/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2015 Martin Gräßlin SPDX-FileCopyrightText: 2019 Vlad Zahorodnii SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "core/output.h" #include "cursor.h" #include "effect/globals.h" #include "options.h" #include "rules.h" #include "utils/common.h" #include #include #include #include #include #include #include #include #include #include #include #include class QMouseEvent; namespace KDecoration3 { class Decoration; } namespace KWin { class PlasmaWindowInterface; class SurfaceInterface; class Group; class Output; class ClientMachine; class EffectWindow; class Tile; class Shadow; class SurfaceItem; class VirtualDesktop; class WindowItem; namespace Decoration { class DecoratedClientImpl; class DecorationPalette; } using ElectricBorderMode = std::variant; class KWIN_EXPORT Window : public QObject { Q_OBJECT /** * This property holds rectangle that the pixmap or buffer of this Window * occupies on the screen. This rectangle includes invisible portions of the * window, e.g. client-side drop shadows, etc. */ Q_PROPERTY(QRectF bufferGeometry READ bufferGeometry) /** * The geometry of the Window without frame borders. */ Q_PROPERTY(QRectF clientGeometry READ clientGeometry) /** * This property holds the position of the Window's frame geometry. */ Q_PROPERTY(QPointF pos READ pos) /** * This property holds the size of the Window's frame geometry. */ Q_PROPERTY(QSizeF size READ size) /** * This property holds the x position of the Window's frame geometry. */ Q_PROPERTY(qreal x READ x NOTIFY frameGeometryChanged) /** * This property holds the y position of the Window's frame geometry. */ Q_PROPERTY(qreal y READ y NOTIFY frameGeometryChanged) /** * This property holds the width of the Window's frame geometry. */ Q_PROPERTY(qreal width READ width NOTIFY frameGeometryChanged) /** * This property holds the height of the Window's frame geometry. */ Q_PROPERTY(qreal height READ height NOTIFY frameGeometryChanged) Q_PROPERTY(qreal opacity READ opacity WRITE setOpacity NOTIFY opacityChanged) /** * The output where the window center is on */ Q_PROPERTY(KWin::Output *output READ output NOTIFY outputChanged) Q_PROPERTY(QRectF rect READ rect) Q_PROPERTY(QString resourceName READ resourceName NOTIFY windowClassChanged) Q_PROPERTY(QString resourceClass READ resourceClass NOTIFY windowClassChanged) Q_PROPERTY(QString windowRole READ windowRole NOTIFY windowRoleChanged) /** * Returns whether the window is a desktop background window (the one with wallpaper). * See _NET_WM_WINDOW_TYPE_DESKTOP at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html . */ Q_PROPERTY(bool desktopWindow READ isDesktop CONSTANT) /** * Returns whether the window is a dock (i.e. a panel). * See _NET_WM_WINDOW_TYPE_DOCK at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html . */ Q_PROPERTY(bool dock READ isDock CONSTANT) /** * Returns whether the window is a standalone (detached) toolbar window. * See _NET_WM_WINDOW_TYPE_TOOLBAR at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html . */ Q_PROPERTY(bool toolbar READ isToolbar CONSTANT) /** * Returns whether the window is a torn-off menu. * See _NET_WM_WINDOW_TYPE_MENU at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html . */ Q_PROPERTY(bool menu READ isMenu CONSTANT) /** * Returns whether the window is a "normal" window, i.e. an application or any other window * for which none of the specialized window types fit. * See _NET_WM_WINDOW_TYPE_NORMAL at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html . */ Q_PROPERTY(bool normalWindow READ isNormalWindow CONSTANT) /** * Returns whether the window is a dialog window. * See _NET_WM_WINDOW_TYPE_DIALOG at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html . */ Q_PROPERTY(bool dialog READ isDialog CONSTANT) /** * Returns whether the window is a splashscreen. Note that many (especially older) applications * do not support marking their splash windows with this type. * See _NET_WM_WINDOW_TYPE_SPLASH at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html . */ Q_PROPERTY(bool splash READ isSplash CONSTANT) /** * Returns whether the window is a utility window, such as a tool window. * See _NET_WM_WINDOW_TYPE_UTILITY at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html . */ Q_PROPERTY(bool utility READ isUtility CONSTANT) /** * Returns whether the window is a dropdown menu (i.e. a popup directly or indirectly open * from the applications menubar). * See _NET_WM_WINDOW_TYPE_DROPDOWN_MENU at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html . */ Q_PROPERTY(bool dropdownMenu READ isDropdownMenu CONSTANT) /** * Returns whether the window is a popup menu (that is not a torn-off or dropdown menu). * See _NET_WM_WINDOW_TYPE_POPUP_MENU at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html . */ Q_PROPERTY(bool popupMenu READ isPopupMenu CONSTANT) /** * Returns whether the window is a tooltip. * See _NET_WM_WINDOW_TYPE_TOOLTIP at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html . */ Q_PROPERTY(bool tooltip READ isTooltip CONSTANT) /** * Returns whether the window is a window with a notification. * See _NET_WM_WINDOW_TYPE_NOTIFICATION at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html . */ Q_PROPERTY(bool notification READ isNotification CONSTANT) /** * Returns whether the window is a window with a critical notification. */ Q_PROPERTY(bool criticalNotification READ isCriticalNotification CONSTANT) /** * Returns whether the window is an applet popup. */ Q_PROPERTY(bool appletPopup READ isAppletPopup CONSTANT) /** * Returns whether the window is an On Screen Display. */ Q_PROPERTY(bool onScreenDisplay READ isOnScreenDisplay CONSTANT) /** * Returns whether the window is a combobox popup. * See _NET_WM_WINDOW_TYPE_COMBO at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html . */ Q_PROPERTY(bool comboBox READ isComboBox CONSTANT) /** * Returns whether the window is a Drag&Drop icon. * See _NET_WM_WINDOW_TYPE_DND at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html . */ Q_PROPERTY(bool dndIcon READ isDNDIcon CONSTANT) /** * Returns the NETWM window type * See https://standards.freedesktop.org/wm-spec/wm-spec-latest.html . */ Q_PROPERTY(WindowType windowType READ windowType CONSTANT) /** * Whether this Window is managed by KWin (it has control over its placement and other * aspects, as opposed to override-redirect windows that are entirely handled by the application). */ Q_PROPERTY(bool managed READ isClient CONSTANT) /** * Whether this Window represents an already deleted window and only kept for the compositor for animations. */ Q_PROPERTY(bool deleted READ isDeleted CONSTANT) /** * Whether the window does not want to be animated on window close. * There are legit reasons for this like a screenshot application which does not want it's * window being captured. */ Q_PROPERTY(bool skipsCloseAnimation READ skipsCloseAnimation WRITE setSkipCloseAnimation NOTIFY skipCloseAnimationChanged) /** * Whether the window is a popup. */ Q_PROPERTY(bool popupWindow READ isPopupWindow) /** * Whether this Window represents the outline. * * @note It's always @c false if compositing is turned off. */ Q_PROPERTY(bool outline READ isOutline) /** * This property holds a UUID to uniquely identify this Window. */ Q_PROPERTY(QUuid internalId READ internalId CONSTANT) /** * The pid of the process owning this window. * * @since 5.20 */ Q_PROPERTY(int pid READ pid CONSTANT) /** * The position of this window within Workspace's window stack. */ Q_PROPERTY(int stackingOrder READ stackingOrder NOTIFY stackingOrderChanged) /** * Whether this Window is fullScreen. A Window might either be fullScreen due to the _NET_WM property * or through a legacy support hack. The fullScreen state can only be changed if the Window does not * use the legacy hack. To be sure whether the state changed, connect to the notify signal. */ Q_PROPERTY(bool fullScreen READ isFullScreen WRITE setFullScreen NOTIFY fullScreenChanged) /** * Whether the Window can be set to fullScreen. The property is evaluated each time it is invoked. * Because of that there is no notify signal. */ Q_PROPERTY(bool fullScreenable READ isFullScreenable) /** * Whether this Window is active or not. Use Workspace::activateWindow() to activate a Window. * @see Workspace::activateWindow */ Q_PROPERTY(bool active READ isActive NOTIFY activeChanged) /** * The virtual desktops this client is on. If it's on all desktops, the list is empty. */ Q_PROPERTY(QList desktops READ desktops WRITE setDesktops NOTIFY desktopsChanged) /** * Whether the Window is on all desktops. That is desktop is -1. */ Q_PROPERTY(bool onAllDesktops READ isOnAllDesktops WRITE setOnAllDesktops NOTIFY desktopsChanged) /** * The activities this client is on. If it's on all activities the property is empty. */ Q_PROPERTY(QStringList activities READ activities WRITE setOnActivities NOTIFY activitiesChanged) /** * Indicates that the window should not be included on a taskbar. */ Q_PROPERTY(bool skipTaskbar READ skipTaskbar WRITE setSkipTaskbar NOTIFY skipTaskbarChanged) /** * Indicates that the window should not be included on a Pager. */ Q_PROPERTY(bool skipPager READ skipPager WRITE setSkipPager NOTIFY skipPagerChanged) /** * Whether the Window should be excluded from window switching effects. */ Q_PROPERTY(bool skipSwitcher READ skipSwitcher WRITE setSkipSwitcher NOTIFY skipSwitcherChanged) /** * Whether the window can be closed by the user. */ Q_PROPERTY(bool closeable READ isCloseable NOTIFY closeableChanged) Q_PROPERTY(QIcon icon READ icon NOTIFY iconChanged) /** * Whether the Window is set to be kept above other windows. */ Q_PROPERTY(bool keepAbove READ keepAbove WRITE setKeepAbove NOTIFY keepAboveChanged) /** * Whether the Window is set to be kept below other windows. */ Q_PROPERTY(bool keepBelow READ keepBelow WRITE setKeepBelow NOTIFY keepBelowChanged) /** * Whether the Window can be shaded. The property is evaluated each time it is invoked. * Because of that there is no notify signal. */ Q_PROPERTY(bool shadeable READ isShadeable NOTIFY shadeableChanged) /** * Whether the Window is shaded. */ Q_PROPERTY(bool shade READ isShade WRITE setShade NOTIFY shadeChanged) /** * Whether the Window can be minimized. The property is evaluated each time it is invoked. * Because of that there is no notify signal. */ Q_PROPERTY(bool minimizable READ isMinimizable) /** * Whether the Window is minimized. */ Q_PROPERTY(bool minimized READ isMinimized WRITE setMinimized NOTIFY minimizedChanged) /** * The optional geometry representing the minimized Window in e.g a taskbar. * See _NET_WM_ICON_GEOMETRY at https://standards.freedesktop.org/wm-spec/wm-spec-latest.html . * The value is evaluated each time the getter is called. * Because of that no changed signal is provided. */ Q_PROPERTY(QRectF iconGeometry READ iconGeometry) /** * Returns whether the window is any of special windows types (desktop, dock, splash, ...), * i.e. window types that usually don't have a window frame and the user does not use window * management (moving, raising,...) on them. * The value is evaluated each time the getter is called. * Because of that no changed signal is provided. */ Q_PROPERTY(bool specialWindow READ isSpecialWindow) /** * Whether window state _NET_WM_STATE_DEMANDS_ATTENTION is set. This state indicates that some * action in or with the window happened. For example, it may be set by the Window Manager if * the window requested activation but the Window Manager refused it, or the application may set * it if it finished some work. This state may be set by both the Window and the Window Manager. * It should be unset by the Window Manager when it decides the window got the required attention * (usually, that it got activated). */ Q_PROPERTY(bool demandsAttention READ isDemandingAttention WRITE demandAttention NOTIFY demandsAttentionChanged) /** * The Caption of the Window. Read from WM_NAME property together with a suffix for hostname and shortcut. * To read only the caption as provided by WM_NAME, use @c captionNormal. */ Q_PROPERTY(QString caption READ caption NOTIFY captionChanged) /** * The Caption of the Window. Read from WM_NAME property. */ Q_PROPERTY(QString captionNormal READ captionNormal NOTIFY captionNormalChanged) /** * Minimum size as specified in WM_NORMAL_HINTS */ Q_PROPERTY(QSizeF minSize READ minSize) /** * Maximum size as specified in WM_NORMAL_HINTS */ Q_PROPERTY(QSizeF maxSize READ maxSize) /** * Whether the Window can accept keyboard focus. * The value is evaluated each time the getter is called. * Because of that no changed signal is provided. */ Q_PROPERTY(bool wantsInput READ wantsInput) /** * Whether the Window is a transient Window to another Window. * @see transientFor */ Q_PROPERTY(bool transient READ isTransient NOTIFY transientChanged) /** * The Window to which this Window is a transient if any. */ Q_PROPERTY(KWin::Window *transientFor READ transientFor NOTIFY transientChanged) /** * Whether the Window represents a modal window. */ Q_PROPERTY(bool modal READ isModal NOTIFY modalChanged) /** * The geometry of this Window. Be aware that depending on resize mode the frameGeometryChanged * signal might be emitted at each resize step or only at the end of the resize operation. */ Q_PROPERTY(QRectF frameGeometry READ frameGeometry WRITE moveResize NOTIFY frameGeometryChanged) /** * Whether the Window is currently being moved by the user. * Notify signal is emitted when the Window starts or ends move/resize mode. */ Q_PROPERTY(bool move READ isInteractiveMove NOTIFY moveResizedChanged) /** * Whether the Window is currently being resized by the user. * Notify signal is emitted when the Window starts or ends move/resize mode. */ Q_PROPERTY(bool resize READ isInteractiveResize NOTIFY moveResizedChanged) /** * Whether the decoration is currently using an alpha channel. */ Q_PROPERTY(bool decorationHasAlpha READ decorationHasAlpha) /** * Whether the window has a decoration or not. * This property is not allowed to be set by applications themselves. * The decision whether a window has a border or not belongs to the window manager. * If this property gets abused by application developers, it will be removed again. */ Q_PROPERTY(bool noBorder READ noBorder WRITE setNoBorder) /** * Whether the Window provides context help. Mostly needed by decorations to decide whether to * show the help button or not. */ Q_PROPERTY(bool providesContextHelp READ providesContextHelp CONSTANT) /** * Whether the Window can be maximized both horizontally and vertically. * The property is evaluated each time it is invoked. * Because of that there is no notify signal. */ Q_PROPERTY(bool maximizable READ isMaximizable) /** * Whether the Window is moveable. Even if it is not moveable, it might be possible to move * it to another screen. The property is evaluated each time it is invoked. * Because of that there is no notify signal. * @see moveableAcrossScreens */ Q_PROPERTY(bool moveable READ isMovable) /** * Whether the Window can be moved to another screen. The property is evaluated each time it is invoked. * Because of that there is no notify signal. * @see moveable */ Q_PROPERTY(bool moveableAcrossScreens READ isMovableAcrossScreens) /** * Whether the Window can be resized. The property is evaluated each time it is invoked. * Because of that there is no notify signal. */ Q_PROPERTY(bool resizeable READ isResizable) /** * The desktop file name of the application this Window belongs to. * * This is either the base name without full path and without file extension of the * desktop file for the window's application (e.g. "org.kde.foo"). * * The application's desktop file name can also be the full path to the desktop file * (e.g. "/opt/kde/share/org.kde.foo.desktop") in case it's not in a standard location. */ Q_PROPERTY(QString desktopFileName READ desktopFileName NOTIFY desktopFileNameChanged) /** * Whether an application menu is available for this Window */ Q_PROPERTY(bool hasApplicationMenu READ hasApplicationMenu NOTIFY hasApplicationMenuChanged) /** * Whether the application menu for this Window is currently opened */ Q_PROPERTY(bool applicationMenuActive READ applicationMenuActive NOTIFY applicationMenuActiveChanged) /** * Whether this window is unresponsive. * * When an application failed to react on a ping request in time, it is * considered unresponsive. This usually indicates that the application froze or crashed. */ Q_PROPERTY(bool unresponsive READ unresponsive NOTIFY unresponsiveChanged) /** * The color scheme set on this window * Absolute file path, or name of palette in the user's config directory following KColorSchemes format. * An empty string indicates the default palette from kdeglobals is used. * @note this indicates the colour scheme requested, which might differ from the theme applied if the colorScheme cannot be found */ Q_PROPERTY(QString colorScheme READ colorScheme NOTIFY colorSchemeChanged) Q_PROPERTY(KWin::Layer layer READ layer) /** * Whether this window is hidden. It's usually the case with auto-hide panels. */ Q_PROPERTY(bool hidden READ isHidden NOTIFY hiddenChanged) /** * The Tile this window is associated to, if any */ Q_PROPERTY(KWin::Tile *tile READ requestedTile WRITE requestTile NOTIFY tileChanged) /** * Returns whether this window is a input method window. * This is only used for Wayland. */ Q_PROPERTY(bool inputMethod READ isInputMethod) public: ~Window() override; void ref(); void unref(); /** * Returns the last requested geometry. The returned value indicates the bounding * geometry, meaning that the client can commit smaller window geometry if the window * is resized. * * The main difference between the frame geometry and the move-resize geometry is * that the former specifies the current geometry while the latter specifies the next * geometry. */ QRectF moveResizeGeometry() const; /** * Returns the output where the last move or resize operation has occurred. The * window is expected to land on this output after the move/resize operation completes. */ Output *moveResizeOutput() const; void setMoveResizeOutput(Output *output); /** * Returns the geometry of the pixmap or buffer attached to this Window. * * For X11 windows, this method returns server-side geometry of the Window. * * For Wayland windows, this method returns rectangle that the main surface * occupies on the screen, in global screen coordinates. */ QRectF bufferGeometry() const; /** * Returns the geometry of the Window, excluding invisible portions, e.g. * server-side and client-side drop shadows, etc. */ QRectF frameGeometry() const; /** * Returns the geometry of the client window, in global screen coordinates. */ QRectF clientGeometry() const; /** * Returns the extents of the server-side decoration. * * Note that the returned margins object will have all margins set to 0 if * the window doesn't have a server-side decoration. */ QMargins frameMargins() const; virtual QSizeF minSize() const; virtual QSizeF maxSize() const; QSizeF size() const; QPointF pos() const; QRectF rect() const; qreal x() const; qreal y() const; qreal width() const; qreal height() const; bool isOnOutput(Output *output) const; bool isOnActiveOutput() const; Output *output() const; void setOutput(Output *output); QSizeF clientSize() const; /** * Returns a rectangle that the window occupies on the screen, including drop-shadows. */ QRectF visibleGeometry() const; /** * Maps the specified @a point from the global screen coordinates to the frame coordinates. */ QPointF mapToFrame(const QPointF &point) const; /** * Maps the specified @a point from the global screen coordinates to the surface-local * coordinates of the main surface. For X11 windows, this function maps the specified point * from the global screen coordinates to the buffer-local coordinates. */ QPointF mapToLocal(const QPointF &point) const; QPointF mapFromLocal(const QPointF &point) const; /** * Calculates the matching client position for the given frame position @p point. */ virtual QPointF framePosToClientPos(const QPointF &point) const; /** * Calculates the matching frame position for the given client position @p point. */ virtual QPointF clientPosToFramePos(const QPointF &point) const; /** * Calculates the matching client size for the given frame size @p size. * * Notice that size constraints won't be applied. * * Default implementation returns the frame size with frame margins being excluded. */ virtual QSizeF frameSizeToClientSize(const QSizeF &size) const; /** * Calculates the matching frame size for the given client size @p size. * * Notice that size constraints won't be applied. * * Default implementation returns the client size with frame margins being included. */ virtual QSizeF clientSizeToFrameSize(const QSizeF &size) const; /** * Calculates the matching client rect for the given frame rect @p rect. * * Notice that size constraints won't be applied. */ QRectF frameRectToClientRect(const QRectF &rect) const; /** * Calculates the matching frame rect for the given client rect @p rect. * * Notice that size constraints won't be applied. */ QRectF clientRectToFrameRect(const QRectF &rect) const; /** * How to resize the window in order to obey constraints (mainly aspect ratios). */ enum SizeMode { SizeModeAny, SizeModeFixedW, ///< Try not to affect width SizeModeFixedH, ///< Try not to affect height SizeModeMax ///< Try not to make it larger in either direction }; virtual QSizeF constrainClientSize(const QSizeF &size, SizeMode mode = SizeModeAny) const; QSizeF constrainFrameSize(const QSizeF &size, SizeMode mode = SizeModeAny) const; /** * Moves the window so that the new topLeft corner of the frame is @p topLeft. */ void move(const QPointF &topLeft); /** * Resizes the window to have a new @p size but stay with the top-left corner in the same position. */ void resize(const QSizeF &size); /** * Requests a new @p geometry for the window that the implementation will need to adopt * within its possibilities. */ void moveResize(const QRectF &geometry); void growHorizontal(); void shrinkHorizontal(); void growVertical(); void shrinkVertical(); virtual QRectF resizeWithChecks(const QRectF &geometry, const QSizeF &s) = 0; QRectF keepInArea(QRectF geometry, QRectF area, bool partial = false); // prefer isXXX() instead virtual WindowType windowType() const = 0; bool hasNETSupport() const; bool isDesktop() const; bool isDock() const; bool isToolbar() const; bool isMenu() const; bool isNormalWindow() const; // normal as in 'NET::Normal or NET::Unknown non-transient' bool isDialog() const; bool isSplash() const; bool isUtility() const; bool isDropdownMenu() const; bool isPopupMenu() const; // a context popup, not dropdown, not torn-off bool isTooltip() const; bool isNotification() const; bool isCriticalNotification() const; bool isAppletPopup() const; bool isOnScreenDisplay() const; bool isComboBox() const; bool isDNDIcon() const; virtual bool isLockScreen() const; virtual bool isInputMethod() const; virtual bool isOutline() const; virtual bool isInternal() const; virtual bool isPopupWindow() const; virtual bool isClient() const; bool isDeleted() const; virtual bool isUnmanaged() const; bool isLockScreenOverlay() const; void setLockScreenOverlay(bool allowed); QStringList desktopIds() const; QList desktops() const; void setDesktops(QList desktops); void enterDesktop(VirtualDesktop *desktop); void leaveDesktop(VirtualDesktop *desktop); bool isOnDesktop(VirtualDesktop *desktop) const; bool isOnCurrentDesktop() const; bool isOnAllDesktops() const; void setOnAllDesktops(bool set); virtual QStringList activities() const; bool isOnActivity(const QString &activity) const; bool isOnCurrentActivity() const; bool isOnAllActivities() const; void setOnActivity(const QString &activity, bool enable); void setOnActivities(const QStringList &newActivitiesList); void setOnAllActivities(bool all); virtual void updateActivities(bool includeTransients); void blockActivityUpdates(bool b = true); /** * Refresh Window's cache of activites * Called when activity daemon status changes */ virtual void checkActivities(){}; virtual QString windowRole() const; QString resourceName() const; QString resourceClass() const; QString wmClientMachine(bool use_localhost) const; ClientMachine *clientMachine() const; virtual bool isLocalhost() const; virtual pid_t pid() const; bool readyForPainting() const; // true if the window has been already painted its contents void setOpacity(qreal opacity); qreal opacity() const; virtual bool setupCompositing(); virtual void finishCompositing(); EffectWindow *effectWindow(); const EffectWindow *effectWindow() const; SurfaceItem *surfaceItem() const; WindowItem *windowItem() const; /** * Window will be temporarily painted as if being at the top of the stack. * Only available if Compositor is active, if not active, this method is a no-op. */ void elevate(bool elevate); /** * Returns the Shadow associated with this Window or @c null if it has no shadow. */ Shadow *shadow() const; /** * Updates the Shadow associated with this Window from X11 Property. * Call this method when the Property changes or Compositing is started. */ void updateShadow(); /** * Whether the Window currently wants the shadow to be rendered. */ bool wantsShadowToBeRendered() const; bool skipsCloseAnimation() const; void setSkipCloseAnimation(bool set); SurfaceInterface *surface() const; void setSurface(SurfaceInterface *surface); /** * @returns Transformation to map from global to window coordinates. */ QMatrix4x4 inputTransformation() const; /** * Returns @c true if the window can accept input at the specified position @a point. */ virtual bool hitTest(const QPointF &point) const; /** * The window has a popup grab. This means that when it got mapped the * parent window had an implicit (pointer) grab. * * Normally this is only relevant for transient windows. * * Once the popup grab ends (e.g. pointer press outside of any Window of * the client), the method popupDone should be invoked. * * The default implementation returns @c false. * @see popupDone * @since 5.10 */ virtual bool hasPopupGrab() const { return false; } /** * This method should be invoked for windows with a popup grab when * the grab ends. * * The default implementation does nothing. * @see hasPopupGrab * @since 5.10 */ virtual void popupDone(){}; /** * @brief Finds the Window matching the condition expressed in @p func in @p list. * * The method is templated to operate on either a list of windows or on a list of * a subclass type of Window. * @param list The list to search in * @param func The condition function (compare std::find_if) * @return T* The found Window or @c null if there is no matching Window */ template static T *findInList(const QList &list, std::function func); /** * A UUID to uniquely identify this Window independent of windowing system. */ QUuid internalId() const { return m_internalId; } int stackingOrder() const; void setStackingOrder(int order); ///< @internal bool skipSwitcher() const { return m_skipSwitcher; } void setSkipSwitcher(bool set); bool skipTaskbar() const { return m_skipTaskbar; } void setSkipTaskbar(bool set); void setOriginalSkipTaskbar(bool set); bool originalSkipTaskbar() const { return m_originalSkipTaskbar; } bool skipPager() const { return m_skipPager; } void setSkipPager(bool set); const QIcon &icon() const { return m_icon; } bool isActive() const { return m_active; } /** * Sets the window's active state to \a act. * * This function does only change the visual appearance of the window, * it does not change the focus setting. Use * Workspace::activateClient() or Workspace::requestFocus() instead. * * If a window receives or looses the focus, it calls setActive() on * its own. */ void setActive(bool); bool keepAbove() const { return m_keepAbove; } void setKeepAbove(bool); bool keepBelow() const { return m_keepBelow; } void setKeepBelow(bool); void demandAttention(bool set = true); bool isDemandingAttention() const { return m_demandsAttention; } void cancelAutoRaise(); virtual void updateMouseGrab(); /** * @returns The caption consisting of captionNormal and captionSuffix * @see captionNormal * @see captionSuffix */ QString caption() const; /** * @returns The caption as set by the Window without any suffix. * @see caption * @see captionSuffix */ virtual QString captionNormal() const = 0; /** * @returns The suffix added to the caption (e.g. shortcut, machine name, etc.) * @see caption * @see captionNormal */ virtual QString captionSuffix() const = 0; virtual bool isPlaceable() const; virtual bool isCloseable() const = 0; bool isShown() const; bool isHidden() const; void setHidden(bool hidden); bool isHiddenByShowDesktop() const; void setHiddenByShowDesktop(bool hidden); Window *findModal() const; virtual bool isTransient() const; /** * @returns Whether there is a hint available to place the Window on it's parent, default @c false. * @see transientPlacementHint */ virtual bool hasTransientPlacementHint() const; /** * Only valid id hasTransientPlacementHint is true * @returns The position the transient wishes to position itself */ virtual QRectF transientPlacement() const; const Window *transientFor() const; Window *transientFor(); void setTransientFor(Window *transientFor); /** * @returns @c true if transient is the transient_for window for this window, * or recursively the transient_for window * @todo: remove boolean trap */ virtual bool hasTransient(const Window *transient, bool indirect) const; const QList &transients() const; // Is not indirect virtual void addTransient(Window *transient); virtual void removeTransient(Window *transient); void removeTransientFromList(Window *cl); virtual QList mainWindows() const; // Call once before loop , is not indirect QList allMainWindows() const; // Call once before loop , is indirect /** * Returns true for "special" windows and false for windows which are "normal" * (normal=window which has a border, can be moved by the user, can be closed, etc.) * true for Desktop, Dock, Splash, Override and TopMenu (and Toolbar??? - for now) * false for Normal, Dialog, Utility and Menu (and Toolbar??? - not yet) TODO */ bool isSpecialWindow() const; void sendToOutput(Output *output); const QKeySequence &shortcut() const { return _shortcut; } void setShortcut(const QString &cut); virtual QRectF iconGeometry() const; void setMinimized(bool set); bool isMinimized() const { return m_minimized; } virtual bool isMinimizable() const; bool isSuspended() const; void setSuspended(bool suspended); QRectF fullscreenGeometryRestore() const; void setFullscreenGeometryRestore(const QRectF &geom); virtual bool isFullScreenable() const; virtual bool isFullScreen() const; virtual bool isRequestedFullScreen() const; virtual void setFullScreen(bool set); bool wantsAdaptiveSync() const; bool wantsTearing(bool tearingRequested) const; QRectF geometryRestore() const; void setGeometryRestore(const QRectF &rect); virtual bool isMaximizable() const; virtual MaximizeMode maximizeMode() const; virtual MaximizeMode requestedMaximizeMode() const; virtual void maximize(MaximizeMode mode, const QRectF &restore = QRectF()); /** * Sets the maximization according to @p vertically and @p horizontally. */ Q_INVOKABLE void setMaximize(bool vertically, bool horizontally, const QRectF &restore = QRectF()); QPalette palette(); const Decoration::DecorationPalette *decorationPalette(); /** * Returns whether the window is resizable or has a fixed size. */ virtual bool isResizable() const = 0; /** * Returns whether the window is moveable or has a fixed position. */ virtual bool isMovable() const = 0; /** * Returns whether the window can be moved to another screen. */ virtual bool isMovableAcrossScreens() const = 0; /** * Returns @c true if the window is shaded and shadeMode is @c ShadeNormal; otherwise returns @c false. */ bool isShade() const { return shadeMode() == ShadeNormal; } ShadeMode shadeMode() const; // Prefer isShade() void setShade(bool set); void setShade(ShadeMode mode); void toggleShade(); void cancelShadeHoverTimer(); /** * Whether the Window can be shaded. Default implementation returns @c false. */ virtual bool isShadeable() const; const WindowRules *rules() const { return &m_rules; } void removeRule(Rules *r); void setupWindowRules(); void finishWindowRules(); void evaluateWindowRules(); virtual void updateWindowRules(Rules::Types selection); virtual void applyWindowRules(); virtual bool supportsWindowRules() const; bool wantsTabFocus() const; virtual bool takeFocus() = 0; virtual bool wantsInput() const = 0; /** * Whether a dock window wants input. * * By default KWin doesn't pass focus to a dock window unless a force activate * request is provided. * * This method allows to have dock windows take focus also through flags set on * the window. * * The default implementation returns @c false. */ virtual bool dockWantsInput() const; void checkWorkspacePosition(QRectF oldGeometry = QRectF(), const VirtualDesktop *oldDesktop = nullptr); virtual xcb_timestamp_t userTime() const; void keyPressEvent(uint key_code); virtual void pointerEnterEvent(const QPointF &globalPos); virtual void pointerLeaveEvent(); // a helper for the workspace window packing. tests for screen validity and updates since in maximization case as with normal moving void packTo(qreal left, qreal top); Tile *tile() const; void commitTile(Tile *tile); Tile *requestedTile() const; void requestTile(Tile *tile); void handleQuickTileShortcut(QuickTileMode mode); void setQuickTileModeAtCurrentPosition(QuickTileMode mode); void setQuickTileMode(QuickTileMode mode, const QPointF &tileAtPoint); QuickTileMode quickTileMode() const; QuickTileMode requestedQuickTileMode() const; Layer layer() const; void updateLayer(); /** * Returns @c true if the Client is being interactively moved; otherwise @c false. */ bool isInteractiveMove() const { return isInteractiveMoveResize() && interactiveMoveResizeGravity() == Gravity::None; } /** * Returns @c true if the Client is being interactively resized; otherwise @c false. */ bool isInteractiveResize() const { return isInteractiveMoveResize() && interactiveMoveResizeGravity() != Gravity::None; } Gravity interactiveMoveResizeGravity() const { return m_interactiveMoveResize.gravity; } QPointF interactiveMoveResizeAnchor() const { return m_interactiveMoveResize.anchor; } /** * Cursor shape for move/resize mode. */ CursorShape cursor() const { return m_interactiveMoveResize.cursor; } uint32_t interactiveMoveResizeCount() const; void updateInteractiveMoveResize(const QPointF &global, Qt::KeyboardModifiers modifiers); /** * Ends move resize when all pointer buttons are up again. */ void endInteractiveMoveResize(); void cancelInteractiveMoveResize(); virtual StrutRect strutRect(StrutArea area) const; StrutRects strutRects() const; virtual bool hasStrut() const; void setModal(bool modal); bool isModal() const; /** * Determines the mouse command for the given @p button in the current state. */ std::optional getMousePressCommand(Qt::MouseButton button) const; std::optional getMouseReleaseCommand(Qt::MouseButton button) const; std::optional getWheelCommand(Qt::Orientation orientation) const; bool performMousePressCommand(Options::MouseCommand, const QPointF &globalPos); bool performMouseReleaseCommand(Options::MouseCommand, const QPointF &globalPos); // decoration related Qt::Edge titlebarPosition() const; bool titlebarPositionUnderMouse() const; KDecoration3::Decoration *decoration() { return m_decoration.decoration.get(); } const KDecoration3::Decoration *decoration() const { return m_decoration.decoration.get(); } bool isDecorated() const { return m_decoration.decoration != nullptr; } Decoration::DecoratedClientImpl *decoratedClient() const; void setDecoratedClient(Decoration::DecoratedClientImpl *client); bool decorationHasAlpha() const; void triggerDecorationRepaint(); void layoutDecorationRects(QRectF &left, QRectF &top, QRectF &right, QRectF &bottom) const; void processDecorationMove(const QPointF &localPos, const QPointF &globalPos); bool processDecorationButtonPress(const QPointF &localPos, const QPointF &globalPos, Qt::MouseButton button, bool ignoreMenu = false); void processDecorationButtonRelease(Qt::MouseButton button); virtual void invalidateDecoration(); virtual bool noBorder() const; virtual void setNoBorder(bool set); virtual bool userCanSetNoBorder() const; virtual void checkNoBorder(); /** * Returns whether the window provides context help or not. If it does, * you should show a help menu item or a help button like '?' and call * contextHelp() if this is invoked. * * Default implementation returns @c false. * @see showContextHelp; */ virtual bool providesContextHelp() const; /** * Invokes context help on the window. Only works if the window * actually provides context help. * * Default implementation does nothing. * * @see providesContextHelp() */ virtual void showContextHelp(); /** * @returns the geometry of the virtual keyboard * This geometry is in global coordinates */ QRectF virtualKeyboardGeometry() const; /** * Sets the geometry of the virtual keyboard, The window may resize itself in order to make space for the keybaord * This geometry is in global coordinates */ virtual void setVirtualKeyboardGeometry(const QRectF &geo); /** * Restores the Window after it had been hidden due to show on screen edge functionality. * The Window also gets raised (e.g. Panel mode windows can cover) and the Window * gets informed in a window specific way that it is shown and raised again. */ virtual void showOnScreenEdge(); QString desktopFileName() const { return m_desktopFileName; } /** * Helper function to compute the icon out of an application id defined by @p fileName * * @returns an icon name that can be used with QIcon::fromTheme() */ static QString iconFromDesktopFile(const QString &fileName); static QString findDesktopFile(const QString &fileName); /** * Tries to terminate the process of this Window. * * Implementing subclasses can perform a windowing system solution for terminating. */ virtual void killWindow() = 0; virtual void destroyWindow() = 0; enum class SameApplicationCheck { RelaxedForActive = 1 << 0, AllowCrossProcesses = 1 << 1 }; Q_DECLARE_FLAGS(SameApplicationChecks, SameApplicationCheck) static bool belongToSameApplication(const Window *c1, const Window *c2, SameApplicationChecks checks = SameApplicationChecks()); virtual bool belongsToDesktop() const; bool hasApplicationMenu() const; bool applicationMenuActive() const { return m_applicationMenuActive; } void setApplicationMenuActive(bool applicationMenuActive); QString applicationMenuServiceName() const { return m_applicationMenuServiceName; } QString applicationMenuObjectPath() const { return m_applicationMenuObjectPath; } /** * Request showing the application menu bar * @param actionId The DBus menu ID of the action that should be highlighted, 0 for the root menu */ void showApplicationMenu(int actionId); virtual QString preferredColorScheme() const; QString colorScheme() const; void setColorScheme(const QString &colorScheme); bool unresponsive() const; /** * Default implementation returns @c null. * Mostly intended for X11 clients, from EWMH: * @verbatim * If the WM_TRANSIENT_FOR property is set to None or Root window, the window should be * treated as a transient for all other windows in the same group. It has been noted that this * is a slight ICCCM violation, but as this behavior is pretty standard for many toolkits and * window managers, and is extremely unlikely to break anything, it seems reasonable to document * it as standard. * @endverbatim */ virtual bool groupTransient() const; /** * Default implementation returns @c null. * * Mostly for X11 clients, holds the client group */ virtual const Group *group() const; /** * Default implementation returns @c null. * * Mostly for X11 clients, holds the client group */ virtual Group *group(); /** * Return window management interface */ PlasmaWindowInterface *windowManagementInterface() const { return m_windowManagementInterface; } /** * Sets the last user usage serial of the surface as @p serial */ void setLastUsageSerial(quint32 serial); quint32 lastUsageSerial() const; void refOffscreenRendering(); void unrefOffscreenRendering(); bool isOffscreenRendering() const; qreal preferredBufferScale() const; void setPreferredBufferScale(qreal scale); OutputTransform preferredBufferTransform() const; void setPreferredBufferTransform(OutputTransform transform); const ColorDescription &preferredColorDescription() const; void setPreferredColorDescription(const ColorDescription &description); public Q_SLOTS: virtual void closeWindow() = 0; protected Q_SLOTS: void setReadyForPainting(); Q_SIGNALS: void stackingOrderChanged(); void shadeChanged(); void opacityChanged(KWin::Window *window, qreal oldOpacity); void damaged(KWin::Window *window); void inputTransformationChanged(); void closed(); /** * Emitted whenever the Window's screen changes. This can happen either in consequence to * a screen being removed/added or if the Window's geometry changes. * @since 4.11 */ void outputChanged(); void skipCloseAnimationChanged(); /** * Emitted whenever the window role of the window changes. * @since 5.0 */ void windowRoleChanged(); /** * Emitted whenever the window class name or resource name of the window changes. * @since 5.0 */ void windowClassChanged(); /** * Emitted whenever the Surface for this Window changes. */ void surfaceChanged(); /** * Emitted whenever the window's shadow changes. * @since 5.15 */ void shadowChanged(); /** * This signal is emitted when the Window's buffer geometry changes. */ void bufferGeometryChanged(const QRectF &oldGeometry); /** * This signal is emitted when the Window's frame geometry changes. */ void frameGeometryChanged(const QRectF &oldGeometry); /** * This signal is emitted when the Window's client geometry has changed. */ void clientGeometryChanged(const QRectF &oldGeometry); /** * This signal is emitted when the frame geometry is about to change. the new geometry is not known yet */ void frameGeometryAboutToChange(); /** * This signal is emitted when the visible geometry has changed. */ void visibleGeometryChanged(); /** * This signal is emitted when associated tile has changed, including from and to none */ void tileChanged(KWin::Tile *tile); void fullScreenChanged(); void skipTaskbarChanged(); void skipPagerChanged(); void skipSwitcherChanged(); void iconChanged(); void activeChanged(); void keepAboveChanged(bool); void keepBelowChanged(bool); /** * Emitted whenever the demands attention state changes. */ void demandsAttentionChanged(); void desktopsChanged(); void activitiesChanged(); void minimizedChanged(); void paletteChanged(const QPalette &p); void colorSchemeChanged(); void captionChanged(); void captionNormalChanged(); void maximizedAboutToChange(MaximizeMode mode); void maximizedChanged(); void transientChanged(); void modalChanged(); void quickTileModeChanged(); void moveResizedChanged(); void moveResizeCursorChanged(CursorShape); void interactiveMoveResizeStarted(); void interactiveMoveResizeStepped(const QRectF &geometry); void interactiveMoveResizeFinished(); void closeableChanged(bool); void minimizeableChanged(bool); void shadeableChanged(bool); void maximizeableChanged(bool); void desktopFileNameChanged(); void applicationMenuChanged(); void hasApplicationMenuChanged(bool); void applicationMenuActiveChanged(bool); void unresponsiveChanged(bool); void decorationChanged(); void hiddenChanged(); void hiddenByShowDesktopChanged(); void lockScreenOverlayChanged(); void readyForPaintingChanged(); void maximizeGeometryRestoreChanged(); void fullscreenGeometryRestoreChanged(); void offscreenRenderingChanged(); protected: Window(); virtual std::unique_ptr createItem(Item *parentItem) = 0; void setResourceClass(const QString &name, const QString &className = QString()); void setIcon(const QIcon &icon); void startAutoRaise(); void autoRaise(); bool isMostRecentlyRaised() const; void markAsDeleted(); /** * Whether the window accepts focus. * The difference to wantsInput is that the implementation should not check rules and return * what the window effectively supports. */ virtual bool acceptsFocus() const = 0; /** * Called from setActive once the active value got updated, but before the changed signal * is emitted. * * Default implementation does nothing. */ virtual void doSetActive(); /** * Called from setKeepAbove once the keepBelow value got updated, but before the changed signal * is emitted. * * Default implementation does nothing. */ virtual void doSetKeepAbove(); /** * Called from setKeepBelow once the keepBelow value got updated, but before the changed signal * is emitted. * * Default implementation does nothing. */ virtual void doSetKeepBelow(); /** * Called from setShade() once the shadeMode value got updated, but before the changed signal * is emitted. * * Default implementation does nothing. */ virtual void doSetShade(ShadeMode previousShadeMode); /** * Called from setDeskop once the desktop value got updated, but before the changed signal * is emitted. * * Default implementation does nothing. */ virtual void doSetDesktop(); /** * Called from @ref setOnActivities just after the activity list member has been updated, but before * @ref updateActivities is called. * * @param activityList the new list of activities set on that window * * Default implementation does nothing */ virtual void doSetOnActivities(const QStringList &activityList); /** * Called from @ref minimize and @ref unminimize once the minimized value got updated, but before the * changed signal is emitted. * * Default implementation does nothig. */ virtual void doMinimize(); virtual bool belongsToSameApplication(const Window *other, SameApplicationChecks checks) const = 0; virtual void doSetSkipTaskbar(); virtual void doSetSkipPager(); virtual void doSetSkipSwitcher(); virtual void doSetDemandsAttention(); virtual void doSetQuickTileMode(); virtual void doSetHidden(); virtual void doSetHiddenByShowDesktop(); virtual void doSetSuspended(); virtual void doSetModal(); virtual void doSetPreferredBufferScale(); virtual void doSetPreferredBufferTransform(); virtual void doSetPreferredColorDescription(); void setupWindowManagementInterface(); void destroyWindowManagementInterface(); void updateColorScheme(); void ensurePalette(); void handlePaletteChange(); virtual Layer belongsToLayer() const; bool isActiveFullScreen() const; // electric border / quick tiling void setElectricBorderMode(std::optional mode); std::optional electricBorderMode() const { return m_electricMode; } void setElectricBorderMaximizing(bool maximizing); bool isElectricBorderMaximizing() const { return m_electricMaximizing; } void updateElectricGeometryRestore(); QRectF quickTileGeometryRestore() const; QRectF quickTileGeometry(QuickTileMode mode, const QPointF &pos) const; void updateQuickTileMode(QuickTileMode newMode); // geometry handling void checkOffscreenPosition(QRectF *geom, const QRectF &screenArea); int borderLeft() const; int borderRight() const; int borderTop() const; int borderBottom() const; enum class MoveResizeMode : uint { None, Move = 0x1, Resize = 0x2, MoveResize = Move | Resize, }; virtual void moveResizeInternal(const QRectF &rect, MoveResizeMode mode) = 0; /** * @returns whether the Window is currently in move resize mode */ bool isInteractiveMoveResize() const { return m_interactiveMoveResize.enabled; } /** * Sets whether the Window is in move resize mode to @p enabled. */ void setInteractiveMoveResize(bool enabled) { m_interactiveMoveResize.enabled = enabled; } void setInteractiveMoveResizeAnchor(const QPointF &anchor) { m_interactiveMoveResize.anchor = anchor; } void setInteractiveMoveResizeModifiers(Qt::KeyboardModifiers modifiers) { m_interactiveMoveResize.modifiers = modifiers; } /** * @returns whether the move resize mode is unrestricted. */ bool isUnrestrictedInteractiveMoveResize() const { return m_interactiveMoveResize.unrestricted; } /** * Sets whether move resize mode is unrestricted to @p set. */ void setUnrestrictedInteractiveMoveResize(bool set) { m_interactiveMoveResize.unrestricted = set; } /** * Normalized position of the move resize anchor point relative to the top-left window * corner when the move resize operation started. * * QPointF(0, 0) corresponds to the top left window corner, QPointF(1, 1) corresponds to * the bottom right window corner. */ QPointF interactiveMoveOffset() const { return m_interactiveMoveResize.offset; } void setInteractiveMoveOffset(const QPointF &offset) { m_interactiveMoveResize.offset = offset; } QRectF initialInteractiveMoveResizeGeometry() const { return m_interactiveMoveResize.initialGeometry; } void setMoveResizeGeometry(const QRectF &geo); void setInteractiveMoveResizeGravity(Gravity gravity) { m_interactiveMoveResize.gravity = gravity; } bool isInteractiveMoveResizePointerButtonDown() const { return m_interactiveMoveResize.buttonDown; } void setInteractiveMoveResizePointerButtonDown(bool down) { m_interactiveMoveResize.buttonDown = down; } Output *interactiveMoveResizeStartOutput() const { return m_interactiveMoveResize.startOutput; } void checkUnrestrictedInteractiveMoveResize(); /** * Sets an appropriate cursor shape for the logical mouse position. */ void updateCursor(); void startDelayedInteractiveMoveResize(); void stopDelayedInteractiveMoveResize(); bool startInteractiveMoveResize(); /** * Called from startMoveResize. * * Implementing classes should return @c false if starting move resize should * get aborted. In that case startMoveResize will also return @c false. * * Base implementation returns @c true. */ virtual bool doStartInteractiveMoveResize(); virtual void doFinishInteractiveMoveResize(); void finishInteractiveMoveResize(bool cancel); /** * Leaves the move resize mode. * * Inheriting classes must invoke the base implementation which * ensures that the internal mode is properly ended. */ virtual void leaveInteractiveMoveResize(); /* * Checks if the mouse cursor is near the edge of the screen and if so * activates quick tiling or maximization */ void checkQuickTilingMaximizationZones(int xroot, int yroot); void resetQuickTilingMaximizationZones(); /** * Whether a sync request is still pending. * Default implementation returns @c false. */ virtual bool isWaitingForInteractiveResizeSync() const; /** * Called during handling a resize. Implementing subclasses can use this * method to perform windowing system specific syncing. * * Default implementation does nothing. */ virtual void doInteractiveResizeSync(const QRectF &rect); QRectF titleBarRect(const QRectF &rect, bool &transposed) const; QRectF nextInteractiveMoveGeometry(const QPointF &global) const; QRectF nextInteractiveResizeGeometry(const QPointF &global) const; void dontInteractiveMoveResize(); virtual QSizeF resizeIncrements() const; /** * Returns the interactive move resize gravity depending on the Decoration's section * under mouse. If no decoration it returns Gravity::None. */ Gravity mouseGravity() const; void setDecoration(std::shared_ptr decoration); void startDecorationDoubleClickTimer(); void invalidateDecorationDoubleClickTimer(); void updateDecorationInputShape(); void setDesktopFileName(const QString &name); QString iconFromDesktopFile() const; void updateApplicationMenuServiceName(const QString &serviceName); void updateApplicationMenuObjectPath(const QString &objectPath); void setUnresponsive(bool unresponsive); virtual void setShortcutInternal(); QString shortcutCaptionSuffix() const; virtual void updateCaption() = 0; void startShadeHoverTimer(); void startShadeUnhoverTimer(); void shadeHover(); void shadeUnhover(); // The geometry that the window should be restored when the virtual keyboard closes QRectF keyboardGeometryRestore() const; void setKeyboardGeometryRestore(const QRectF &geom); QRectF moveToArea(const QRectF &geometry, const QRectF &oldArea, const QRectF &newArea); QRectF ensureSpecialStateGeometry(const QRectF &geometry); void cleanTabBox(); void maybeSendFrameCallback(); void updatePreferredBufferScale(); void updatePreferredBufferTransform(); void updatePreferredColorDescription(); Output *m_output = nullptr; QRectF m_frameGeometry; QRectF m_clientGeometry; QRectF m_bufferGeometry; bool ready_for_painting; bool m_hidden = false; bool m_hiddenByShowDesktop = false; qreal m_preferredBufferScale = 1; OutputTransform m_preferredBufferTransform = OutputTransform::Normal; ColorDescription m_preferredColorDescription = ColorDescription::sRGB; int m_refCount = 1; QUuid m_internalId; std::unique_ptr m_windowItem; std::unique_ptr m_shadow; QString resource_name; QString resource_class; ClientMachine *m_clientMachine; bool m_skipCloseAnimation; QPointer m_surface; qreal m_opacity = 1.0; int m_stackingOrder = 0; bool m_skipTaskbar = false; /** * Unaffected by KWin */ bool m_originalSkipTaskbar = false; bool m_skipPager = false; bool m_skipSwitcher = false; QIcon m_icon; bool m_active = false; bool m_deleted = false; bool m_keepAbove = false; bool m_keepBelow = false; bool m_demandsAttention = false; bool m_minimized = false; bool m_suspended = false; QTimer *m_autoRaiseTimer = nullptr; QTimer *m_shadeHoverTimer = nullptr; ShadeMode m_shadeMode = ShadeNone; QList m_desktops; QStringList m_activityList; int m_activityUpdatesBlocked = 0; bool m_blockedActivityUpdatesRequireTransients = false; QString m_colorScheme; std::shared_ptr m_palette; static QHash> s_palettes; static std::shared_ptr s_defaultPalette; PlasmaWindowInterface *m_windowManagementInterface = nullptr; Window *m_transientFor = nullptr; QList m_transients; bool m_modal = false; Layer m_layer = UnknownLayer; QPointer m_requestedTile; QPointer m_tile; // electric border/quick tiling std::optional m_electricMode = std::nullopt; QRectF m_electricGeometryRestore; bool m_electricMaximizing = false; QTimer *m_electricMaximizingDelay = nullptr; // geometry Output *m_moveResizeOutput = nullptr; QRectF m_moveResizeGeometry; QRectF m_keyboardGeometryRestore; QRectF m_maximizeGeometryRestore; QRectF m_fullscreenGeometryRestore; QRectF m_virtualKeyboardGeometry; struct { bool enabled = false; bool unrestricted = false; QPointF anchor; Qt::KeyboardModifiers modifiers; QPointF offset; QRectF initialGeometry; QRectF initialGeometryRestore; Gravity gravity = Gravity::None; bool buttonDown = false; CursorShape cursor = Qt::ArrowCursor; Output *startOutput = nullptr; QTimer *delayedTimer = nullptr; uint32_t counter = 0; MaximizeMode initialMaximizeMode; QuickTileMode initialQuickTileMode; } m_interactiveMoveResize; struct { std::shared_ptr decoration; QPointer client; QElapsedTimer doubleClickTimer; QRegion inputRegion; } m_decoration; QString m_desktopFileName; bool m_applicationMenuActive = false; QString m_applicationMenuServiceName; QString m_applicationMenuObjectPath; bool m_unresponsive = false; QKeySequence _shortcut; WindowRules m_rules; quint32 m_lastUsageSerial = 0; bool m_lockScreenOverlay = false; uint32_t m_offscreenRenderCount = 0; QTimer m_offscreenFramecallbackTimer; }; inline QRectF Window::bufferGeometry() const { return m_bufferGeometry; } inline QRectF Window::clientGeometry() const { return m_clientGeometry; } inline QSizeF Window::clientSize() const { return m_clientGeometry.size(); } inline QRectF Window::frameGeometry() const { return m_frameGeometry; } inline QSizeF Window::size() const { return m_frameGeometry.size(); } inline QPointF Window::pos() const { return m_frameGeometry.topLeft(); } inline qreal Window::x() const { return m_frameGeometry.x(); } inline qreal Window::y() const { return m_frameGeometry.y(); } inline qreal Window::width() const { return m_frameGeometry.width(); } inline qreal Window::height() const { return m_frameGeometry.height(); } inline QRectF Window::rect() const { return QRectF(0, 0, width(), height()); } inline bool Window::readyForPainting() const { return ready_for_painting; } inline bool Window::isDesktop() const { return windowType() == WindowType::Desktop; } inline bool Window::isDock() const { return windowType() == WindowType::Dock; } inline bool Window::isMenu() const { return windowType() == WindowType::Menu; } inline bool Window::isToolbar() const { return windowType() == WindowType::Toolbar; } inline bool Window::isSplash() const { return windowType() == WindowType::Splash; } inline bool Window::isUtility() const { return windowType() == WindowType::Utility; } inline bool Window::isDialog() const { return windowType() == WindowType::Dialog; } inline bool Window::isNormalWindow() const { return windowType() == WindowType::Normal; } inline bool Window::isDropdownMenu() const { return windowType() == WindowType::DropdownMenu; } inline bool Window::isPopupMenu() const { return windowType() == WindowType::PopupMenu; } inline bool Window::isTooltip() const { return windowType() == WindowType::Tooltip; } inline bool Window::isNotification() const { return windowType() == WindowType::Notification; } inline bool Window::isCriticalNotification() const { return windowType() == WindowType::CriticalNotification; } inline bool Window::isAppletPopup() const { return windowType() == WindowType::AppletPopup; } inline bool Window::isOnScreenDisplay() const { return windowType() == WindowType::OnScreenDisplay; } inline bool Window::isComboBox() const { return windowType() == WindowType::ComboBox; } inline bool Window::isDNDIcon() const { return windowType() == WindowType::DNDIcon; } inline bool Window::isLockScreen() const { return false; } inline bool Window::isInputMethod() const { return false; } inline bool Window::isOutline() const { return false; } inline bool Window::isInternal() const { return false; } inline WindowItem *Window::windowItem() const { return m_windowItem.get(); } inline bool Window::isOnAllDesktops() const { return desktops().isEmpty(); } inline bool Window::isOnAllActivities() const { return activities().isEmpty(); } inline bool Window::isOnActivity(const QString &activity) const { return activities().isEmpty() || activities().contains(activity); } inline QString Window::resourceName() const { return resource_name; // it is always lowercase } inline QString Window::resourceClass() const { return resource_class; // it is always lowercase } inline ClientMachine *Window::clientMachine() const { return m_clientMachine; } template inline T *Window::findInList(const QList &list, std::function func) { static_assert(std::is_base_of::value, "U must be derived from T"); const auto it = std::find_if(list.begin(), list.end(), func); if (it == list.end()) { return nullptr; } return *it; } inline bool Window::isPopupWindow() const { switch (windowType()) { case WindowType::ComboBox: case WindowType::DropdownMenu: case WindowType::PopupMenu: case WindowType::Tooltip: return true; default: return false; } } inline const QList &Window::transients() const { return m_transients; } KWIN_EXPORT QDebug operator<<(QDebug debug, const Window *window); } // namespace KWin Q_DECLARE_METATYPE(KWin::Window *) Q_DECLARE_METATYPE(QList) Q_DECLARE_OPERATORS_FOR_FLAGS(KWin::Window::SameApplicationChecks)