/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2011 Martin Gräßlin SPDX-FileCopyrightText: 2020 Vlad Zahorodnii SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "kwin_export.h" #include #include #include #include namespace KDecoration3 { class Decoration; class DecorationShadow; } namespace KWin { class ShadowInterface; class Window; /** * @short Class representing a Window's Shadow to be rendered by the Compositor. * * This class holds all information about the Shadow to be rendered together with the * window during the Compositing stage. The Shadow consists of several pixmaps and offsets. * For a complete description please refer to https://community.kde.org/KWin/Shadow * * To create a Shadow instance use the static factory method createShadow which will * create an instance for the currently used Compositing Backend. It will read the X11 Property * and create the Shadow and all required data (such as WindowQuads). If there is no Shadow * defined for the Window the factory method returns @c NULL. * * @author Martin Gräßlin * @todo React on Window size changes. */ class KWIN_EXPORT Shadow : public QObject { Q_OBJECT public: explicit Shadow(Window *window); ~Shadow() override; /** * This method updates the Shadow when the property has been changed. * It is the responsibility of the owner of the Shadow to call this method * whenever the owner receives a PropertyNotify event. * This method will invoke a re-read of the Property. In case the Property has * been withdrawn the method returns @c false. In that case the owner should * delete the Shadow. * @returns @c true when the shadow has been updated, @c false if the property is not set anymore. */ bool updateShadow(); /** * Factory Method to create the shadow from the property. * This method takes care of creating an instance of the * Shadow class for the current Compositing Backend. * * If there is no shadow defined for @p window this method * will return @c NULL. * @param window The Window for which the shadow should be created * @return Created Shadow or @c NULL in case there is no shadow defined. */ static std::unique_ptr createShadow(Window *window); Window *window() const; bool hasDecorationShadow() const { return m_decorationShadow != nullptr; } QImage decorationShadowImage() const; std::weak_ptr decorationShadow() const { return m_decorationShadow; } enum ShadowElements { ShadowElementTop, ShadowElementTopRight, ShadowElementRight, ShadowElementBottomRight, ShadowElementBottom, ShadowElementBottomLeft, ShadowElementLeft, ShadowElementTopLeft, ShadowElementsCount }; QSize elementSize(ShadowElements element) const; QRectF rect() const { return QRectF(QPoint(0, 0), m_cachedSize); } QMargins offset() const { return m_offset; } inline const QImage &shadowElement(ShadowElements element) const { return m_shadowElements[element]; } Q_SIGNALS: void offsetChanged(); void rectChanged(); void textureChanged(); public Q_SLOTS: void geometryChanged(); private: static std::unique_ptr createShadowFromX11(Window *window); static std::unique_ptr createShadowFromDecoration(Window *window); static std::unique_ptr createShadowFromWayland(Window *window); static std::unique_ptr createShadowFromInternalWindow(Window *window); static QList readX11ShadowProperty(xcb_window_t id); bool init(const QList &data); bool init(KDecoration3::Decoration *decoration); bool init(const QPointer &shadow); bool init(const QWindow *window); Window *m_window; // shadow elements QImage m_shadowElements[ShadowElementsCount]; // shadow offsets QMargins m_offset; // caches QSizeF m_cachedSize; // Decoration based shadows std::shared_ptr m_decorationShadow; }; }