/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2013, 2016 Martin Gräßlin SPDX-FileCopyrightText: 2018 Roman Gilg SPDX-License-Identifier: GPL-2.0-or-later */ #include "touch_input.h" #include "config-kwin.h" #include "decorations/decoratedclient.h" #include "input_event_spy.h" #include "pointer_input.h" #include "wayland/seat.h" #include "wayland_server.h" #include "window.h" #include "workspace.h" // KDecoration #include // screenlocker #if KWIN_BUILD_SCREENLOCKER #include #endif // Qt #include #include namespace KWin { TouchInputRedirection::TouchInputRedirection(InputRedirection *parent) : InputDeviceHandler(parent) { } TouchInputRedirection::~TouchInputRedirection() = default; void TouchInputRedirection::init() { Q_ASSERT(!inited()); waylandServer()->seat()->setHasTouch(input()->hasTouch()); connect(input(), &InputRedirection::hasTouchChanged, waylandServer()->seat(), &SeatInterface::setHasTouch); setInited(true); InputDeviceHandler::init(); #if KWIN_BUILD_SCREENLOCKER if (kwinApp()->supportsLockScreen()) { connect(ScreenLocker::KSldApp::self(), &ScreenLocker::KSldApp::lockStateChanged, this, [this]() { cancel(); // position doesn't matter update(); }); } #endif connect(workspace(), &QObject::destroyed, this, [this] { setInited(false); }); connect(waylandServer(), &QObject::destroyed, this, [this] { setInited(false); }); } bool TouchInputRedirection::focusUpdatesBlocked() { if (m_windowUpdatedInCycle) { return true; } m_windowUpdatedInCycle = true; if (waylandServer()->seat()->isDragTouch()) { return true; } if (m_activeTouchPoints.count() > 1) { // first touch defines focus return true; } return false; } bool TouchInputRedirection::positionValid() const { // we can only determine a position with at least one touch point return !m_activeTouchPoints.isEmpty(); } void TouchInputRedirection::focusUpdate(Window *focusOld, Window *focusNow) { // TODO: handle pointer grab aka popups if (focusOld && focusOld->isClient()) { focusOld->pointerLeaveEvent(); } if (focusNow && focusNow->isClient()) { focusNow->pointerEnterEvent(m_lastPosition); } } void TouchInputRedirection::cleanupDecoration(Decoration::DecoratedClientImpl *old, Decoration::DecoratedClientImpl *now) { // nothing to do } void TouchInputRedirection::processDown(qint32 id, const QPointF &pos, std::chrono::microseconds time, InputDevice *device) { if (!inited()) { return; } m_lastPosition = pos; m_windowUpdatedInCycle = false; m_activeTouchPoints.insert(id); if (m_activeTouchPoints.count() == 1) { update(); workspace()->setActiveOutput(pos); } input()->setLastInputHandler(this); input()->processSpies(std::bind(&InputEventSpy::touchDown, std::placeholders::_1, id, pos, time)); input()->processFilters(std::bind(&InputEventFilter::touchDown, std::placeholders::_1, id, pos, time)); m_windowUpdatedInCycle = false; } void TouchInputRedirection::processUp(qint32 id, std::chrono::microseconds time, InputDevice *device) { if (!inited()) { return; } if (!m_activeTouchPoints.remove(id)) { return; } input()->setLastInputHandler(this); m_windowUpdatedInCycle = false; input()->processSpies(std::bind(&InputEventSpy::touchUp, std::placeholders::_1, id, time)); input()->processFilters(std::bind(&InputEventFilter::touchUp, std::placeholders::_1, id, time)); m_windowUpdatedInCycle = false; if (m_activeTouchPoints.count() == 0) { update(); } } void TouchInputRedirection::processMotion(qint32 id, const QPointF &pos, std::chrono::microseconds time, InputDevice *device) { if (!inited()) { return; } if (!m_activeTouchPoints.contains(id)) { return; } input()->setLastInputHandler(this); m_lastPosition = pos; m_windowUpdatedInCycle = false; input()->processSpies(std::bind(&InputEventSpy::touchMotion, std::placeholders::_1, id, pos, time)); input()->processFilters(std::bind(&InputEventFilter::touchMotion, std::placeholders::_1, id, pos, time)); m_windowUpdatedInCycle = false; } void TouchInputRedirection::cancel() { if (!inited()) { return; } // If the touch sequence is artificially cancelled by the compositor, touch motion and touch // up events will be silently ignored and won't be passed down through the event filter chain. // If the touch sequence is cancelled because we received a TOUCH_CANCEL event from libinput, // the compositor will not receive any TOUCH_MOTION or TOUCH_UP events for that slot. if (!m_activeTouchPoints.isEmpty()) { m_activeTouchPoints.clear(); input()->processFilters(std::bind(&InputEventFilter::touchCancel, std::placeholders::_1)); } } void TouchInputRedirection::frame() { if (!inited() || !waylandServer()->seat()->hasTouch()) { return; } input()->processFilters(std::bind(&InputEventFilter::touchFrame, std::placeholders::_1)); } } #include "moc_touch_input.cpp"