/* * SPDX-FileCopyrightText: 2014 Hugo Pereira Da Costa * * SPDX-License-Identifier: GPL-2.0-or-later */ #include "breezewidgetstateengine.h" #include "breezeenabledata.h" namespace Breeze { //____________________________________________________________ bool WidgetStateEngine::registerWidget(QObject *target, AnimationModes modes) { if (!target) { return false; } if (modes & AnimationHover && !_hoverData.contains(target)) { _hoverData.insert(target, new WidgetStateData(this, target, duration()), enabled()); } if (modes & AnimationFocus && !_focusData.contains(target)) { _focusData.insert(target, new WidgetStateData(this, target, duration()), enabled()); } if (modes & AnimationEnable && !_enableData.contains(target)) { _enableData.insert(target, new EnableData(this, target, duration()), enabled()); } if (modes & AnimationPressed && !_pressedData.contains(target)) { _pressedData.insert(target, new WidgetStateData(this, target, duration()), enabled()); } // connect destruction signal connect(target, &QObject::destroyed, this, &WidgetStateEngine::unregisterWidget, Qt::UniqueConnection); return true; } //____________________________________________________________ bool WidgetStateEngine::updateState(const QObject *object, AnimationMode mode, bool value) { DataMap::Value data(WidgetStateEngine::data(object, mode)); return (data && data.data()->updateState(value)); } //____________________________________________________________ bool WidgetStateEngine::isAnimated(const void *object, AnimationMode mode) { DataMap::Value data(WidgetStateEngine::data(object, mode)); return (data && data.data()->animation() && data.data()->animation().data()->isRunning()); } //____________________________________________________________ DataMap::Value WidgetStateEngine::data(const void *object, AnimationMode mode) { switch (mode) { case AnimationHover: return _hoverData.find(object).data(); case AnimationFocus: return _focusData.find(object).data(); case AnimationEnable: return _enableData.find(object).data(); case AnimationPressed: return _pressedData.find(object).data(); default: return DataMap::Value(); } } //____________________________________________________________ DataMap &WidgetStateEngine::dataMap(AnimationMode mode) { switch (mode) { default: case AnimationHover: return _hoverData; case AnimationFocus: return _focusData; case AnimationEnable: return _enableData; case AnimationPressed: return _pressedData; } } }