/* SPDX-FileCopyrightText: 2014 Martin Gräßlin SPDX-FileCopyrightText: 2021 Vlad Zahorodnii SPDX-License-Identifier: GPL-2.0-or-later */ #include "scene/decorationitem.h" #include "compositor.h" #include "core/output.h" #include "decorations/decoratedclient.h" #include "scene/workspacescene.h" #include "window.h" #include #include #include namespace KWin { DecorationRenderer::DecorationRenderer(Decoration::DecoratedClientImpl *client) : m_client(client) , m_imageSizesDirty(true) { connect(client->decoration(), &KDecoration3::Decoration::damaged, this, &DecorationRenderer::addDamage); connect(client->decoration(), &KDecoration3::Decoration::bordersChanged, this, &DecorationRenderer::invalidate); connect(client->decoratedClient(), &KDecoration3::DecoratedClient::sizeChanged, this, &DecorationRenderer::invalidate); invalidate(); } Decoration::DecoratedClientImpl *DecorationRenderer::client() const { return m_client; } void DecorationRenderer::invalidate() { if (m_client) { addDamage(m_client->window()->rect().toAlignedRect()); } m_imageSizesDirty = true; } QRegion DecorationRenderer::damage() const { return m_damage; } void DecorationRenderer::addDamage(const QRegion ®ion) { m_damage += region; Q_EMIT damaged(region); } void DecorationRenderer::resetDamage() { m_damage = QRegion(); } qreal DecorationRenderer::effectiveDevicePixelRatio() const { // QPainter won't let paint with a device pixel ratio less than 1. return std::max(qreal(1.0), devicePixelRatio()); } qreal DecorationRenderer::devicePixelRatio() const { return m_devicePixelRatio; } void DecorationRenderer::setDevicePixelRatio(qreal dpr) { if (m_devicePixelRatio != dpr) { m_devicePixelRatio = dpr; invalidate(); } } void DecorationRenderer::renderToPainter(QPainter *painter, const QRect &rect) { client()->decoration()->paint(painter, rect); } DecorationItem::DecorationItem(KDecoration3::Decoration *decoration, Window *window, Item *parent) : Item(parent) , m_window(window) , m_decoration(decoration) { m_renderer = Compositor::self()->scene()->createDecorationRenderer(window->decoratedClient()); connect(window, &Window::outputChanged, this, &DecorationItem::handleOutputChanged); connect(decoration->client(), &KDecoration3::DecoratedClient::sizeChanged, this, &DecorationItem::handleDecorationGeometryChanged); connect(decoration, &KDecoration3::Decoration::bordersChanged, this, &DecorationItem::handleDecorationGeometryChanged); connect(renderer(), &DecorationRenderer::damaged, this, qOverload(&Item::scheduleRepaint)); setSize(decoration->size()); handleOutputChanged(); } QList DecorationItem::shape() const { QRectF left, top, right, bottom; m_window->layoutDecorationRects(left, top, right, bottom); return {left, top, right, bottom}; } QRegion DecorationItem::opaque() const { if (m_window->decorationHasAlpha()) { return QRegion(); } QRectF left, top, right, bottom; m_window->layoutDecorationRects(left, top, right, bottom); // We have to map to integers which has rounding issues // it's safer for a region to be considered transparent than opaque // so always align inwards const QMargins roundingPad = QMargins(1, 1, 1, 1); QRegion roundedLeft = left.toAlignedRect().marginsRemoved(roundingPad); QRegion roundedTop = top.toAlignedRect().marginsRemoved(roundingPad); QRegion roundedRight = right.toAlignedRect().marginsRemoved(roundingPad); QRegion roundedBottom = bottom.toAlignedRect().marginsRemoved(roundingPad); return roundedLeft | roundedTop | roundedRight | roundedBottom; } void DecorationItem::preprocess() { const QRegion damage = m_renderer->damage(); if (!damage.isEmpty()) { m_renderer->render(damage); m_renderer->resetDamage(); } } void DecorationItem::handleOutputChanged() { if (m_output) { disconnect(m_output, &Output::scaleChanged, this, &DecorationItem::handleOutputScaleChanged); } m_output = m_window->output(); if (m_output) { handleOutputScaleChanged(); connect(m_output, &Output::scaleChanged, this, &DecorationItem::handleOutputScaleChanged); } } void DecorationItem::handleOutputScaleChanged() { const qreal dpr = m_output->scale(); if (m_renderer->devicePixelRatio() != dpr) { m_renderer->setDevicePixelRatio(dpr); discardQuads(); } } void DecorationItem::handleDecorationGeometryChanged() { setSize(m_decoration->size()); discardQuads(); } DecorationRenderer *DecorationItem::renderer() const { return m_renderer.get(); } Window *DecorationItem::window() const { return m_window; } WindowQuad buildQuad(const QRectF &partRect, const QPoint &textureOffset, const qreal devicePixelRatio, bool rotated) { const QRectF &r = partRect; const int p = DecorationRenderer::TexturePad; const int x0 = r.x(); const int y0 = r.y(); const int x1 = r.x() + r.width(); const int y1 = r.y() + r.height(); WindowQuad quad; if (rotated) { const int u0 = textureOffset.y() + p; const int v0 = textureOffset.x() + p; const int u1 = textureOffset.y() + p + std::round(r.width() * devicePixelRatio); const int v1 = textureOffset.x() + p + std::round(r.height() * devicePixelRatio); quad[0] = WindowVertex(x0, y0, v0, u1); // Top-left quad[1] = WindowVertex(x1, y0, v0, u0); // Top-right quad[2] = WindowVertex(x1, y1, v1, u0); // Bottom-right quad[3] = WindowVertex(x0, y1, v1, u1); // Bottom-left } else { const int u0 = textureOffset.x() + p; const int v0 = textureOffset.y() + p; const int u1 = textureOffset.x() + p + std::round(r.width() * devicePixelRatio); const int v1 = textureOffset.y() + p + std::round(r.height() * devicePixelRatio); quad[0] = WindowVertex(x0, y0, u0, v0); // Top-left quad[1] = WindowVertex(x1, y0, u1, v0); // Top-right quad[2] = WindowVertex(x1, y1, u1, v1); // Bottom-right quad[3] = WindowVertex(x0, y1, u0, v1); // Bottom-left } return quad; } WindowQuadList DecorationItem::buildQuads() const { if (m_window->frameMargins().isNull()) { return WindowQuadList(); } QRectF left, top, right, bottom; const qreal devicePixelRatio = m_renderer->effectiveDevicePixelRatio(); const int texturePad = DecorationRenderer::TexturePad; m_window->layoutDecorationRects(left, top, right, bottom); const int topHeight = std::round(top.height() * devicePixelRatio); const int bottomHeight = std::round(bottom.height() * devicePixelRatio); const int leftWidth = std::round(left.width() * devicePixelRatio); const QPoint topPosition(0, 0); const QPoint bottomPosition(0, topPosition.y() + topHeight + (2 * texturePad)); const QPoint leftPosition(0, bottomPosition.y() + bottomHeight + (2 * texturePad)); const QPoint rightPosition(0, leftPosition.y() + leftWidth + (2 * texturePad)); WindowQuadList list; if (left.isValid()) { list.append(buildQuad(left, leftPosition, devicePixelRatio, true)); } if (top.isValid()) { list.append(buildQuad(top, topPosition, devicePixelRatio, false)); } if (right.isValid()) { list.append(buildQuad(right, rightPosition, devicePixelRatio, true)); } if (bottom.isValid()) { list.append(buildQuad(bottom, bottomPosition, devicePixelRatio, false)); } return list; } } // namespace KWin #include "moc_decorationitem.cpp"