/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2019 David Edmundson SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "kwin_export.h" #include #include #include #include class QKeyEvent; class QMouseEvent; class QMouseEvent; class QKeyEvent; class QQmlContext; class QQuickItem; class QQuickWindow; namespace KWin { class GLTexture; class OffscreenQuickView; /** * @brief The KwinQuickView class provides a convenient API for exporting * QtQuick scenes as buffers that can be composited in any other fashion. * * Contents can be fetched as a GL Texture or as a QImage * If data is to be fetched as an image, it should be specified upfront as * blitting is performed when we update our FBO to keep kwin's render loop * as fast as possible. */ class KWIN_EXPORT OffscreenQuickView : public QObject { Q_OBJECT public: enum class ExportMode { /** The contents will be available as a texture in the shared contexts. Image will be blank*/ Texture, /** The contents will be blit during the update into a QImage buffer. */ Image }; /** * Construct a new KWinQuickView explicitly stating an export mode. \a alpha indicates * whether the view is translucent or not. */ explicit OffscreenQuickView(ExportMode exportMode = ExportMode::Texture, bool alpha = true); /** * Note that this may change the current GL Context */ ~OffscreenQuickView(); QSize size() const; /** * The geometry of the current view * This may be out of sync with the current buffer size if an update is pending */ void setGeometry(const QRect &rect); QRect geometry() const; void setOpacity(qreal opacity); qreal opacity() const; bool hasAlphaChannel() const; /** * Render the current scene graph into the FBO. * This is typically done automatically when the scene changes * albeit deffered by a timer * * It can be manually invoked to update the contents immediately. * Note this will change the GL context */ void update(); /** The invisble root item of the window*/ QQuickItem *contentItem() const; QQuickWindow *window() const; /** * @brief Marks the window as visible/invisible * This can be used to release resources used by the window * The default is true. */ void setVisible(bool visible); bool isVisible() const; void show(); void hide(); bool automaticRepaint() const; void setAutomaticRepaint(bool set); /** * Returns the current output of the scene graph * @note The render context must valid at the time of calling */ GLTexture *bufferAsTexture(); /** * Returns the current output of the scene graph */ QImage bufferAsImage() const; /** * Inject any mouse event into the QQuickWindow. * Local co-ordinates are transformed * If it is handled the event will be accepted */ void forwardMouseEvent(QEvent *mouseEvent); /** * Inject a key event into the window. * If it is handled the event will be accepted */ void forwardKeyEvent(QKeyEvent *keyEvent); bool forwardTouchDown(qint32 id, const QPointF &pos, std::chrono::microseconds time); bool forwardTouchMotion(qint32 id, const QPointF &pos, std::chrono::microseconds time); bool forwardTouchUp(qint32 id, std::chrono::microseconds time); Q_SIGNALS: /** * The frame buffer has changed, contents need re-rendering on screen */ void repaintNeeded(); void geometryChanged(const QRect &oldGeometry, const QRect &newGeometry); void renderRequested(); void sceneChanged(); private: void handleRenderRequested(); void handleSceneChanged(); class Private; std::unique_ptr d; }; /** * The KWinQuickScene class extends KWinQuickView * adding QML support. This will represent a context * powered by an engine */ class KWIN_EXPORT OffscreenQuickScene : public OffscreenQuickView { public: explicit OffscreenQuickScene(ExportMode exportMode = ExportMode::Texture, bool alpha = true); ~OffscreenQuickScene(); /** top level item in the given source*/ QQuickItem *rootItem() const; void setSource(const QUrl &source); void setSource(const QUrl &source, const QVariantMap &initialProperties); private: class Private; std::unique_ptr d; }; }