# Kirigami QtQuick plugins to build user interfaces following the [KDE Human Interface Guidelines](https://develop.kde.org/hig/). ## Introduction Kirigami is a set of [QtQuick](https://doc.qt.io/qt-6/qtquick-index.html) components for building adaptable user interfaces based on [QtQuick Controls 2](https://doc.qt.io/qt-6/qtquickcontrols-index.html). Kirigami makes it easy to create applications that look and feel great on [Plasma Mobile](https://plasma-mobile.org/), Desktop Linux, Android, MacOS, and Windows. The API can be found in the [KDE API Reference website](https://api.kde.org/frameworks/kirigami/html/index.html) and a Kirigami tutorial is available in the [KDE Developer Platform](https://develop.kde.org/docs/getting-started/kirigami/). We also provide [Kirigami Gallery](https://invent.kde.org/sdk/kirigami-gallery) to showcase most Kirigami components. ## Building Kirigami After installing `extra-cmake-modules` (ECM) and the necessary Qt6 development libraries, run: ```bash git clone https://invent.kde.org/frameworks/kirigami.git cd kirigami cmake -B build/ -DCMAKE_INSTALL_PREFIX=/path/where/kirigami/will/be/installed cmake --build build/ cmake --install build/ ``` If you compiled and installed ECM yourself, you will need to add it to your PATH to compile Kirigami with it, as ECM does not provide its own `prefix.sh` file: ```bash PATH=/path/to/the/ecm/installation/usr/ cmake -B build/ -DCMAKE_INSTALL_PREFIX=/path/where/kirigami/will/be/installed cmake --build build/ cmake --install build/ ``` Alternatively, we recommend you use [kdesrc-build](https://community.kde.org/Get_Involved/development#Setting_up_the_development_environment) to build extra-cmake-modules and Kirigami together. The provided Kirigami example can be built and run with: ```bash cmake -B build/ -DBUILD_EXAMPLES=ON cmake --build build/ ./build/bin/applicationitemapp ``` And the remaining examples containing only single QML files in the `examples/` folder can be viewed using `qml ` or `qmlscene `. # Using a self-compiled Kirigami in your application To compile your application and link a self-compiled build of Kirigami to it, run: ```bash source path/to/kirigami/build/prefix.sh ``` And then compile your application as usual. # Build your Android application and ship it with Kirigami 1) Build Kirigami You will need to compile Qt for Android or use the [Qt Installer](https://www.qt.io/download-open-source) to install it, in addition to the Android SDK and NDK. After that, run: ```bash cmake -B build/ \ -DCMAKE_TOOLCHAIN_FILE=/usr/share/ECM/toolchain/Android.cmake \ -DCMAKE_PREFIX_PATH=/path/to/Qt5.15.9/5.15/android_armv7/ \ -DCMAKE_INSTALL_PREFIX=/path/where/kirigami/will/be/installed/ \ -DECM_DIR=/usr/share/ECM/cmake cmake --build build/ cmake --install build/ ``` 2) Build your application This guide assumes that you build your application with CMake and use [Extra CMake Modules (ECM)](https://api.kde.org/ecm/) from KDE frameworks. Replace `$yourapp` with the actual name of your application: ```bash cmake -B build/ \ -DCMAKE_TOOLCHAIN_FILE=/usr/share/ECM/toolchain/Android.cmake \ -DQTANDROID_EXPORTED_TARGET=$yourapp \ -DANDROID_APK_DIR=../path/to/yourapp/ \ -DCMAKE_PREFIX_PATH=/path/to/Qt5.15.9/5.15/android_armv7/ \ -DCMAKE_INSTALL_PREFIX=/path/where/yourapp/will/be/installed/ cmake --build build/ cmake --install build/ cmake --build build/ --target create-apk-$yourapp ``` Note: `-DCMAKE_INSTALL_PREFIX` directory should be the same as where Kirigami was installed, since you need to create an apk package that contains both the Kirigami build and the build of your application.