/* SPDX-FileCopyrightText: 2023 Mike Noe SPDX-License-Identifier: LGPL-2.0-or-later */ import QtQuick /** * Uses the badge overlay shader to display on an Item */ ShaderEffect { required property var source required property var mask supportsAtlasTextures: true fragmentShader: Qt.resolvedUrl("qrc:/shaders/badge.frag.qsb") }