */ [[nodiscard]] bool isAutoConnecting() const; public Q_SLOTS: /** * When the Context is not auto-connecting this may be used to give the user a manual trigger (e.g. a button) * * @since 1.6 */ void reconnectDaemon(); Q_SIGNALS: /** * Indicates that sink was added. */ void sinkAdded(PulseAudioQt::Sink *sink); /** * Indicates that sink was removed. */ void sinkRemoved(PulseAudioQt::Sink *sink); /** * Indicates that sink input was added. */ void sinkInputAdded(PulseAudioQt::SinkInput *sinkInput); /** * Indicates that sink input was removed. */ void sinkInputRemoved(PulseAudioQt::SinkInput *sinkInput); /** * Indicates that source was added. */ void sourceAdded(PulseAudioQt::Source *source); /** * Indicates that source was removed. */ void sourceRemoved(PulseAudioQt::Source *source); /** * Indicates that source output was added. */ void sourceOutputAdded(PulseAudioQt::SourceOutput *sourceOutput); /** * Indicates that source output was removed. */ void sourceOutputRemoved(PulseAudioQt::SourceOutput *sourceOutput); /** * Indicates that client was added. */ void clientAdded(PulseAudioQt::Client *client); /** * Indicates that client was removed. */ void clientRemoved(PulseAudioQt::Client *client); /** * Indicates that card was added. */ void cardAdded(PulseAudioQt::Card *card); /** * Indicates that card was removed. */ void cardRemoved(PulseAudioQt::Card *card); /** * Indicates that module was added. */ void moduleAdded(PulseAudioQt::Module *module); /** * Indicates that module was removed. */ void moduleRemoved(PulseAudioQt::Module *module); /** * Indicates that stream restore was added. */ void streamRestoreAdded(PulseAudioQt::StreamRestore *streamRestore); /** * Indicates that streamRestore was removed. */ void streamRestoreRemoved(PulseAudioQt::StreamRestore *streamRestore); /** * Context state changed. * * @since 1.6 */ void stateChanged(); /** * Indicates that autoConnecting changed. * * @since 1.6 */ void autoConnectingChanged(); private: explicit Context(QObject *parent = nullptr); std::unique_ptr d; friend class Sink; friend class SinkInput; friend class Source; friend class SourceOutput; friend class Stream; friend class StreamRestorePrivate; friend class Server; friend class SinkModel; friend class SinkInputModel; friend class SourceModel; friend class SourceOutputModel; friend class StreamRestoreModel; friend class CardModel; friend class ModuleModel; }; } // PulseAudioQt #endif // CONTEXT_H