/* * SPDX-FileCopyrightText: 2021 Arjen Hiemstra * * SPDX-License-Identifier: LGPL-2.1-only OR LGPL-3.0-only OR LicenseRef-KDE-Accepted-LGPL */ #ifndef PIECHARTMATERIAL_H #define PIECHARTMATERIAL_H #include #include #include #include "SDFShader.h" class BarChartMaterial : public QSGMaterial { public: BarChartMaterial(); ~BarChartMaterial(); QSGMaterialType *type() const override; QSGMaterialShader *createShader(QSGRendererInterface::RenderMode) const override; int compare(const QSGMaterial *other) const override; QVector2D aspect = QVector2D{1.0, 1.0}; float radius = 0.0; QColor backgroundColor = Qt::transparent; }; class BarChartShader : public SDFShader { public: BarChartShader(); ~BarChartShader(); bool updateUniformData(QSGMaterialShader::RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; }; #endif // PIECHARTMATERIAL_H