/* This file is part of the KDE libraries SPDX-FileCopyrightText: 2001, 2002 Ellis Whitehead SPDX-FileCopyrightText: 2007 Andreas Hartmetz SPDX-License-Identifier: LGPL-2.0-or-later */ #ifndef KKEYSEQUENCEWIDGET_H #define KKEYSEQUENCEWIDGET_H #include #include #include class KKeySequenceWidgetPrivate; class QAction; class KActionCollection; /** * @class KKeySequenceWidget kkeysequencewidget.h KKeySequenceWidget * * @short A widget to input a QKeySequence. * * This widget lets the user choose a QKeySequence, which is usually used as a * shortcut key. The recording is initiated by calling captureKeySequence() or * the user clicking into the widget. * * The widgets provides support for conflict handling. See * setCheckForConflictsAgainst() for more information. * * \image html kkeysequencewidget.png "KKeySequenceWidget" * * @author Mark Donohoe */ class KXMLGUI_EXPORT KKeySequenceWidget : public QWidget { Q_OBJECT /// @since 5.65 Q_PROPERTY(QKeySequence keySequence READ keySequence WRITE setKeySequence NOTIFY keySequenceChanged) Q_PROPERTY(bool multiKeyShortcutsAllowed READ multiKeyShortcutsAllowed WRITE setMultiKeyShortcutsAllowed) Q_PROPERTY(ShortcutTypes checkForConflictsAgainst READ checkForConflictsAgainst WRITE setCheckForConflictsAgainst) Q_PROPERTY(bool modifierlessAllowed READ isModifierlessAllowed WRITE setModifierlessAllowed) /// @since 6.1 Q_PROPERTY(bool modifierOnlyAllowed READ modifierOnlyAllowed WRITE setModifierOnlyAllowed) public: /// An enum about validation when setting a key sequence. ///@see setKeySequence() enum Validation { /// Validate key sequence Validate = 0, /// Use key sequence without validation NoValidate = 1, }; /** * Constructor. */ explicit KKeySequenceWidget(QWidget *parent = nullptr); /** * Destructs the widget. */ ~KKeySequenceWidget() override; /** * \name Configuration * * Configuration options for the widget. * @see ShortcutTypes */ //@{ enum ShortcutType { None = 0x00, //!< No checking for conflicts LocalShortcuts = 0x01, //!< Check with local shortcuts. @see setCheckActionCollections() StandardShortcuts = 0x02, //!< Check against standard shortcuts. @see KStandardShortcut GlobalShortcuts = 0x04, //!< Check against global shortcuts. @see KGlobalAccel }; /** * Stores a combination of #ShortcutType values. */ Q_DECLARE_FLAGS(ShortcutTypes, ShortcutType) Q_FLAG(ShortcutTypes) /** * Configure if the widget should check for conflicts with existing * shortcuts. * * When capturing a key sequence for local shortcuts you should check * against GlobalShortcuts and your other local shortcuts. This is the * default. * * You have to provide the local actions to check against with * setCheckActionCollections(). * * When capturing a key sequence for a global shortcut you should * check against StandardShortcuts, GlobalShortcuts and your local * shortcuts. * * There are two ways to react to a user agreeing to steal a shortcut: * * 1. Listen to the stealShortcut() signal and steal the shortcuts * manually. It's your responsibility to save that change later when * you think it is appropriate. * * 2. Call applyStealShortcut() and KKeySequenceWidget will steal the * shortcut. This will save the actionCollections the shortcut is part * of so make sure it doesn't inadvertly save some unwanted changes * too. Read its documentation for some limitation when handling * global shortcuts. * * If you want to do the conflict checking yourself here are some code * snippets for global ... * * \code * QStringList conflicting = KGlobalAccel::findActionNameSystemwide(keySequence); * if (!conflicting.isEmpty()) { * // Inform and ask the user about the conflict and reassigning * // the keys sequence * if (!KGlobalAccel::promptStealShortcutSystemwide(q, conflicting, keySequence)) { * return true; * } * KGlobalAccel::stealShortcutSystemwide(keySequence); * } * \endcode * * ... and standard shortcuts * * \code * KStandardShortcut::StandardShortcut ssc = KStandardShortcut::find(keySequence); * if (ssc != KStandardShortcut::AccelNone) { * // We have a conflict * } * \endcode * * * @since 4.2 */ void setCheckForConflictsAgainst(ShortcutTypes types); /** * The shortcut types we check for conflicts. * * @see setCheckForConflictsAgainst() * @since 4.2 */ ShortcutTypes checkForConflictsAgainst() const; /** * Allow multikey shortcuts? */ void setMultiKeyShortcutsAllowed(bool); bool multiKeyShortcutsAllowed() const; /** * This only applies to user input, not to setKeySequence(). * Set whether to accept "plain" keys without modifiers (like Ctrl, Alt, Meta). * Plain keys by our definition include letter and symbol keys and * text editing keys (Return, Space, Tab, Backspace, Delete). * "Special" keys like F1, Cursor keys, Insert, PageDown will always work. */ void setModifierlessAllowed(bool allow); /** * @see setModifierlessAllowed() */ bool isModifierlessAllowed(); /** * Whether to allow modifier-only key sequences. * @since 6.1 */ void setModifierOnlyAllowed(bool allow); bool modifierOnlyAllowed() const; /** * Set whether a small button to set an empty key sequence should be displayed next to the * main input widget. The default is to show the clear button. */ void setClearButtonShown(bool show); //@} /** * Checks whether the key sequence @p seq is available to grab. * * The sequence is checked under the same rules as if it has been typed by * the user. This method is useful if you get key sequences from another * input source and want to check if it is save to set them. * * @since 4.2 */ bool isKeySequenceAvailable(const QKeySequence &seq) const; /** * Return the currently selected key sequence. */ QKeySequence keySequence() const; /** * Set a list of action collections to check against for conflictuous shortcut. * * @see setCheckForConflictsAgainst() * * If a QAction with a conflicting shortcut is found inside this list and * its shortcut can be configured (KActionCollection::isShortcutConfigurable() * returns true) the user will be prompted whether to steal the shortcut * from this action. * * @since 4.1 */ void setCheckActionCollections(const QList &actionCollections); /** * If the component using this widget supports shortcuts contexts, it has * to set its component name so we can check conflicts correctly. */ void setComponentName(const QString &componentName); Q_SIGNALS: /** * This signal is emitted when the current key sequence has changed, be it by user * input or programmatically. */ void keySequenceChanged(const QKeySequence &seq); /** * This signal is emitted after the user agreed to steal a shortcut from * an action. This is only done for local shortcuts. So you can be sure \a * action is one of the actions you provided with setCheckActionList() or * setCheckActionCollections(). * * If you listen to that signal and don't call applyStealShortcut() you * are supposed to steal the shortcut and save this change. */ void stealShortcut(const QKeySequence &seq, QAction *action); public Q_SLOTS: /** * Capture a shortcut from the keyboard. This call will only return once a key sequence * has been captured or input was aborted. * If a key sequence was input, keySequenceChanged() will be emitted. * * @see setModifierlessAllowed() */ void captureKeySequence(); /** * Set the key sequence. * * If @p val == Validate, and the call is actually changing the key sequence, * conflictuous shortcut will be checked. */ void setKeySequence(const QKeySequence &seq, Validation val = NoValidate); /** * Clear the key sequence. */ void clearKeySequence(); /** * Actually remove the shortcut that the user wanted to steal, from the * action that was using it. This only applies to actions provided to us * by setCheckActionCollections() and setCheckActionList(). * * Global and Standard Shortcuts have to be stolen immediately when the * user gives his consent (technical reasons). That means those changes * will be active even if you never call applyStealShortcut(). * * To be called before you apply your changes. No local shortcuts are * stolen until this function is called. */ void applyStealShortcut(); private: friend class KKeySequenceWidgetPrivate; KKeySequenceWidgetPrivate *const d; bool event(QEvent *ev) override; Q_DISABLE_COPY(KKeySequenceWidget) }; Q_DECLARE_OPERATORS_FOR_FLAGS(KKeySequenceWidget::ShortcutTypes) #endif // KKEYSEQUENCEWIDGET_H